Being entirely committed to the "Old School" method of managing my own project's organization, I've completely ignored Autodesk's attempt to be 'helpful' with their bizarre and byzantine paths and folder names...
My "structure," such as it is and what there is of it, is quite straightforward and simple:
Code:
..\Data
.....\Max Projects
........\FSX_P3D Aircraft
............\C310R_Milviz
................Cessna 310 Release_213.max (and a whole bunch more earlier "saves"
................\texture
....................$C310_VC_01.tga (and all other "common" textures used)
.................\texture.N5077J
....................body01.tga (and all other "livery specific" textures used)
If this looks suspiciously similar to the hierarchy used by FSX/P3D it is no accident!
OTOH, to answer the original question, go here and read up on how to set up Max's "Set Project Folder" option(s):
http://docs.autodesk.com/3DSMAX/16/E...mber=d30e84756
If you are more "visually oriented" or just like to watch cool tutorial videos, here is one that is very well done:
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