So many things in simulation are animated, such as aircraft landing gear doors, canopies, tailhooks, etc... My question is whether the speed of the animation can be changed? Thanks. NC
So many things in simulation are animated, such as aircraft landing gear doors, canopies, tailhooks, etc... My question is whether the speed of the animation can be changed? Thanks. NC
I know it can be changed in the MDL since you have to specify the animation when you make it in the design program, but I doubt much can be done once compiled.
Best, Michael
The gear deployment and retractions can be changed in the contact points.
point.0 = 1, -33.5, 0, 0.5000, 1574.803, 0, 0.667, 180, 0.3, 3.0, 0.5, 5, 5, 0, 150, 180
point.1 = 1, 1.755, -7.81, -7.2900, 1574.803, 1, 1.708, 0, 0.8, 1.5, 0.7, 5, 7, 2, 150, 180
point.2 = 1, 1.755, 7.81, -7.2900, 1574.803, 2, 1.708, 0, 0.8, 1.5, 0.7, 5, 7, 3, 150, 180
Any "exits" (canopies, doors, bomb bay doors, etc.) can be changed in the Exits section of the cfg as well assuming that the animations are not controlled by a gauge.
[exits]
number_of_exits = 2
exit_rate.0 = 0.4
exit_rate.1 = 0.4
Wing fold rates can be changed in the cfg:
[folding_wings]
wing_fold_system_type = 4 ;0=None
fold_rates = 0.12,0.14 ;Percent per second
Cool, learn something new, thanks Milton!
Best, Michael
Other than Milton's list, they're set when the source files are compiled so custom animations are not accessible.
Tom
__________________________________________________ ___________________________________________
Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
The other thing to remember too is with regard to the flaps - as far as I remember only the flaps do this - one has to animate the flap angle to 90°, not the angle that is specified in the aircraft.cfg, otherwise the amount of deflection seen on screen will not be correct. The amount of drag & lift & pitch change will still be controlled by the values in the .cfg though. This is working in Gmax - no idea about the others.
Keith
Milton's list: Flap deflection speed also listed in the aircraft.cfg.
Keith
Thanks all for the replies. The reason I thought to ask about this is some of the animations I see, such as a landing gear door....will retract way too fast, and often wondered if the time could be adjusted. Thanks! NC
Hmmmm. U/c doors...that might be a fault in the particular animation as I believe it would be tied to the leg & if that is left with a small number of frames in which to close, then there is little that can be done if the leg movement speed is correct.
Keith
Gear doors in the RW (on smaller aircraft) are usually mechanically opened as the gear moves. In modeling, one usually uses the gear animation tags. The doors must open quickly to allow the tire (which is very close to the doors) to move without penetrating through the doors.
What's the question.
I personally do not use it. If you use the prop adjustments properly, the only time the prop seems "still" is when on full takeoff power. After initial takeoff, power and prop should be pulled back appropriately allowing plenty of visual movement of the animation.
Bookmarks