Originally Posted by
dvslats
Hi All, Me again..
Hey Blood_Hawk, The first thing I tried was ACM, but the wire frame is HUGE and made that app pretty much useless.
Had to go the old fashioned route.
Spent a little time adjusting the C/P to fit the animations and popping on the runway after loading in the sim Kelti.
[contact_points]
static_pitch = 15.0
static_cg_height = 5.0
tailwheel_lock = 1
max_number_of_points = 12
point.0 = 1, -17.396, 0, -1.005, 1800, 0, 0.43, 90, 0.2, 2, 0.8, 3, 3, 0, 141, 166
point.1 = 1, 0.9441, -4.5798, -6.075, 2000, 1, 1, 0, 0.50, 2.5, 0.83, 6, 6, 2, 141, 166
point.2 = 1, 0.9628, 4.5798, -6.075, 2000, 2, 1, 0, 0.50, 2.5, 0.83, 7, 7, 3, 141, 166
point.3 = 2, 8.5, 0, -5.2, 333, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.4 = 2, 8, 0, -2, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.5 = 2, -1, 0, -1.7, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.6 = 2, -17.3, 0, -0.3, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.7 = 2, 1.33, -16.9, -0.66, 800, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.8 = 2, 1.33, 16.9, -0.66, 800, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.9 = 2, 1.33, -6, -0.66, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.10 = 2, 1.33, 6, -0.66, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.11 = 2, -16.9, 0, 4, 444, 0, 0, 0, 0, 0, 0, 0, 0, 9
gear_system_type=1
While I was there, the flaps were tweaked to cfs2 standards.
[Flaps.0]
type= 1
system_type=4
span-outboard= 0.120
extending-time= 5.0
damaging-speed=172.0
blowout-speed=260.0
flaps-position.0=0.00
flaps-position.1=15.00
flaps-position.2=30.00
flaps-position.3=60.00
lift_scalar=0.00
drag_scalar=0.00
pitch_scalar=0.00
The air file will need "4" flap positions for compatibility.
Tested out ok on my computty. See how they work on yours when you have a chance.
Ok, sack time,
Dv
Bookmarks