C.R.D.A.Cant.Z.506B ready !!!
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Thread: C.R.D.A.Cant.Z.506B ready !!!

  1. #1

    Icon22 C.R.D.A.Cant.Z.506B ready !!!

    Hi Friends,

    Good news for all !!!

    From FSAviator :

    The C.R.D.A. Z.506 Airone (military versions) project has grown in both visual complexity, and dynamic realism. Consequently the decision has been taken to release this project in two parts. Part 1 "The Wartime Years" will be released "soon" (I hope during the next week). Part 2 'The Peacetime / Post War Years' will follow "later" (probably before Christmas).

    Part 1 will feature four different wartime "models", each with slightly different appearance, and as in real life with three slightly different sets of flight dynamics, and three slightly different VCs, mixed and matched correctly with each of the four types of wartime Airone. The FS9 selection menu will provide these five brief descriptions.


    Early series:


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    Evolved from the mid 1936 Z.506A airliner, the early series Z.506B medium level bomber made its RA debut in June 1938, but combat debut was with the Spanish fascists in October, briefly bombing Spanish ports from Majorca. In RA service they helped to invade Albania in mid 1939, before bombing Tunisia in June 1940 and Greece from November. With only 800Kg of bombs, and rising losses, transfer to high level maritime patrol with no bombs accelerated. Then radar vectored RN carrier interceptors quickly imposed new series and further role transfers.


    Mid series:


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    Retaining the retractable powered 1 x 7.7mm dorsal turret, the mid series Z.506B Airone added the two beam guns of the Z.1007bis and a sixth crew member to fire one or the other. Still flying high level MR, but increasingly tasked for transport and training, in between flying ASR sorties, to which the Z.506B was poorly suited. A few bombing sorties versus Yugoslavia in April 1941. Crews steadily retrained for all weather operations and around 100 early or mid series in service mid 1940 to early 1942. Barely present in the eastern MTO.

    Late Series:


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    From December 1941 the late series were optimed for low level missions including long endurance convoy escort with no bombs, or short range Anti Submarine Warfare with ASW weapons, but retaining Ricognizione Marittima unit designations. Now all with crews who could fly at night and in any weather. Shallow dorsal manual cupola with 12.7mm counter balanced gun due to low level role. AVGAS supply problems and allied invasions caused bases to move north to southern France and the northern Adriatic. From late 1943 mid and late series also served in non combat roles in the allied Italian Co-belligerant Air Force.


    Z.506S Airone Soccorso:


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    From November 1941 the Regia Aeronautica took delivery of 56 Z.506S Aironi Soccorso with fully functional bomb bays adapted to air drop inflatable life rafts or survival canisters. Bomb bays were normally crudely sealed with mastic. Gun positions retained but the guns were dismounted. Only the late series Z.506S had a different internally stowed entry ladder with a guide for a casualty lifting chair and a hand operated winch (hoist). At least 30 Aironi served in Soccorso or Sanitario roles with the Italian Co-belligerant Air Force after the surrender of Italian forces in September 1943.

    From late 1943 Aironi of various kinds came under Luftwaffe command. Most were based in north east Italy, or Suda in Crete, and were used exclusively for type conversion training and then transport duties. In late 1944 a few Z.506S moved to Peenemunde under Luftwaffe command for Soccorso duties. Bomb bays were normally crudely sealed with mastic which could be removed. Gun positions retained but the guns were dismounted. In Luftwaffe service the Airone Soccorso gained a manually operated RMI.


    Each different type of Z.506 then has several selectable liveries appropriate to the Balearic Air Forces of the Spanish Civil War, the Regia Aeronautica, the Italian Co-belligerant Air Force, and the Luftwaffe. Many different RA liveries applicable to different roles and geographical bases are also included.


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    Sequenced phase by phase, and decision by decision, on screen handling notes are provided, further explained in a wartime Airone crew training manual. This explains how to configure the visual appearance of the simulation, how to open and use "FS9 cameras" to act as your virtual crew, how to microzoom, the animations available and how to invoke them, how to use each prototypical gauge and control in the simulation, how to use the "human autopilot", how to conduct a cold and dark start, how to control the airscrews to control engine power, the V speeds, the associated variable geometry compliances and how to impose them, the engine limits, take off time required, how to keep the Airone in trim, how to control total co-efficient of drag, how to go agile, how to fuel versus payload plan, how to achieve parallax compliances, including the compliant head up glideslope, how to 'operate' the ventral and dorsal guns, how to occupy the gondola, and how to cope with engine failures.

    It is however only a supplement to the earlier Z.1007bis Crew Training Manual and the Z.1007bis contextual history and so it does not explain vintage era en route or terminal navigation, how to use the real Traguardo Iozza U.3A bomb aiming equipment as the Air Gunner, or how to use the vertical photo recce equipment. It does explain the procedures for Z.506S Air Sea Rescue parachute drops and Z.506B blockade runner oblique photographic identification sorties, along with a detailed explanation of Z.506B mixed package navigation leader sorties.

    Because this is a hydroplane release, its real bases in harbours, lakes and lagoons will not appear in the FS9 menu, and will be (mis)represented differently in your personal installed scenery. A MAPS folder is provided with five overview maps of the Mediterranean Theatre of Operations, and more detailed MAPS of each real Airone base so that you can identify the location of those real bases in your personal scenery, and then identify the nearby FS9 airfield whose NDB also serves that hydroplane base, as well as the target locations cited in the part 1 1935-1945 Contextual History.

    That history explains how Airone operating doctrine, flight plan profiles, and role redeployment developed and cites many real sorties, in many different roles, that can be replicated inside MSFS, including where the four types of Z.506 were based, where they flew to, their flight plan profiles, the types of mission they flew, whether the real mission was flown by day or night, the detailed timeline that can be replicated in MSFS, and why all those things were done the way they were as enemy capability changed. We hope it will allow you to "inhabit" the Airone fully understanding the context of the procedures being simulated.

    For maximum head up flight and bomb aiming realism this simulation uses a Virtual Cockpit and Virtual Gondola with multiple crew locations and real 4D parallax compliance procedures. Crew stations outside the forward cockpit and the forward gondola are instead represented by pop up 2D sub panels. The role of P2 is abbreviated to "Human Autopilot".


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    WARNING - This high realism simulation includes working controllable pitch airscrew rheostats for the first time in any desk top aircraft simulation. It is also only the second MSFS release to replicate the dynamics of controllable pitch aircrews with any significant realism. You will find controlling the engines difficult if you fail to read the relevant parts of the wartime Z.506 Crew Training Manual.


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    CAUTION - All gauges and controls are 3D. You will experience gloom and glare as the weather changes. You will experience the real parallax reading errors of the real 3D gauges from the real P1 eyepoint.

    We wish you many months of immersive pleasure investigating the capabilities and limitations of the various wartime Z.506 Aironi while you learn about and experience the real performance envelope, handling envelope, workspace, equipment and procedures, as different crew members within a highly detailed and realistically functional multi part virtual environment.

  2. #2
    Outstanding!
    One aircraft I will be really pleased to add to my hanger!
    A very big 'Thank You' to all concerned.
    "Illegitimum non carborundum".

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  3. #3
    Yet another fantastic piece of 3D modelling. As usual.
    I just wish somebody would be able to convert all of your FS9 planes to FSX native format, so that they could be used in P3D....

  4. #4
    Just one remark: the texture that you use for the inside of the fuselage seems quite low resolution. Any chance it could be replaced with a higher resolution one ?

  5. #5
    SOH-CM-2023 Hurricane91's Avatar
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    Manuele, this is exciting news, thank you for the update. I am looking forward to both your new Z.506, and FSAviator's Airone training manual/history.

  6. #6
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    Not even released yet, & already a complaint????


  7. #7
    Fascinating.
    Many Thanks to you and FSAviator. I love his detailed Histories of the aircraft you produce. Really looking forward to both parts.
    Thank you again.

  8. #8

  9. #9
    Hi,

    great news, and really looking forward to it.

    Best regards,
    Volker

  10. #10
    Quote Originally Posted by Daube View Post
    Just one remark: the texture that you use for the inside of the fuselage seems quite low resolution. Any chance it could be replaced with a higher resolution one ?
    It's friggin' texture, of course it can be improved! By you.


    (Some people...)

  11. #11
    Senior Administrator huub vink's Avatar
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    Great news! Really looking forward to this beast. The Mediterranean is a nice area to fly!

    It seems we will have 2 times Christmas this year.

    Huub

  12. #12

    Icon22

    Hi Friends,
    Just uploaded......

    CREDITS:

    External GMAX model Manuele Villa.

    VC and Animations by Manuele Villa.

    Original textures by Manuele Villa.

    Prop textures by Bob Rivera.

    Flight dynamics, handling notes, contextual history and crew training manual by FSAviator.

    Sounds by Stefano Meneghini (PCMENEG) & Nigel Richards.

    Gauges - many of the Italian gauges in this panel were created from scratch or radically modified from freeware items by Manuele Villa and Stefano Meneghini (PCMENEG). Some gauges and icons are MS default. Bitmaps for some gauges by A.Biagi (ItalianWings). The German wireless tuning gauges, the Peil RMI (only in the LW variation), and the Askania assigned heading selector are by H. Keitel. The invisible "dsd_xml_sound2.gau" gauge and associated ini file are by Doug Dawson. The also invisible "Z506_RPM_WARNING" gauge is adapted from an original by Tom Gibson. The tiny 'human autopilot' pop up gauge (not present in FSX) is from an early Calclassic CV340 release.

    Aircraft descriptions by FSAviator & Manuele Villa.

    SPECIAL THANKS To Mr.S.Meneghini,Mr.Kikko Zanaboni and Mr.U.Sciacchetano for their precious help. A Very special thanks to ALL the Sim-Outhouse members for their support and suggestions during development.


  13. #13

  14. #14
    YES!!! Another "Magnificent BEAST" to fly along the coastlines of eastern Australia and watch the heads turn. Folks will say "wha waz dat?" . All that aside, the Z.506, like to Z.1007 is yet another expertly modeled representation of Italy's Aviation History. With all of the fast war jets, popular WWII fighters such as the Mustang, Thunderbolt, Focke Wulf Fw190's... etc, having a plane like this one is a real treat. Thank you Manuele and your team for your gallant efforts.

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  15. #15

    An italian beauty!

    molte grazie Manuele and team.



    Shessi

  16. #16
    It flies and looks amazing and is very easy even on my ancient pc, a very big Thank You and Your Team Manuele!!!

  17. #17

  18. #18
    I think i noticed couple of little bugs: sim crashes with this plane and Alexander Belov's sceneries and i think there's a problem with contact points as plane very easily jumps into the air both on take off and landing

  19. #19
    Hmmm... no issues here, and I fly the Z.506B out of Cairns, Australia (Offshore start of my own creation using Vista OZ scenery for FS9). I also use the "Airone_Start_Up" flight provided by Manuele and it works just as it should. The plane is a very gentle easy flyer.

    Are you using stock or custom scenery when flying the Z.506?

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  20. #20
    Senior Administrator huub vink's Avatar
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    Thanks Manuele!

  21. #21
    SOH-CM-2024 Cees Donker's Avatar
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    Thank you so much!

    Cees

  22. #22
    Hi Kikas,

    ...and everyone else who intends to submit, or respond to, bug reports.

    You have all installed four new aeroplanes not one. In all bug reports please cite the type of Z.506 that was selected from the aircraft selection menu. They each have different code.

    Bug report:- <<..... i think there's a problem with contact points as plane very easily jumps into the air both on take off and landing>>

    I have now retested all four new aeroplanes after release using the released code. They do not exhibit anything resembling that behaviour, when installed compliantly and flown from default Microsoft water mesh.

    I conclude that you have probably misinstalled the download. I suggest you remove it carefully, backtracking the instructions in the read before install file, and then re-install.

    Bug report:- <<sim crashes with this plane and Alexander Belov's sceneries>>

    Again the most likely explanation is corrupted installation causing the newly installed file set to be non compliant.

    If the Belov scenery in question was designed in accordance with the FS9 SDK, and a compliant FS9 startup.FLT was used to spawn another hydroplane on the water mesh within it successfully, nothing will cause FS9 itself (the sim) to crash when any compliantly installed native FS9 hydroplane is then subsequently selected using the select aircraft menu.

    Perhaps you really mean that the Airone crashes, (over and over again)? That is a different issue that I have not addressed because it was not reported.

    If you are using third party software, such as a flight planning tool, using a 'move aircraft to' command, to position a hydroplane on the open water mesh, you should probably blame that third party tool's 'move to' code for crashing FS9.

    Bug reports can only be used by developers if the report cites the code in use. Especially if the aeroplane was in contact with the surface, the precise location must be cited, so that developers can try to replicate the bug report.

    If anyone else who uses any Belov scenery containing water mesh experiences an entire FS9 crash, using a compliant startup.FLT to spawn a different hydroplane successfully on the Belov water mesh, then selecting one of the four new types of Airone from the 'select aircraft menu' as the means to ensure that it is code inside the Part 1 Airone release that causes FS9 itself to crash, and both the identity of the Belov scenery in use, and the precise location of spawning is reported as LAT/LON I will investigate further.

    The LAT/LON in use during spawning on water mesh (or a water runway) created by Belov can be pasted from the STARTUP.FLT used.

    [Track]
    Latitude=N041° 51' 38.5897"
    Longitude=W087° 42' 43.5498"

    >

    FSAviator.

  23. #23
    Quote Originally Posted by Blackbird686 View Post
    Hmmm... no issues here, and I fly the Z.506B out of Cairns, Australia (Offshore start of my own creation using Vista OZ scenery for FS9). I also use the "Airone_Start_Up" flight provided by Manuele and it works just as it should. The plane is a very gentle easy flyer.

    Are you using stock or custom scenery when flying the Z.506?

    BB686
    If i use this (and only this) plane with Mr. Belov's sceneries then my sim crashes, but thats not a real problem i can disable them as they are for different period anyway, but shaking and jumping into the air while still on the ground is a bit of a problem

  24. #24
    FSAviator, first of all - thank You for all Your work you put into planes by Manuele and Mr. Meneghini.
    I think i sorted problem of shaking by editing contact points a bit:

    point.2 = 4, -21.58, -11.17, -9.3, 1000, 0, 0, 0, 0.5, 2.5, 0.3, 0, 0, 2
    point.3 = 4, -21.58, 11.17, -9.3, 1000, 0, 0, 0, 0.5, 2.5, 0.3, 0, 0, 3

    now everything seems stable and fine.
    As for Mr. Belov's sceneries, they either crash after couple of minutes flying around, sound disappears, and i get FS crash message, or if i start with other plane it crashes instantly i try to switch to Airone.

  25. #25
    Quote Originally Posted by kikas View Post
    If i use this (and only this) plane with Mr. Belov's sceneries then my sim crashes, but thats not a real problem i can disable them as they are for different period anyway, but shaking and jumping into the air while still on the ground is a bit of a problem
    Hey Kikas --

    Well bloody hell, then. I'm not sure what codecs Vista OZ uses for water mesh, but it LOOKS different than the stock MSFS water, and that's all I can discern. I redid ALL of my default FS9 water textures using another 3rd party package some time ago, but the Vista OZ water is the same. Since reading the article above posted by FS Aviator, I have gone back and flown all 4 different Z.506 Airone models and I can't get any of them to do anything other than what they're supposed to do... So you may want to try an un-install-re-install of the plane, as suggested.

    Here's a test if you want to isolate model issues.... Load one of the Z.506 models onto default scenery as close to water as possible. Once the flight loads and you're sitting in the cockpit, use the "Y" key to slew the model over the water surface. Hit the "Y" key again and grab the controls. Gently land the Z.506 down onto the water surface. Come to a complete stop, then run up the engines, keep the flaps up until you reach 120 Knots, then drop the flaps a notch and gently pull back on the yoke. The Z.506 should slowly lift out of the water. It should cover some distance tho. If successful, then do the same with the other three planes. Maybe not in the same session, but if one of the models is a problem child, it will show up.
    That's what I would do.. but I'm somewhat backwards anyhow.

    EDIT: Just read your post, mate. Glad you got that part of it all sorted.

    BB686
    Last edited by Blackbird686; October 23rd, 2014 at 08:39. Reason: Not quick enough on the draw...
    "El gato que camina como hombre" -- The cat that walks like a man

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