Cheers Milton You're right.. there are 4 showing in that shot. 3 are quite clear.. the 4th less so. You'd know of course
Here she is with Iveston before the discovery was made..
Guardship duties and a jolly in the IoS for the weekend.
ATB
DaveB
Cheers Milton You're right.. there are 4 showing in that shot. 3 are quite clear.. the 4th less so. You'd know of course
Here she is with Iveston before the discovery was made..
Guardship duties and a jolly in the IoS for the weekend.
ATB
DaveB
Great snap Mrs. thought it was real.
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Here a few screens from the area south of Bergen and Haakonvern naval station in Norway with the Skjold Class on exercise
Very nice to see the Skjold class coastal corvette! (formerly called Missile torpedo boat) We don't really have the funding to have these boats in the Norwegian military, but the ships themselves are rather lethal machines. Very high speed, stealth capabilities and a heavy armament of one 76 gun and 8 Norwegian made NSM long range anti ship stealth missiles. Really made for a cold war type scenario. Their high cost made them unwelcome in the Norwegian military and the program was only saved by the politicians which wanted to save the ship yard which made them... But in todays situation with Russia, they are maybe not a bad capability to have after all.. if the Norwegian navy only could find money to fund their use..
Best regards
Jens-Ole
Repainting since FS5..
Where did HMS Iveston come from? Is she part of this package?
i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2
Iveston was a model I made as a favour for DaveB, and is not generally available.
Exactly Dave! I did the hard work and bought the plans.. you had the easy job of making the model He did a fine job though didn't he
I went looking for those Norwegian vessels the other day. Not sure if they were too fast or I was too slow but I never saw any. Must try again
ATB
DaveB
The Norwegian Skjold class leaves from Haakonsvern right north of the Flesland airport; continues South and South East through Lukksund to Hardangerfjorden
And if the two of you should decide to share the HMS Iveston, I would love to include it. Next up from my side a classic ship - the S/S Martha https://www.youtube.com/watch?v=07Prftd2Fu8
Now, I like the look of that Henrik
ATB
DaveB
Soon there should be images of the model.
Meanwhile a small fix for the package correcting the above mentioned issue of the flags on the Bounty:
https://www.dropbox.com/sh/0r67qtcvb...AItgR_usa?dl=0
Copy the mdl file in the above folder and replace the file in simobjects/boats/ai_hms_bounty - Please note this fix SHOULD NOT BE USED ON ANY OTHER VERSION OF THE HMS BOUNTY THAN THE ONE INCLUDED IN "80 AI Ships and AI Ship Traffic"
(This link will be removed when with the appearance of the next larger update.)
Thanks for that Henrik
Incidentally.. seeing the name Haakonsvern reminded me I visited there on HMS Norfolk(D21) when we were Comstanavforlant.. late '80 or early '81. The official reason was for fuel but the more widely accepted 'unofficial' reason was that the Commodore saw an opportunity for the ship to qualify for LOA (local overseas allowance)!! I think we were only there for some 18hrs (we did actually take-on fuel too) but shore leave was granted.. all of port watch for 6hrs then all of stbd watch. There's precious little to do in any naval base so some of us caught a bus to Bergen which in itself.. took a long time leaving us to run around and see as much as we could before finding transport back! Not the best way to see anywhere really but there you go. Got back to the ship exhausted then straight on watch
ATB
DaveB
I visited Bergen once on BNS Zinnia (A961) around 87 or so. Had a great time there.
I'm looking forward to the mentioned classic ship set. I've been working on a 1960ish install.
Let Being Helpful Be More Important Than Being Right.
That leaves one question - I have seen a lot of the 1960 stuff is in FS2004 - is there anybody interested in the classic ships compiled for FS2004? They will not include routes as this requires doing particular AFCADs but the models could be compiled as static ships with bmp textures.
Sure Here you go..
[formation.XX]
title=Convoy
unit.0=Victorious_1944_normal, 0, 0
unit.1=ai_victory, 0, 800
unit.2=ai_victory, 0, -800
unit.3=ai_victory, 0, 1600
unit.4=ai_victory, 0, -1600
unit.5=ai_victory, 800, 0
unit.6=ai_victory, 800, 800
unit.7=ai_victory, 800, -800
unit.8=ai_victory, 800, 1600
unit.9=ai_victory, 800, -1600
unit.10=ai_victory, -800, 0
unit.11=ai_victory, -800, 800
unit.12=ai_victory, -800, -800
unit.13=ai_victory, -800, 1600
unit.14=ai_victory, -800, -1600
unit.15=ai_victory, 1600, 0
unit.16=ai_victory, 1600, 800
unit.17=ai_victory, 1600, -800
unit.18=ai_victory, 1600, 1600
unit.19=ai_victory, 1600, -1600
unit.20=ai_victory, -1600, 0
unit.21=ai_victory, -1600, 800
unit.22=ai_victory, -1600, -800
unit.23=ai_victory, -1600, 1600
unit.24=ai_victory, -1600, -1600
unit.25=HMS_Belfast_1943, 0, 2400
unit.26=AI_Flower_class_corvette_X, 0, -2400
unit.27=HMS_C_class_DD_1944, 2400, 0
unit.28=HMS_C_class_DD_1944, -2400, 0
You can see here how I built it up. For once, I had a plan!!! First.. the carrier then a ship ahead and behind it. A quick look in FS then another ship ahead and behind the previous two. Then.. ships to the left.. and ships to the right. Had another look in FS. More ships to the left of those and more ships to the right. Finally.. the support ships ahead, to the side and behind (in actual fact.. Belfast ahead, the corvette to the rear then the destroyers on either side)
I could have gone on. Henrik's Liberty ships are so low on poly count and draw call, I'm sure I could have pegged another 10 without issue. Any apparent hit only began when I swapped the central Liberty for the carrier and then added the support ships. I think a few more would have been nice (Corvettes) but this was a good time to stop!!
EDIT: Incidentally.. I made a slightly different version of Henrik's default Liberty's by changing the flag from the StarsNBars to the Red Duster and named it ai_victory (based on the John model). This in case you're looking for ai_victory which you won't find.
ATB
DaveB
Dave,
Thank you so much. Incidentally, I have been probably going about things the hard way, is there a simple tool or utility you use to build formations? Or do you edit by trial and error as I do, based upon pre-existing formations I've found?
Bookman
Hello Mate
You're welcome
Well.. it depends on what you're looking for really. Most of my larger formations have some symmetry but my smaller formations can be hit and miss. I did one for Ark Royal IV this afternoon making her the centre ship (, 0, 0).. I then put Glamorgan 1000 ahead (on the centreline), Leander 800 to the right (but in line with Ark) and a tanker -400 from Ark's centreline (to the left) and -600 back
[formation.43]
title=HMS Ark Royal IV Group
unit.0=HMS Ark Royal, 0, 0
unit.1=HMS Glamorgan, 0, 1000
unit.2=Leander, 600, 0
unit.3=Old Tanker, -400, -600
It's loose but what might have happened at a given moment in time. Sadly.. we don't really have a proliferation of UK RFA's so whatever I do there has more than a tad of artistic license!!
With larger formations (like that convoy).. it's best to have a plan. I'd decided the formation was going to be 5 ships deep (line ahead) but hadn't decided how many lines of ships there were going to be or what the spacing would be. As you can see from the convoy formation.. from top to bottom.. Victorious is the centre of the world.. surrounded by everything else (protect the carrier at all costs e t c). I then added 2 ahead doubling the distance with the last one and again.. 2 more to the rear.. distances doubled each time. Ships were then added to the right (no minus on the first set.. positive = right.. negative =left) centred on the carrier then again.. to the left (minus in the first set of numbers). To the very best of my knowledge.. there's no magic tool to do this. You build each formation either from scratch or if you see one you like.. copy that and change the model references. It's easier if you start small and work your way up and use 'different' ships at each position. That way.. you can see exactly where each ship is in relation to the numbers you put in. You'll get used to knowing what each numeric line is (centre or left/right.. ahead or behind) but even so.. it may help to put the 'picture' in your head down on paper and work from that. Small formations are easy but bigger ones can get you lost!
It's a lot of fun and very easy to end up with a very large conf.d file
ATB
DaveB
Some skillful flying there. Has anyone tried using the Lynx from the Virtavia Freeware page as a static or Ai with this ship?
No Frank but an AI Lynx would certainly work for me. I still fly the Alpha model btw
ATB
DaveB
Is there any status or update of this amazing and seemingly ongoing project!?
Thank you for the wonderful work you've provided for the enjoyment of all.
Bookman
Hi Bookman,
Yes, the project is alive. Work and other reallife issues have reduced the communication a bit, but a new package is almost ready. Very few models missing. The new models are adapted to work also with P3Dv3.1 - however I also need to make a new effect package for all ships and correct some models for them to work correctly in P3Dv3.1 due to the wave effects.
Below some screen shots:
WOW!
Looking forward to its release especially the P3DV3.X version.
Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.
A few more night shots...
The new models have more modeled details, but are better optimised so all in all lighter on FPS.
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