M2M Mirage 2000 Build 0.9826 out - Page 2
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Thread: M2M Mirage 2000 Build 0.9826 out

  1. #26
    Quote Originally Posted by res non verba View Post
    I hope that with the release it will not required the tacpack to see something hanging on the wings!

    But it is necessary!

    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  2. #27

  3. #28

  4. #29
    That is one nice looking aircraft!
    FAA ZMP
    PPL ASEL

    | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | EVGA GTX1080 Ti | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X |

  5. #30
    It really is a nice looking aircraft...

    Every single time I look at one of the new build threads I consider buying it, but common sense tells me I don't have time to fly it right now so I should wait.

    Dang it.

    It'll probably be bought shortly.

  6. #31

  7. #32
    Oh Zsolt.....those Egyptian and Aussie birds are gorgeous! Hopefully we'll be able to get those babies soon.

    Does anyone know if anyone has done a UAE 200oC yet?

    Thanks,

    Kent

  8. #33
    I dont know what M2M is...where do I get this beauty?

  9. #34
    Quote Originally Posted by ejoiner View Post
    I dont know what M2M is...where do I get this beauty?
    They are the guys who made the avionics upgrade for the Iris F-15E.

    https://metal2mesh.com/store/index.php


  10. #35
    Quote Originally Posted by fsafranek View Post
    They are the guys who made the avionics upgrade for the Iris F-15E.

    https://metal2mesh.com/store/index.php


    Yeah well, I got caught with that hook big time. Im now the proud owner of a Mirage 2000c. Guess I will be spending the weekend figuring out what works and what doesnt in this "open beta" and learning the systems. The one thing I will credit the French and the Russians for...they make some damn beautiful airplanes.

    Click image for larger version. 

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    One thing I cant figure out is how to turn on the HUD. I toggle the right buttons on the unit to turn it on, but no go. and I did ****!

    Also, Zsolt, you got any repaints publically available now for this?

    Eric
    Last edited by ejoiner; November 21st, 2014 at 18:35.

  11. #36
    Be sure the three switches TRN, ALT 1 and ALT 2 have also been switched ^^



  12. #37
    Quote Originally Posted by JimmyRFR View Post
    It really is a nice looking aircraft...

    Every single time I look at one of the new build threads I consider buying it, but common sense tells me I don't have time to fly it right now so I should wait.

    Dang it.

    It'll probably be bought shortly.

    Just an update... I bought it shortly after posting that comment. Even in it's unfinished state it's easy to tell it's going to become one of my favorites.

  13. #38
    I couldn't resist either...







    Scenery: Biarritz LFBZ (France) by Simzaleak. Moving map by Iris.

  14. #39
    Since I don't have plans to buy TacPac, I found a trick to remove the pylons...



    Remove all stations except station 0 (pilot), like this:

    Code:
    station_load.0  = 220,   0,   0.000,  0.000, "Pilot"
    //station_load.1  = 200,   0, -10.774, -2.887, "STA1"  // 0
    //station_load.2  = 600,   0,  -7.635, -2.887, "STA2"  // 1
    //station_load.3  = 800,   0,  -3.583, -2.549, "BL1"   // 2
    //station_load.4  = 800,   0,  -2.611, -2.493, "BL2"   // 3
    //station_load.5  =   1,   0,  -0.327,  0.429, "LGUN"  // 4
    //station_load.6  = 150,   0,   0.000, -2.530, "STA3"  // 5
    //station_load.7  =   1,   0,   0.327,  0.429, "RGUN"  // 6
    //station_load.8  = 800,   0,   3.583, -2.549, "BL3"   // 7
    //station_load.9  = 800,   0,   2.611, -2.493, "BL4"   // 8
    //station_load.10 = 600,   0,   7.635, -2.887, "STA4"  // 9
    //station_load.11 = 200,   0,  10.774, -2.887, "STA5"  // 10
    Maybe there is a clever way of doing this, but I couldn't find any, with this version...

    Scenery: Bodo (ENBO) from Airport of Norway (AoN); Repaint: RNoAF by Cristoph F-4F (SOH)

  15. #40
    Quote Originally Posted by vonstroheim View Post
    Since I don't have plans to buy TacPac, I found a trick to remove the pylons...




    Remove all stations except station 0 (pilot), like this:

    Code:
    station_load.0  = 220,   0,   0.000,  0.000, "Pilot"
    //station_load.1  = 200,   0, -10.774, -2.887, "STA1"  // 0
    //station_load.2  = 600,   0,  -7.635, -2.887, "STA2"  // 1
    //station_load.3  = 800,   0,  -3.583, -2.549, "BL1"   // 2
    //station_load.4  = 800,   0,  -2.611, -2.493, "BL2"   // 3
    //station_load.5  =   1,   0,  -0.327,  0.429, "LGUN"  // 4
    //station_load.6  = 150,   0,   0.000, -2.530, "STA3"  // 5
    //station_load.7  =   1,   0,   0.327,  0.429, "RGUN"  // 6
    //station_load.8  = 800,   0,   3.583, -2.549, "BL3"   // 7
    //station_load.9  = 800,   0,   2.611, -2.493, "BL4"   // 8
    //station_load.10 = 600,   0,   7.635, -2.887, "STA4"  // 9
    //station_load.11 = 200,   0,  10.774, -2.887, "STA5"  // 10
    Maybe there is a clever way of doing this, but I couldn't find any, with this version...

    Scenery: Bodo (ENBO) from Airport of Norway (AoN); Repaint: RNoAF by Cristoph F-4F (SOH)

    All I can say, is that tacpack is great money spent. It adds value not only with the weapons, but with AI tankers on demand etc. Just makes a lot of these military birds that much better to fly.

  16. #41
    Quote Originally Posted by vonstroheim View Post
    Since I don't have plans to buy TacPac, I found a trick to remove the pylons...



    Remove all stations except station 0 (pilot), like this:

    Code:
    station_load.0  = 220,   0,   0.000,  0.000, "Pilot"
    //station_load.1  = 200,   0, -10.774, -2.887, "STA1"  // 0
    //station_load.2  = 600,   0,  -7.635, -2.887, "STA2"  // 1
    //station_load.3  = 800,   0,  -3.583, -2.549, "BL1"   // 2
    //station_load.4  = 800,   0,  -2.611, -2.493, "BL2"   // 3
    //station_load.5  =   1,   0,  -0.327,  0.429, "LGUN"  // 4
    //station_load.6  = 150,   0,   0.000, -2.530, "STA3"  // 5
    //station_load.7  =   1,   0,   0.327,  0.429, "RGUN"  // 6
    //station_load.8  = 800,   0,   3.583, -2.549, "BL3"   // 7
    //station_load.9  = 800,   0,   2.611, -2.493, "BL4"   // 8
    //station_load.10 = 600,   0,   7.635, -2.887, "STA4"  // 9
    //station_load.11 = 200,   0,  10.774, -2.887, "STA5"  // 10
    Maybe there is a clever way of doing this, but I couldn't find any, with this version...

    Scenery: Bodo (ENBO) from Airport of Norway (AoN); Repaint: RNoAF by Cristoph F-4F (SOH)

    I thought there ewre numerical ways of installing pylons and weapons? Has this been eliminated now with the new build? If so I'm keeping the build I have. Also, how do I get the canopy to open all the way?

  17. #42

  18. #43
    Quote Originally Posted by skyhawka4m View Post
    I thought there ewre numerical ways of installing pylons and weapons? Has this been eliminated now with the new build? If so I'm keeping the build I have. Also, how do I get the canopy to open all the way?
    First Shift-E to crack open and then click on the little handle on the side to push up. Then to close click on the handle again and then Shift-E to fully close.

    Off to get the new build! I spent a delightful evening yesterday patrolling the Aegean and doing touch 'n goes on all the islands. What a joy!

  19. #44
    I need a precise ECM and chaff-flare setting SAM missile defense

    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  20. #45
    Quote Originally Posted by skyhawka4m View Post
    I thought there ewre numerical ways of installing pylons and weapons? Has this been eliminated now with the new build? If so I'm keeping the build I have. Also, how do I get the canopy to open all the way?
    Same as with the previous build, you still can configure the visual loadouts by entering pound values in the Payload Settings - FYI the A/A stuff and tanks:

    STA1: R550= 12, empty pylon= 5
    STA2: RP541 tank= 20, S530D=13, empty pylon= 8
    STA3: RP522 tank= 21, empty pylon= 5
    STA4: RP541 tank= 20, S530D= 13, empty pylon= 8
    STA5: R550= 12, empty pylon= 5

    For no pylons enter zero Lbs.

    I don't use the A/G stuff but you can find their values in the tacpack.ini file, FYI as an example the "STA1" definition:

    [Store_Station.0] <= this is aircraft.cfg "station_load.1" "STA1"
    offset = -7.733, -10.774, -2.887
    num_entries = 1
    store.0 = R.550-Magic2, 12,0,5,0,0
    <= use 1st number to show weapon, 3rd number for empty pylon


    Last edited by hschuit; November 28th, 2014 at 03:08.

  21. #46
    How does one get the update? Do you have to be member of the Beta team or just redownload the plane? - Edit: OK, my bad, I just saw that in my account the new version is already showing so I'll go home and download it.

  22. #47
    Quote Originally Posted by Dimus View Post
    How does one get the update? Do you have to be member of the Beta team or just redownload the plane? - Edit: OK, my bad, I just saw that in my account the new version is already showing so I'll go home and download it.
    Yes,your account!
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  23. #48
    Quote Originally Posted by vonstroheim View Post
    Since I don't have plans to buy TacPac, I found a trick to remove the pylons...



    Remove all stations except station 0 (pilot), like this:

    Code:
    station_load.0  = 220,   0,   0.000,  0.000, "Pilot"
    //station_load.1  = 200,   0, -10.774, -2.887, "STA1"  // 0
    //station_load.2  = 600,   0,  -7.635, -2.887, "STA2"  // 1
    //station_load.3  = 800,   0,  -3.583, -2.549, "BL1"   // 2
    //station_load.4  = 800,   0,  -2.611, -2.493, "BL2"   // 3
    //station_load.5  =   1,   0,  -0.327,  0.429, "LGUN"  // 4
    //station_load.6  = 150,   0,   0.000, -2.530, "STA3"  // 5
    //station_load.7  =   1,   0,   0.327,  0.429, "RGUN"  // 6
    //station_load.8  = 800,   0,   3.583, -2.549, "BL3"   // 7
    //station_load.9  = 800,   0,   2.611, -2.493, "BL4"   // 8
    //station_load.10 = 600,   0,   7.635, -2.887, "STA4"  // 9
    //station_load.11 = 200,   0,  10.774, -2.887, "STA5"  // 10
    Maybe there is a clever way of doing this, but I couldn't find any, with this version...

    Scenery: Bodo (ENBO) from Airport of Norway (AoN); Repaint: RNoAF by Cristoph F-4F (SOH)
    Nice screenshot!!
    Thanks for the heads up of the scenery

  24. #49

  25. #50

    Ala 12-22

    Yes, nice bird it is


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