Milton And Co. XP-72 for CFS2
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Thread: Milton And Co. XP-72 for CFS2

  1. #1

    Icon14 Milton And Co. XP-72 for CFS2


    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American

    Description: This package contains Milton and Co. Republic Xp-72 aircraft for use in CFS2.

    Everything needed is included, weapons profile, weapons, textures, air file, aircraft configuration file, sound, and panel with gauges. No hunting around for errant zip files.

    The damage profile includes multiple load outs.

    Credits;
    Original authors;
    Model Designer: Milton Shupe
    Pilot Figure: Jan Visser
    Exterior Textures FS9: Nigel Richards, Damian Radice
    Flight Model Designer: Tom Falley
    Technical Advisors: Tom Falley, Steve Bryant
    Tested-Beta: Sim-Outhouse Membership
    Panel, Gauges, textures: Scott Thomas, Milton Shupe, Nigel Richards, Microsoft, and other authors as noted
    Sounds: Nigel Richards

    Conversion, Air file and cfg edits, damage profile, texture conversion, vc panel gauges and some other stuff;
    Dvslats, and fde_bressy.

    Air File & Cfg for CFS2; Milton Shupe

    Panel 2D; Morten

    Weapons; Dbolt and K. Malinowski

    Alpha Texture for Prop; K. Malinowski

    Tools Authors; Ivan Hsu’s MDLC. Martin Wright’s DXT .Bmp converter and Mdl_Mat, Jerry Beckwith’s AirEd, and Yusaku Homma’s DPED.

    To check it out, rate it or add comments, visit Milton And Co. XP-72 for CFS2.zip
    The comments you make there will appear in the posts below.

  2. #2
    SOH-CM-2024
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    Xp-72

    Hi DVSLATS,

    Thanks again to you and Milton Shupe for increasing our pleasure of this sim once again.

    Regards
    1150

  3. #3
    Quote Originally Posted by 1150 View Post
    Hi DVSLATS,

    Thanks again to you and Milton Shupe for increasing our pleasure of this sim once again.

    Regards
    1150
    Happy to do it 1150.

    There's one item I forgot to include in the readme. The "72" has spoilers under each main wing. These aid in high speed dives (compressibility), and also in a tight turning fight. But for the later, try to stay above 130 knots. (stall).

    Milton has them modeled in the aircraft "D key", and the needed entries are included in the air file.
    Give'em a try in tight turns. I think you'll like it.

    Cheerz, Dave

  4. #4
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Dave,

    My apologies for not responding to this sooner. This is outstanding work, thank you so very much!

    By this point, aircraft like this were really pushing the limits of piston-engined technology.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #5
    Quote Originally Posted by Rami View Post
    By this point, aircraft like this were really pushing the limits of piston-engined technology.
    That's true Rami. When you think about it, whats the max limit that a 14' diameter, four bladed propeller can rotate before "G" forces rip it apart.
    Enter the turbine...

    It's really quite amazing that they reached nearly 2000 rpm on props. If you ever saw something rotating at that speed, say a metal shaft, and consider the prop.
    That's one helluva breeze.

    Anyways, thank you for the compliment.
    Dave

  6. #6
    Quote Originally Posted by dvslats View Post
    Enter the turbine...
    The jets can wait...we're not finished with this one yet



    "If you're in a fair fight, you didn't plan it right"


  7. #7
    Not yet...



    "If you're in a fair fight, you didn't plan it right"


  8. #8
    Ok done...can i get that P-80 in here now?




    "If you're in a fair fight, you didn't plan it right"


  9. #9
    Quote Originally Posted by bearcat241 View Post
    Ok done...can i get that P-80 in here now?
    Good shoot'n bearcat , and nice pictures!

    You've got the Tuskegee textures in your pics looking pretty good in CFS2.
    Did you do any work on them?

  10. #10
    Yeah i did. I just ran all of the bare metal skins of the XP-47 and 72 through Paint.NET to adjust highlighting, brightness, hue and saturation. Then i go back and put a slightly darkening touch on the markings and painted areas to restore them. Of course it helps to also put a wee bit of shine on the model to ice the cake. I'm having a good time with this model. Had to work a little magic on the flight model to make this bird more competitive in the knife fight, making the AI perform better as well. I like the 47 too but the 72 is my fav.

    Thanks to you for the convert and the extras, and Milton for the modeling. Good job guys

    "If you're in a fair fight, you didn't plan it right"


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