Rob Richardson's DH.125 Jet Dragon - released - Page 3
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Thread: Rob Richardson's DH.125 Jet Dragon - released

  1. #51
    Improved upon my paints a bit. A bit more vibrance and new fonts for the registration numbers.





    Currently going up for a photoshoot and planning to pack them up and ship them off to here and/or Flightsim.




    Robert:
    In case you take bug reports...

    - The switch for the right generator also toggles the left one
    - Three of the four fuel pump switches share a single clickspot. Is that supposed to be so.


    Also, in case you want to make the side windows open upon clicking, tag them with these codes respecitvely:

    Code:
    	
    
        <Animation name="L_Window" guid="19CA5099-309A-4f0c-B421-66DA35AE0569" length="100" type="Sim" typeParam2="L_Window" typeParam="AutoPlay" />
         
        <PartInfo>
        <Name>L_Window</Name>
        <AnimLength>100</AnimLength>
        <Animation>
                <Parameter>
                    <Code>
                        (L:L_Window, bool) 100 *
                    </Code>
                    <Lag>100</Lag>
                </Parameter>
            </Animation>
            <MouseRect>
                <Cursor>Hand</Cursor>
                <TooltipText>Toggle Left Window</TooltipText>
                <MouseFlags>LeftSingle</MouseFlags>
                <CallbackCode>(L:L_Window, bool) ! (>L:L_Window, bool)</CallbackCode>
            </MouseRect>
        </PartInfo>
         
        <Animation name="R_Window" guid="D44155C6-C8BD-47a7-B553-8A592CE0394E" length="100" type="Sim" typeParam2="R_Window" typeParam="AutoPlay" />
         
        <PartInfo>
        <Name>R_Window</Name>
        <AnimLength>100</AnimLength>
        <Animation>
                <Parameter>
                    <Code>
                        (L:R_Window, bool) 100 *
                    </Code>
                    <Lag>100</Lag>
                </Parameter>
            </Animation>
            <MouseRect>
                <Cursor>Hand</Cursor>
                <TooltipText>Toggle Left Window</TooltipText>
                <MouseFlags>LeftSingle</MouseFlags>
                <CallbackCode>(L:R_Window, bool) ! (>L:R_Window, bool)</CallbackCode>
            </MouseRect>
        </PartInfo>
    - Edit: If this doesn't show up properly, I've also put it here: http://pastebin.com/REajUeMZ

  2. #52
    Its always worth having a look at the "readme" when installing new models.
    Therein you will find this little paragraph

    "PLEASE NOTE; this is just my interpretation of this beautiful old aeroplane and is not accurate, many liberties have been taken with the cockpit layout and gauges to make it more FSX friendly.
    I am well aware of the models shortcomings and many inaccuracies so, PLEASE, no complaints, just delete it from your hard drive if you don't like it."

  3. #53
    Well, any chance for the source files, so I can do these edits on a personal level (i.e. for me, myself and I only)?

  4. #54
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    What a sweet ride! Thank you Rob!
    Srs.IB's are up at Rob's site, 2 models, with and with out ventral fin. Off to DL. Whew! Quite a week for new models. Don't know what to fly!

  5. #55
    Anyone else having an issue with the 1A/1B version tipping backwards just as the model finished loading up on the start of the flight? For me, it tips backwards then down on the nose wheel. No damage or crash detection.

    [SIGPIC][/SIGPIC]

  6. #56
    Quote Originally Posted by StormILM View Post
    Anyone else having an issue with the 1A/1B version tipping backwards just as the model finished loading up on the start of the flight? For me, it tips backwards then down on the nose wheel. No damage or crash detection.
    take a look at contact points, and change this setting; static_cg_height=6.700 not 4.700
    That should solve your problem
    Mike

  7. #57
    U.S. repaint for the 1B model!
    Attached Thumbnails Attached Thumbnails 17789870.jpg  

  8. #58
    Quote Originally Posted by baernhard View Post
    Great and beautiful aircraft.
    Thank's Rob.

    WIP ...





    Bernhard.

    Hi, did this skin ever get released! It's a beauty!

  9. #59
    Quote Originally Posted by peterwatkins2 View Post
    U.S. repaint for the 1B model!
    Very nice.
    --Brian

    Life is tough. It's tougher if you're stupid.

  10. #60
    Does anyone know if Rob has plans for an AI vers. of this, please?

  11. #61

  12. #62
    Quote Originally Posted by dvj View Post
    Hi, did this skin ever get released! It's a beauty!
    Thanks, but your paints are also very pretty !
    I wanted to wait for an official paint kit.
    Then I'm sure, that Rob allowed other paints.

    Bernhard.

  13. #63
    Another U.S. example!
    Attached Thumbnails Attached Thumbnails 4592451.jpg  

  14. #64
    Thanks for those N numbered paints Peter!

    steve

  15. #65
    Quote Originally Posted by pbearsailor View Post
    Thanks for those N numbered paints Peter!

    steve
    You're welcome, Steve. They are both up at FlightSim.com now. Working on a couple more then moving on to other countries!

    Peter W

  16. #66
    Great looking paints guys.

  17. #67
    NICE, plane, Rob!! I REALLY appreciate the hard work and time that went into it!

    Don

  18. #68
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    Hi there!

    At very first I want to say a bit "Thank you!" to Robert and all the additional repainters for that wonderful old British plane! : ) But I'd like to ask how to make the cockpit glass textures more glass-appealing? It's to me like there's no glass in the frames, I mean you can see it but just very little, way to clear as I like it. I don't know if this is appearing only to me, but I would be glad and thankful, if anyone could help me, how to change the required texture, to make it more "glassy" and reflective.

    Click image for larger version. 

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    Best regards!
    Elmar

    P.S. By the way on the search of some shot of the HS./DH.125 I also found a old cutaway drawing which I want to share. You can find it on the following url:
    http://www.airwar.ru/image/idop/alin...25/hs125-2.gif
    Last edited by Elmar; June 16th, 2014 at 12:58. Reason: Additional information

  19. #69
    Do anyone's engine RPM indicators work?


    Thanks for the U.S. paints, Peter!



    Panel.cfg entry for my weather radar. Disable the original gauge00= line in [VCockpit01] in the panel.cfg by prefixing it with "//" (without quotation marks) and add the lines below after it:

    //gauge00=fa-18!MFD, 1, 1, 1,1,1
    gauge01=wx_radar!wx_radar_debug, 50, 50, 412,412
    Last edited by Bjoern; June 16th, 2014 at 16:59.

  20. #70
    Quote Originally Posted by Bjoern View Post
    Do anyone's engine RPM indicators work?
    Yes for me.

  21. #71
    Quote Originally Posted by pbearsailor View Post
    Yes for me.
    Is this an out-of-the-box installation?

    Not sure why they don't work for me. Something to do with my default flight, maybe.


    - Edit:

    Found the culprit. Disabling the F/A-18's MFD somehow breaks the indicators.

    Changed radar installation instructions accordingly.



    - Edit²:

    My paints got uploaded to Flightsim. Someone hopefully finds some use for them.
    Last edited by Bjoern; June 16th, 2014 at 17:44.

  22. #72
    Rob, thank you for a much needed add on! Are you planning on doing a Dominie T1 by any chance?

  23. #73
    Quote Originally Posted by Elmar View Post
    Hi there!

    I don't know if this is appearing only to me, but I would be glad and thankful, if anyone could help me, how to change the required texture, to make it more "glassy" and reflective.
    If I make the glass "glassy" I get complaints ,If I don't make it "glassy" I get complaints.
    I don't like "glassy", the glass is just right for me, not too "glassy".

    No T1 Chris, at least in the foreseeable future.
    There are two on the go that I know of.

    RobR

  24. #74
    Quote Originally Posted by robcarrich View Post
    If I make the glass "glassy" I get complaints ,If I don't make it "glassy" I get complaints.
    I don't like "glassy", the glass is just right for me, not too "glassy".

    No T1 Chris, at least in the foreseeable future.
    There are two on the go that I know of.

    RobR
    Thats clear and plane to see!

    Ah thanks Rob thats a shame...

  25. #75
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    I'm very sorry I didn't want to complain about the glass textures, it's just my taste of it. If you could share the info about the glass textures and how to manipulate them, I gladly like to do it on my own. I know a little about repainting in FS9 (alpha channels), but in FSX I guess there are some new ways in creating textures, spec maps and the whole stuff, I unfortunately don't know so far. So please, don't see it as a complaint, just as a little alternation.

    Best regards,
    Elmar

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