Convair 580 v2
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Thread: Convair 580 v2

  1. #1

    Convair 580 v2

    Doodeedooo...

    (Couldn't find any old thread about the improved model.)








    For those wondering...mostly cockpit windows on the outside, basically anything else on the inside.

  2. #2
    Looking great, Bjoern. And in my favorite livery, too!
    -Mark

  3. #3
    There a down load link?
    AO1 USN Retired
    USS SARATOGA CV-60/ VP-65/HAL-5/VP-0919/VFA-305/NAWS-0176/HCS-5

    IYAOYAS
    Naval Aviation Ordnance
    We Are The Arms Of The Fleet




  4. #4
    One of my favorite 'Classic' propliners.
    Very stylish!!!!!
    "Illegitimum non carborundum".

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  5. #5

    Yes, i'm dreaming of a CV-580 by, let's see, A2A or ...
    Anyway, this plane is really missing on FSXA.
    Thanks for your work.
    Cheers.
    Have few good ones Folks,
    Yves

  6. #6
    Thanks, guys.



    Quote Originally Posted by strikehawk View Post
    There a down load link?
    Previous version ("FSX SP2 ..."):
    http://calclassic.com/580.htm



    Quote Originally Posted by yankeeromeo View Post
    Yes, i'm dreaming of a CV-580 by, let's see, A2A or ...
    Anyway, this plane is really missing on FSXA.
    Thanks for your work.
    Thanks for the "thank you", but the other comment is a straight kick in the balls.

  7. #7
    Bjoern, will you be making the overhead panel area, currently just a static image, a functioning area?
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  8. #8
    I'm not too keen on redoing the starter and engine logic from the Calclassic bird for now, so the 2D starter panel will be retained. These are C++gauges which I can't decompile to see if they do any magic regarding other gauges or the flight dynamics.

    As for the other subpanels, if I could decypher the stuff written on the currently used textures or find any other real world reference for them, my motivation to do them in 3D would be 200-fold. I've actually already created most of the 3D objects for the left deice panel, but the texture and labelling work has stopped me dead cold.

    If I do the subpanels in 3D I can't avoid doing the rest of the gauges in 3D as well and that is something I wish to avoid for as long as possible.

    Complicating it all is the fact that no two Convairs look alike...*Groan*




    - Edit:

    Just checked. I already have 180 drawcalls for the VC and I don't really want any more...


    - Edit2:

    Don't be sad though, you'll get something to play around with in the cockpit anyway. Like a working clipboard for charts or novels or similar. Or side windows that can be opened. Or...

  9. #9
    Sounds good!

    The Convairliners, like the majority of commercial aircraft of the piston era, were pretty much custom built to the purchaser's specifications. Add to that the secondary market and the upgrades that many Convairliners underwent in order to keep them usable and it can become a real headache trying to decide on what to model. I think modern commercial aircraft are fairly well standardized when it comes to cockpit layout.

    I guess you could take the easy way out, just make flat panels upon which the end user can place 2D switches, gauges, radios, etc. Not the pretty way to make a VC, but oh so adaptable.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  10. #10
    Quote Originally Posted by stansdds View Post
    I guess you could take the easy way out, just make flat panels upon which the end user can place 2D switches, gauges, radios, etc. Not the pretty way to make a VC, but oh so adaptable.
    A gauge poly there can't hurt, but the question is what people are going to place there...

  11. #11
    Quote Originally Posted by Bjoern View Post
    A gauge poly there can't hurt, but the question is what people are going to place there...
    One might have to be creative. I liked MilViz's approach with their Cessna 310R. A nice, fully 3D cockpit, but with a model that had a blank radio/avionics section in which the user could place whatever radios, GPS, or weather radar they wanted.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  12. #12
    The model comes along at a glacial pace, by the way. Had to redo much of the side panels and window frames in the cockpit and GMax is really uncooperative every once in a while.

  13. #13
    Oh well...




    Lost half a day to convert the model for 3ds Max, but less crahsing should make for higher productivity.

  14. #14
    Already looking a lot better! Keep at it I love these old birds.


  15. #15
    Does anyone have an A.net premium account to get this pic in higher resolution?
    http://www.airliners.net/photo/Contr...31360a92f647e1

    I have a really hard time decyphering some of the labels on the left deice panel.

    Below "DEICE SEQUENCE LIGHTS":
    "Inlet 1"?, "Inlet 2"?, "Spinner", "CxxxS" ("Cowls"?), "Bright" and the other way around. The only thing I'm sure of is "Spinner".

    Below "DEICE TIMER OVERRIDE SEL":
    "DE-ICE CONTROL"
    "Engine xxx x/x", "PROP & Wxxx"

    This is the electrical de-ice panel powered by the 110V AC system. Structural (with bleed air), pitot and windows are covered by the one on the right side.

    Also, how many amperes does each of this deice stuff normally pull? The ammeter on the alternator panel shows 110A max.



    - Edit:

    Figured it out.
    "Inlet 1", "Inlet 2", "Spinner", "Cuffs", "Bright", etc...

    "Engine Hot Air", "Prop & Inlet"
    Last edited by Bjoern; August 3rd, 2014 at 14:40.

  16. #16

  17. #17
    Yep, that's what I was talking about! Wonder if we can talk Bjoern into fixing up the piston powered Convairliners too?
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  18. #18

  19. #19
    Excellent work there Bjoern. Coming along nicely.

  20. #20
    Quote Originally Posted by Bjoern View Post
    They are not my era, so no, no way.
    I tried, I tried.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  21. #21
    Quote Originally Posted by Bjoern View Post
    The model comes along at a glacial pace, by the way. Had to redo much of the side panels and window frames in the cockpit and GMax is really uncooperative every once in a while.
    'Glacial pace' is still progress and we can wait.
    "Illegitimum non carborundum".

    Phanteks Enthoo Evolv X D-RGB Tempered Glass ATX Galaxy Silver
    Intel Core i9 10980XE Extreme Edition X
    ASUS ROG Rampage VI Extreme Encore MB
    Corsair Vengeance LPX 128GB (8x16GB), PC4-30400 (3800MHz) DDR4
    Corsair iCUE H100i ELITE CAPELLIX White Liquid CPU Cooler, 240mm Radiator, 2x ML120 RGB PWM Fans
    Samsung 4TB SSD, 860 PRO Series, 2.5" SATA III x4
    Corsair 1600W Titanium Series AX1600i Power Supply, 80 PLUS Titanium,
    ASUS 43inch ROG Swift 4K UHD G-Sync VA Gaming Monitor, 3840x2160, HDR 1000, 1ms, 144Hz,

  22. #22
    Bjoern, that is excellent work! Keep up the good job!

    [SIGPIC][/SIGPIC]

  23. #23
    Thanks, guys. I've been away and busy for the last few days, so no progress since the left OH panel.

    One thing that's been bugging me about the exterior model is a low-complexity solution to the retention bracket for the front window panes. I'm not too keen on doing extensive mesh work and thus having to remap the entire fuselage, but I want to get that characteristic look right.

    Also, as usual, help in decyphering the labels on the overhead panels is much appreciated.
    http://www.airliners.net/photo/Contr...31360a92f647e1

  24. #24


    Finally got the freaking cockpit windows look more like the real thing. It's amazing how complicated the window arrangement on this thing is, just as if Convair wanted to mess with modelers.
    To make matters worse, the old layout was so far off that I needed to adapt most of the cockpit to fit it.
    Other improvements to the exterior model are a better vertical stabilizer, engines that got moved upward a bit (more legs!), larger props (see difference to the old prop disks) and a thicker nose area.

    Also, the exterior model is in 3ds Max now (the interior model had been done before). Which means that I need to redo all animations and reapply all visibility tags as these things get messed up in the conversion process (joy, oh joy!). But that's kind of okay as I wanted to move some texture stuff to other textures, etc...
    I'll remap the wings so that you have a texture for each side. Which should help with registrations or roundels on one of the two wings. Same with the engines if I can fit them on the texture sheet.

    This, however, brings me to a new issue: I need painters later on as neither the old Calclassic liveries nor Bill Howland's paints for the first rework (never published) won't work on the new fuselage. And I don't think that I've got Bill's source files anymore.

  25. #25
    Looks like I've got some help for the texturing department. This makes things a bit easier for me.


    In other news, I will modify and retexture the wings and horizontal stabilizer.
    I am also working on completely new engine nacelles, but it's tedious work because Allison just had to do them extra, extra complicated.

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