For TuFun and Lane Street,
The best person to answer to this question is ... me because I create the Gmax model .
My last model TiBush has bump textures on the wings and also the fuselage and if you can't see it with MCX ... perhaps it is MCX which has a bug?
The best evidence is this screenshot of the Gmax model which use 4 textures for the fuselage/wings ...
For Vonstroheim
I know Raditor from Arno but it's not a radius problem ... In the v1.0 of the TiBush I have a bug on an animated part of the motor: the scale of this part is'nt 100% so this mistake cause this artefact. I have yet solved this problem in th v1.1 release ... on which I am working last week.
If someone want an explanation on a particulary part: ask me ... I will answer withe a great pleasure
Lagaffe
Lagaffe, just a question - and no pressure on you intended. Are you still planning to release the "stock" version of the C-150 taildragger - the one with normal size wheels and wheel pants?
Thanks VERY much for the superb Tundra version; I'm flying the hell out of it!
Cheers,
N.
Lagaffe,
When I load the GPS model in MCX and look at the Material Editor I see 2 instances of exterieur_t.dds which means that there are 2 different materials mapped to that texture.
Here the first one that has a bump map assigned to it appears to only be mapped to the light housing on the tail.
In this second picture we see the bulk of the fuselage does not have a bump map assigned to it.
This appears to be correct as I have not been able to get any changes to the exterieur_t_bump.dds to show up in FSX. In fact, just looking at the fuselage in the sim, it does not look like there is any bump mapping in use.
If you are going to update the model would it be possible to eliminate the specular shine on the cockpit floor?
In my opinion this is very unrealistic and does not look very good.
Thanks for all your hard work on this model, she is a blast to fly.
cheers,
Lane
Tufun,
Thanks for guiding me to the texture pack.
I have it downloaded, and will install later.
Now I would love to get a repaint of the Era Alaska C150, the one the Tweto's fly. Would be great to recreate some of the series challenging bush flights
One day without laughter, is one day without living.
One day without Flight Simming, is one day lost living.
Startup effects I've been working on.
Test-1 P3Dv2
"Time is God's way of keeping everything from happening at once"
Lovely! Hope it'd made public
Anneke
"Textures Bump" are located in ...FSX\SimObjects\Airplanes\C150-K TiBush\texture where all general textures are stored ! And you can find: inside5_t_bump.dds, exterieur_t_bump.dds, wings_t_bump.dds.
In my opinion, the rivets of Tufun are too much ... they are not realistics. The look of the screen is very fine but not real: too much For me ... theses rivets are for a "steam engine" or for the "Titanic"
I have yet answer to this question : Yes, I am working on the "stock" and taildragger versions. All modifications that I have found for the TiBush (ADF needle, panel radio functions, panel radio texture 1024, etc) are planned to be implemented in theses two models.Lagaffe, just a question - and no pressure on you intended. Are you still planning to release the "stock" version of the C-150 taildragger - the one with normal size wheels and wheel pants?
Thanks VERY much for the superb Tundra version; I'm flying the hell out of it!
Cheers,
N.
For the moment, I finish the C180-G Hydra ... a hydravion version with a 180 hp engine. I have publish some screenshot !
Last edited by lagaffe; August 23rd, 2014 at 03:03.
They are a touch... significant, but they bring a certain... artistic quality to the texture. I agree though, smaller and less black would be a touch more realistic for the rivets.
Sounds a bit boomy when it fires then slow while idling. Got a few thousand with the Lycoming O320 and will never forget that sound. You've now got the prop stopping at the ten and four position which is good.Startup effects I've been working on.
Test-1 P3Dv2
"Time is God's way of keeping everything from happening at once"
Playing with stripes!
"Time is God's way of keeping everything from happening at once"
Then....there are those all terrain tires. Aviation equivalent to Big Foot.
Ah yes, the bigger tailwheel does make a difference.
Worked on my W7 64 bit machine. Did you remember to hit the write button?
Dave
I sure did...Was there anything else that needed to be done beside change the radius block to a 5?;
cause the little Cessna in the preview screen was same size.....small.
I too have same set up as you do. There are values in the bounding box but I left them alone.
I was using the C150k_Ext_Bush.MDL file
Attachment 11771
I put a set of Good Years on mine I may go next with Kumhos or Firestones...what ever is on sale.
Attachment 11772
Another Ground shot of my new Good Years.
Each time you change a MDL file, you have to restart FSX to see the changes. If you're in a hurry, you can change the aircraft title in arcraft.cfg, this forces a reload of the updated MDL file without restarting FSX... Or wait for V1.1, Lagaffe knows how to fix that for good (merci!).
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