DynamicHeadMovement
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Thread: DynamicHeadMovement

  1. #1

    DynamicHeadMovement

    So far, I've only seen threads about how to disable this, but has anyone actually ever tried to improve upon the default values?

    I've played with them a bit and came up with this:

    Code:
    [DynamicHeadMovement]
    LonAccelOnHeadLon=-0.1000
    LonAccelOnHeadPitch=0.00500
    RollAccelOnHeadLat=0.50000
    YawAccelOnHeadLat=-0.500000
    RollAccelOnHeadRoll=-0.50000
    MaxHeadAngle=45.000000
    MaxHeadOffset=0.100000
    HeadMoveTimeConstant=1.000000
    I don't know if my numbers are worse than the default ones, but I like the increased reaction to roll movements. Combine this with BankingCam and you can have a much more dynamic experience in FSX cockpits.

    Warning:
    Violent maneuvers might induce motion sickness.


    What each of these parameters does is documented here:
    http://msdn.microsoft.com/en-us/libr...icHeadMovement


    Maybe someone can come up with better numbers.

  2. #2
    Thanks for the tips.
    I think I'll try this out!

    - J
    VFR Simulations
    www.vfrsim.com



  3. #3
    Quote Originally Posted by Bjoern View Post
    So far, I've only seen threads about how to disable this, but has anyone actually ever tried to improve upon the default values?

    I've played with them a bit and came up with this:


    Maybe someone can come up with better numbers.
    Interestng. Where do I put this updated number set? What cfg does this go in?

  4. #4
    SOH-CM-2017 DaveB's Avatar
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    In your FSX.cfg Eric. Look for the [DynamicHeadMovement] section and change the values to those above

    ATB
    DaveB

  5. #5
    Quote Originally Posted by DaveB View Post
    In your FSX.cfg Eric. Look for the [DynamicHeadMovement] section and change the values to those above

    ATB
    DaveB
    Thanks. I did try this out tonight. Very interesting. On approach to a carrier at night, stuff gets very lively with this mod. I am going to have to think about whether I want to keep this one!

    E

  6. #6
    SOH-CM-2017 DaveB's Avatar
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    Quote Originally Posted by ejoiner View Post
    Thanks. I did try this out tonight. Very interesting. On approach to a carrier at night, stuff gets very lively with this mod. I am going to have to think about whether I want to keep this one!

    E
    I have DynamicHeadMovement turned off for that very reason

    ATB
    DaveB

  7. #7
    This is a mod which I found a long time ago, I like it because it is more subtile, not as strong as the default :

    [DynamicHeadMovement]
    HeadMoveTimeConstant=1.000000
    LonAccelOnHeadLon=-0.020000
    LonAccelOnHeadPitch=-0.010000
    MaxHeadAngle=1.000000
    MaxHeadOffset=0.030000
    RollAccelOnHeadLat=0.010000
    RollAccelOnHeadRoll=0.100000
    YawAccelOnHeadLat=-0.100000

  8. #8

  9. #9
    Quote Originally Posted by ce_zeta View Post
    Very interesting. Thanks.
    Yes, very interesting. I did try it out and thought it very lively. On landing in a strong crosswind however I found my view angled sharply inside the cockpit way too much (compensating for the outside external force I assume). I like the idea of a more jiggly experience in robust weather - but I can see why Microsoft decided to tone it down as, like in real life, it does get tiresome.

    Thanks for experimenting Bjoern...

  10. #10
    Quote Originally Posted by Spikehughes View Post
    Yes, very interesting. I did try it out and thought it very lively. On landing in a strong crosswind however I found my view angled sharply inside the cockpit way too much (compensating for the outside external force I assume). I like the idea of a more jiggly experience in robust weather - but I can see why Microsoft decided to tone it down as, like in real life, it does get tiresome.

    Thanks for experimenting Bjoern...
    You can tone down the tilt in the "MaxHeadAngle" line.

    A quick way to tone everything down is altering the value in "HeadMoveTimeConstant" to something like 0.75.

  11. #11
    Quote Originally Posted by Bjoern View Post
    You can tone down the tilt in the "MaxHeadAngle" line.

    A quick way to tone everything down is altering the value in "HeadMoveTimeConstant" to something like 0.75.
    Roger that - thanks again

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