you mean mk 8's
you mean mk 8's
Here's a MK VII high altitude fighter with pressurised cockpit, Steve has modelled in the de-misters!
John
(DR/ MAW/ ETO/ PTO Textures)
Keep it coming!
Luverrly jubberly! Great paint job too! :0)Here's a MK VII high altitude fighter with pressurised cockpit, Steve has modelled in the de-misters!
CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
CFS3 ACC Member & ETO Expansion Group
Fantastic, there's a mission in the Clostermann pack released a few years ago that was waiting for a "real" MkVIII High Altitude! And with the pressurised cockpit specially modelled for her... amazing work here!
[SIGPIC][/SIGPIC]
www3.telus.net/murrdaka/
Thanks for the comments all of you, there's quite a skin folder building up for these new Spitfires now, Rob's been keeping me busy!
John
(DR/ MAW/ ETO/ PTO Textures)
Keep it coming!
hi, always hard workers CFS3 .... it's good, I just instaler eto and maw on my laptop with windows 7 ... I take pleasure in this game, I hope that there will new aircraft to download ....
salut, toujours des travailleurs acharné sur cfs3.... cela fait plaisir, je viens d'installer eto et maw sur mon ordinateur portable avec windows 7... je reprends plaisir ŕ ce jeux, j'espere qu'il y aura des nouveaux avions ŕ telecharger....
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Jaycee and Nigel have done a few recce 109s you can chase with it. Excited to see what skins you have in store John, very much looking forward to it.
Just checking on the project to see how's it coming along. Haven't read anything lately. Can't wait on this one!!!!
Their in the work shop having Flight models built up. once done then the final pack can be assembled and released.
regards Rob.
No other success can compensate for failure in the home..
Bump time! Just checking up to see how the work is coming along.
just awaiting flight modelsJust checking up to see how the work is coming along.
Just a bump checking on progress with this wonderful Spitfire . Thanks to all involved ... Will the Spitfire come with its own custom sounds ?
BUMP!!!!!
?????
Well, one of the holdups on my end was trying to create a working two speed supercharger, and I am happy to say that I have succeeded, meaning we can have realistic performance vs. altitude and an appreciable difference between the LF (Merlin 66), F (Merlin 61 and 63), and HF (Merlin 70 and 71) variants. Tuning it for each engine will take some time; I'm pretty sure this hasn't been done in CFS3 before. Up until now, the FM's have all functioned as if the engines were turbocharged, or at a stretch could pass for a single speed supercharger.
That will be very impressive, I didn't think it could be done in CFS3!
Tom
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Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
It doesn't register on the boost gauge unfortunately, but you can hear it in the engine if you listen carefully and see it in your performance at different altitudes. You get steadily increasing performance as you climb to the first speed's full throttle height, and then a steady but more gradual decrease until the automatic controller switches over to the second speed which results in a steady increase until reaching the second speed's full throttle height, above which power drops off until you reach the aircraft's service ceiling. The altitudes at which performance peaks are determined by the supercharger gearing, which is the primary difference among the above listed Merlin variants. The LF Spits had their superchargers geared to produce max power at lower altitudes while the F and HF versions peaked several thousand feet higher. These differences will be borne out in the CFS3 models, and if we're lucky I may be able to add the manual override control of the superchargers as well.
sounds good!Well, one of the holdups on my end was trying to create a working two speed supercharger, and I am happy to say that I have succeeded, meaning we can have realistic performance vs. altitude and an appreciable difference between the LF (Merlin 66), F (Merlin 61 and 63), and HF (Merlin 70 and 71) variants. Tuning it for each engine will take some time; I'm pretty sure this hasn't been done in CFS3 before. Up until now, the FM's have all functioned as if the engines were turbocharged, or at a stretch could pass for a single speed supercharger.
Yea it does sound good!
John
(DR/ MAW/ ETO/ PTO Textures)
Keep it coming!
the aircraft.cfg sets the basic engine parameters, getting the correct critical altitude and having auto mixture off are key there and then it's a matter of playing with the mixture, torque and prop tables in the .air file to get it to behave like a real engine.
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