Hi Paul - and thanks for the reply.
The download only had 1 cab file, and that was already in the panel.F8 folder ... am I missing something?
dl
Hi Paul - and thanks for the reply.
The download only had 1 cab file, and that was already in the panel.F8 folder ... am I missing something?
dl
That link is to "new uploads", so isn't relevant any more. Try the FSX panels section: http://www.sim-outhouse.com/sohforum....php?catid=117
Thanks - I'm using the correct download.
My comment about the .cab file was that there only was one set of gauges (that cab file), not that that there wasn't anything else but that .cab.
I dropped the included panel.F8 into the aircraft root folder, dropped in the effects, and edited my aircraft.cfg lights section as required ....
dl
Had to refresh my memory re that one....was a while ago...
There's one cab...it must be put in the panel.f8 folder where the panel.cfg file is.
Only thing I can think of is the sonic boom effects in the panel.cfg.... if you don't have them it might cause a hang ...so comment them out and it may help.
[Vcockpit03]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$vpanel3
gauge00=Crusader!Compass, 10,30,210,210
// AB effects which work correctly....with 3 stage burner toggle.
gauge01=Crusader!AB-Stage1-20pc, 6,2,10,10
gauge02=Crusader!AB-Stage2-50pc, 6,2,10,10
gauge03=Crusader!AB-Stage3-90pc, 6,2,10,10
gauge04=Crusader!105_Jetsmoke, 6,2,10,10
//gauge05=Crusader!105_contrail, 6,2,10,10
//gauge06=Crusader!105_Vapour_WING, 6,2,10,10
gauge07=Crusader!105_FlapsUp, 6,2,10,10
// --------------------------------------------------- SONIC BOOM
//gauge08=rcb-miljet!SonicBoomControl, 0,0 // The SonicBoom gauge
//gauge09=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini // Plays sounds
Hi Paul,
Tried that too - and I didn't have that gauge installed, so that was a good guess. Still no go. Commented out the fS9gps too, even though I saw it in the root gauges folder.
Here is my panel.cfg file ...
// ---------------- ALPHASIM Vought F8 Crusader Panel.cfg for FSX
// ---------------- © P Perrott, H Pralle - Alphasim March, 2013
// ---------------- © Paul Martin 2014
// ---------------- Modded 20140912 by Paul Martin [JAFO]
// ---------------- PHOTO-REAL Widescreen PANEL with VC Panel additions to match.
[Window Titles]
Window00=Main Panel // zorder=2
Window01=Autopilot // zorder=7
Window02=Radio Panel // zorder=7
Window03=GPS // zorder=7
Window04=Electrics // zorder=7
Window05=fake5
Window06=fake6
Window07=fake7
Window08=fake8
Window09=fake9
Window10=CANOPY + Main Panel Mask // zorder=6
Window11=Stick // zorder=10
Window12=Cockpit Glass ALPHA // zorder=0
Window13=Gauge Glass ALPHA // zorder=5
Window14=RADAR popup // zorder=11
[VIEWS]
VIEW_FORWARD_WINDOWS=MAIN_PANEL,RADIO_STACK_PANEL, 1002,GPS_PANEL
VIEW_FORWARD_ZOOM=0.950
VIEW_FORWARD_DIR=7.000, 0.000, 0.000
VIEW_FORWARD_RIGHT_ZOOM=0.950
VIEW_RIGHT_ZOOM=0.950
VIEW_REAR_RIGHT_ZOOM=0.950
VIEW_REAR_LEFT_ZOOM=0.950
VIEW_LEFT_ZOOM=0.950
VIEW_FORWARD_LEFT_ZOOM=0.950
// XXXXXXXXXXXXXXXXXXXXXXXXXXXX MAIN WINDOW XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Window00]
file=Crusader-Pnl1680.bmp
size_mm=1680,1050
window_size_ratio=1.000
position=7
visible=1
ident=MAIN_PANEL
sizeable=1
moveable=0
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
zorder=2
draw_order00=gauge02, gauge04, gauge05, gauge08, gauge09, gauge10, gauge11, gauge15 // RMI conflicts
draw_order01=gauge00, gauge55, gauge36, gauge37, gauge51, gauge71 // Maplight conflicts
draw_order02=gauge02, gauge27
gauge00=Crusader!Compass, 994,85,82,82 //
gauge01=Crusader!AOA Indexer, 677,272,24,56 // JAFO
gauge02=Crusader!Radarscreen_V1, 705,365,250,250 //
gauge27=Crusader!Reflection, 705,365,250,250 // Reflection
gauge03=Crusader!OilPress, 470,533,93,88 //
gauge04=Crusader!Radar_alt, 568,496,160,160 //
gauge05=Crusader!ILS, 965,504,164,164 //
gauge06=Crusader!RPM_N2, 343,649,104,104 // JAFO
gauge07=Crusader!AOA, 454,651,98,98 //
gauge08=Crusader!ASI, 571,692,144,144 //
gauge09=Crusader!ATT, 715,684,254,254 //
gauge10=Crusader!RMI, 975,695,140,140 //
gauge11=Crusader!clock, 1122,637,132,132 //
gauge12=Crusader!UHF, 1251,658,96,96 // JAFO UHF comm - static image
gauge13=Crusader!EPR_105D, 340,778,103,102 // JAFO
gauge14=Crusader!VSI, 450,772,108,108 //
gauge15=Crusader!FuelQuantity, 1137,784,100,98 // JAFO
gauge16=Crusader!Fuel_Transfer, 1255,786,94,94 // JAFO
gauge17=Crusader!EGT1, 343,890,108,104 //
gauge18=Crusader!G_meter, 458,896,96,96 //
gauge19=Crusader!Altimeter, 568,854,150,150 //
gauge20=Crusader!TurnBank, 1015,863,97,99 //
gauge21=Crusader!Fuel Flow, 1128,895,114,114 //
gauge22=Crusader!Oxy Cyl Pressure, 1241,897,111,111 // JAFO fake - Total fuel
gauge23=Crusader!HYD PRESSURE, 1368,799,50,50 //
gauge24=Crusader!HYD PRESSURE, 1366,855,50,50 //
gauge25=Crusader!HYD PRESSURE, 1364,911,50,50 //
gauge26=Crusader!tail_trim, 910,936,36,60 // JAFO
//----------------------------------------------- LIGHTS
gauge30=Crusader!Gear Lights, 285,774,56,84 //
gauge31=Crusader!L_Wheels, 275,880,72,36 // wheel droop
gauge32=Crusader!L_Probe, 275,918,72,36 // refuel probe
gauge33=Crusader!L_SPDBRK, 275,953,36,36 //
gauge34=Crusader!L_FuelPress, 310,953,36,36 // JAFO fuel boost pump [same as 36]
gauge35=Crusader!L_Fire, 598,451,80,40 //
gauge36=Crusader!L_FuelPress, 994,438,40,40 // JAFO fuel pump
gauge37=Crusader!L_LowFuel, 1036,438,40,40 // F105
gauge38=Crusader!L_Refuel, 1275,597,44,40 // JAFO fuel transfer
gauge39=Crusader!L_Oxygen, 1360,754,72,38 // JAFO fake - Low fuel
gauge40=Crusader!L_Hyd, 1372,967,36,36 //
gauge41=Crusader!F8_flap_pos, 727,940,28,28 // JAFO
//----------------------------------------------- Switches
gauge50=Crusader!Canopy release, 227,546,160,170 // JAFO
gauge51=Crusader!switch_Dump, 1137,494,54,130 // JAFO
gauge52=Crusader!Gear Lever, 280,990,78,188 // From IRIS Tornado - resized.
gauge53=Crusader!Tailhook, 1330,990,54,130 // JAFO
gauge54=Crusader!mapswitch, 1414,520,30,30 // JAFO Maplight switch
gauge55=Crusader!maplight, 842,0,530,232 // JAFO Maplight on stalk
gauge60=Crusader!AP Icon, 480,510,15,15
gauge61=Crusader!Electrical Icon, 496,510,15,15
gauge62=Crusader!GPS Icon, 512,510,15,15
gauge63=Crusader!Radio Icon, 528,510,15,15
gauge64=Crusader!Map Icon, 544,510,15,15
// ---------------------------------------------------- Mirrors
gauge70=Crusader!ml, 335,70,218,235 // JAFO left Mirror
gauge71=Crusader!mr, 1125,70,218,235 // JAFO right Mirror
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXX
//-------------------------------------------------------- Autopilot
[Window01]
size_mm=1680,1050
window_size_ratio=1.00
position=7
visible=0
sizeable=1
moveable=0
ident=1002
Background_color=0,0,0
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
nomenu=0
zorder=7
gauge00=Crusader!AUTOPILOT, 704,636,270,44 //
//-------------------------------------------------------- Radio
[Window02]
file=Crusader/Radio window.BMP
size_mm=193,330
position=8
visible=0
ident=RADIO_STACK_PANEL
nomenu=0
zorder=7
gauge00=Crusader!ADF Radio, 9,5,175,88
gauge01=Crusader!Radio, 9,94,175,88
gauge02=Crusader!Transponder, 9,182
gauge03=Crusader!Audio Selector, 6,261
//-------------------------------------------------------- GPS
[Window03]
Background_color=0,0,0
size_mm=400,400
position=2
visible=0
ident=GPS_PANEL
nomenu=0
zorder=7
//gauge00=fs9gps!gps_500, 0,0,400,400
//-------------------------------------------------------- Electrics
[Window04]
file=Crusader/Radio window.BMP
size_mm=120,170
position=8
visible=0
ident=125
nomenu=0
zorder=7
gauge00=Crusader!ELECTRIC, 0,0,120,170
//-------------------------------------------------------- Fakes
[Window05]
ident=fake5
nomenu=1
[Window06]
ident=fake6
nomenu=1
[Window07]
ident=fake7
nomenu=1
[Window08]
ident=fake8
nomenu=1
[Window09]
ident=fake9
nomenu=1
//-------------------------------------------------------- CANOPY + Main Panel Mask
[Window10]
file=Crusader/CrusaderPnl1680-mask.bmp
size_mm=1680,1050
window_size_ratio=1.00
position=7
visible=1
nomenu=1
sizeable=1
moveable=0
ident=32001
Background_color=0,0,0
zorder=6
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
gauge00=Crusader!Floating-sight-switch, 951,583,40,40 // JAFO
gauge01=Crusader!CanopyLeft, 0,0,850,800 // JAFO
gauge02=Crusader!CanopyRight, 830,0,850,800 // JAFO
gauge03=Crusader!Floating-Sight, 665,96,322,354 // JAFO mask cutoff to match HUD glass.
//-------------------------------------------------------- JOYSTICK
[Window11]
Background_color=0,0,0
size_mm=1680,1050
window_size_ratio=1.00
position=1
visible=1
ident=40
nomenu=1
sizeable=1
moveable=0
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
zorder=10
gauge00=Crusader!FlightStick, 300,1500,1080,900 // JAFO
//-------------------------------------------------------- Cockpit Glass REFLECTIONS
[Window12]
file=Crusader/CrusaderPnl1680-glass.bmp
size_mm=1680x1050
window_size_ratio=1.000
position=7
alpha_blend=0.15
no_luminous=1
visible=1
ident=20
sizeable=1
moveable=0
nomenu=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
zorder=0
draw_order00=gauge00, gauge01, gauge02, gauge03
gauge00=Crusader!CanopyLeftalpha, 0,0,850,800 // JAFO
gauge01=Crusader!CanopyRightalpha, 830,0,850,800 // JAFO
gauge02=Crusader!CanopyLeftAlphaMirror, 20,20,850,800 // JAFO
gauge03=Crusader!CanopyRightAlphaMirror, 810,20,850,800 // JAFO
//-------------------------------------------------------- Gauge Glass REFLECTION
[Window13]
file=Crusader/CrusaderPnl1680-Gauge-Glass.bmp
size_mm=1680x1050
window_size_ratio=1.000
position=7
alpha_blend=0.30
no_luminous=1
visible=1
ident=20
sizeable=1
moveable=0
nomenu=1
zorder=5
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
gauge00=Crusader!RadarToggle, 720,380,220,220 // Generic RADAR v1 panel switch
//-------------------------------------------------------- GenericRadar V.1 Panel
[Window14]
Background_color=0,0,0
size_mm=380,380
window_size_ratio=1
position=7
visible=0
ident=1024
zorder=11
gauge00=Crusader!Radarscreen_V1, 30,0,320,380
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX
//-------------------------------------------------------- VIRTUAL COCKPIT
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vpanel1
draw_order00=gauge02, gauge03, gauge04, gauge05, gauge07, gauge08, gauge09, gauge10, gauge11, gauge12 //
draw_order01=gauge14, gauge15, gauge16, gauge17, gauge18, gauge19, gauge20, gauge21, gauge22, gauge23 //
draw_order02=gauge24, gauge25, gauge26, gauge27, gauge28, gauge29, gauge30, gauge31, gauge32, gauge33 //
draw_order03=gauge34, gauge35, gauge36, gauge37, gauge38, gauge39, gauge40, gauge41, gauge42, gauge43 //
draw_order04=gauge44, gauge45 //
draw_order05=gauge70, gauge71, gauge72, gauge73, gauge74, gauge64 //
gauge01=Crusader!Floating-Sight, 400,0,200,220 //420,0,161,177 // mask cutoff to match HUD glass.
gauge02=Crusader!OilPress, 176,279,77,77 //
gauge03=Crusader!Reflection, 176,279,77,77 // Reflection
gauge04=Crusader!Radar_alt, 273,265,119,120 //
gauge05=Crusader!Reflection, 273,265,119,120 // Reflection
gauge06=Crusader!ILS, 638,271,121,125 //
gauge07=Crusader!RPM_N2, 79,383,82,83 //
gauge08=Crusader!Reflection, 79,383,82,83 // Reflection
gauge09=Crusader!AOA, 175,382,77,76 //
gauge10=Crusader!Reflection, 176,382,77,76 // Reflection
gauge11=Crusader!ASI, 280,414,106,109 //
gauge12=Crusader!Reflection, 280,414,106,109 // Reflection
gauge13=Crusader!ATT, 414,432,198,200 //
gauge14=Crusader!RMI, 642,420,107,110 //
gauge15=Crusader!Reflection, 642,420,107,110 // Reflection
gauge16=Crusader!clock, 766,385,90,89 //
gauge17=Crusader!Reflection, 766,385,90,89 // Reflection
gauge18=Crusader!UHF, 866,397,68,68 //
gauge19=Crusader!Reflection, 866,397,68,68 // Reflection
gauge20=Crusader!EPR_105D, 78,489,80,80 //
gauge21=Crusader!Reflection, 78,489,80,80 // Reflection
gauge22=Crusader!VSI, 167,475,96,96 //
gauge23=Crusader!Reflection, 167,475,96,96 // Reflection
gauge24=Crusader!FuelQuantity, 770,487,73,75 //
gauge25=Crusader!Reflection, 770,487,73,75 // Reflection
gauge26=Crusader!Fuel_Transfer, 863,490,68,70 //
gauge27=Crusader!Reflection, 863,490,68,70 // Reflection
gauge28=Crusader!EGT1, 79,587,90,90 //
gauge29=Crusader!Reflection, 79,587,90,90 // Reflection
gauge30=Crusader!G_meter, 176,589,81,81 //
gauge31=Crusader!Reflection, 176,589,81,81 // Reflection
gauge32=Crusader!Altimeter, 266,552,122,124 //
gauge33=Crusader!Reflection, 266,552,122,124 // Reflection
gauge34=Crusader!TurnBank, 668,573,80,84 //
gauge35=Crusader!Reflection, 668,573,80,84 // Reflection
gauge36=Crusader!Fuel Flow, 764,575,86,86 //
gauge37=Crusader!Reflection, 764,579,86,86 // Reflection
gauge38=Crusader!Oxy Cyl Pressure, 856,576,86,86 // fake - Total fuel
gauge39=Crusader!Reflection, 856,576,86,86 // Reflection
gauge40=Crusader!HYD PRESSURE, 948,513,42,42 //
gauge41=Crusader!Reflection, 948,513,42,42 // Reflection
gauge42=Crusader!HYD PRESSURE, 948,568,42,42 //
gauge43=Crusader!Reflection, 948,568,42,42 // Reflection
gauge44=Crusader!HYD PRESSURE, 948,623,42,42 //
gauge45=Crusader!Reflection, 948,623,42,42 // Reflection
gauge46=Crusader!tail_trim, 551,666,26,50 //
gauge47=Crusader!AUTOPILOT, 398,370,230,44 //
//----------------------------------------------- LIGHTS
gauge50=Crusader!AOA Indexer, 316,104,24,80 //
gauge51=Crusader!L_Stall, 282,233,56,20 // not legit.
gauge52=Crusader!L_Fire, 357,211,33,25 //
gauge53=Crusader!L_FuelPress, 653,228,29,29 //
gauge54=Crusader!L_LowFuel, 681,228,29,29 //
gauge55=Crusader!L_Refuel, 862,348,33,22 //
gauge56=Crusader!Gear_Ind, 10,491,66,71 //
gauge56=Crusader!L_Oxygen, 950,477,30,23 // fake - Low fuel
gauge57=Crusader!L_Wheels, 11,575,64,34 // wheel droop
gauge58=Crusader!L_Probe, 11,609,64,34 // refuel probe
gauge59=Crusader!L_SPDBRK, 11,643,32,34 //
gauge60=Crusader!L_FuelPress, 43,643,32,34 // fuel boost pump [same as 53]
gauge61=Crusader!F8_flap_pos, 406,661,30,30 //
gauge64=Crusader!Canopy release VC, 45,300,80,85 //
gauge65=Crusader!switch_Dump, 800,265,42,110 // offset
gauge70=Crusader!ATC Icon, 83,348,14,14
gauge71=Crusader!Electrical Icon, 98,348,14,14
gauge72=Crusader!GPS Icon, 113,347,14,14
gauge73=Crusader!Radio Icon, 128,347,14,14
gauge74=Crusader!Map Icon, 143,347,14,14
//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$vpanel2
draw_order00=gauge00, gauge01, gauge02, gauge03 //
gauge00=Crusader!Radarscreen_V1, 83,96,343,343 //
gauge01=Crusader!Radarmask, 36,36,440,440 //
gauge02=Crusader!Reflection, 83,96,343,343 // Reflection
gauge03=Crusader!RadarToggle, 83,96,343,343 // Generic RADAR v1 panel switch
gauge04=Crusader!Floating-sight-switch, 432,460,66,66 //
//--------------------------------------------------------
[Vcockpit03]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$vpanel3
gauge00=Crusader!Compass, 10,30,210,210
// AB effects which work correctly....with 3 stage burner toggle.
gauge01=Crusader!AB-Stage1-20pc, 6,2,10,10
gauge02=Crusader!AB-Stage2-50pc, 6,2,10,10
gauge03=Crusader!AB-Stage3-90pc, 6,2,10,10
gauge04=Crusader!105_Jetsmoke, 6,2,10,10
//gauge05=Crusader!105_contrail, 6,2,10,10
//gauge06=Crusader!105_Vapour_WING, 6,2,10,10
gauge07=Crusader!105_FlapsUp, 6,2,10,10
// --------------------------------------------------- SONIC BOOM
//gauge08=rcb-miljet!SonicBoomControl, 0,0 // The SonicBoom gauge
//gauge09=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini // Plays sounds
[Color]
Day=255,255,255
Night=20,50,20
Luminous=240,220,140
[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6143
// EOF
Am at wits end ... and I know it's the panel, since if I alias the plane to Don's panel, then it's fine.
dl
Not that it likely has anything to do with it, but here's the one aircraft that I've aliased to this panel ...
[fltsim.3]
title=ALPHA DF-8F Crusader
sim=ALPHA_F-8X
model=F8U-1E
panel=F8
sound=
texture=drone
KB_checklists=f8_check
kb_reference=
ui_manufacturer=ALPHA
ui_type=F-8 Crusader
ui_variation=7. DF-8F Drone Controller
description=© ALPHA Simulations 2005\n\nIn 1953 the F8U-1 Crusader won the Navy competition for the new carrier-based day fighter. It flew supersonic on its maiden flight in 1955. A Crusader set a national speed record in 1956 by flying over 1000 mph, for which it won the Thompson Trophy. In 1957 Major John Glenn flew an F8U non-stop from Los Angeles to new York, setting a transcontinental speed record. In 1958 Vought received the first Certificate of merit ever awarded an aircraft manufacturer by the Navy Bureau of Aeronautics for the design, development and production of a US Navy aircraft. In the Vietnam conflict the Crusader had the highest kill ratio over communist jets of any Navy aircraft. The F8U series enjoyed a long service life which was extended in the 1960s by remanufacturing and updating existing aircraft. Crusaders flew in Navy reserve units until 1987, and the French navy flew its Crusaders well into the 1990’s.
atc_id_color=0x00000000
atc_heavy=0
atc_id_font=Verdana,-11,1,600,0
visual_damage=0
atc_id=
atc_airline=
atc_flight_number=
atc_parking_types=MIL_COMBAT
If I alias the panel to the panel.XB-43, then it's all good.
dl
ok - partial success.
I reinstalled the panel, and this time, when I load the plane, and thought it looks like FSX is hung, if I wait 1 minute or so, now it loads.
that's at 1440 x 900
But the panel / gauge alignment is all buggered. I'm guessing my screen's resolution/proportions are wrong for this panel? Native res is 1440 x 900 .... I tried it on the 1366 x 768 you mentioned - now screen is all fuzzy (not native res) , and there were still misalignments ...
dl
Getting there, then....
My panels tend to get a wee bit complicated [think heavy load/demanding] and are ideally suited to 1680x1050 res.
Thinking back to last year I did wrestle with making them more tolerant of screen proportion changes...not sure if that included this one...but from memory had to do with the sizeable= and/or movable= lines in the cfg.... and that applies to all the windows that say 'size_mm=1680,1050'...as all of those locate various layers as an absolute.
It won't be an issue with choice of paint...as long as the panel is in the correct AS model [obviously]...
Any gauges in the default folder won't be an issue ...so stuff like the gps doesn't need commenting out.
Fuzzies come from non-native resolutions in LCD monitors....always use the native...no matter what program you are using [or game].
I have this on my wife's comp...at 1366x768 [a different res and proportion]...I'll give it a check and see how bad it behaves...
Another thought....that's the modded VC. Does the 2D look vaguely OK at least?
The VC alterations maybe are affected by the aircraft.cfg 'view' settings [not sure]...
Mine in the aircraft.cfg are...
[Views]
eyepoint=22.489, 0.0, 2.401
which looking at the numbers are most likely original...as when I move one it's never to a third decimal...
2D is perfectly fine.
Alignment of gauges in VC is still off after adjusting eyepoint. 2D still fine.
At least the 2D is good then...
I would have thought the VC would handle itself...as the textures it maps to are the originals and the originals are/were supposedly fine in whatever res people choose to use....it's the reality of the VC option.
I'll have to check what it's doing in different machines...
Don't know whether this helps but I got new vc's for the Voodoo single seater and found they had gauges all over the place. I subsequently found out there were new background textures I'd not added to the texture folder. Might be worth checking, though JAFO indicates there isn't. Currently not using this panel but I have it so I can check later. Have you tried the -E panel? This looks like the -B from the screenie.
DaveQ
'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway
What I 'should' have done was to include the VC bitmaps with the panel, even though they were not altered. I'd assumed they weren't needed.
...and you know what they say about 'assume' ...
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