Great job Gary.
Apart from a somewhat noticeable FPS hit once aboard, it's superb. Your very clever use of Jagls static model options helped (took out the F-4s) and it was very manageable.
Thanks for this gift.
DL
Great job Gary.
Apart from a somewhat noticeable FPS hit once aboard, it's superb. Your very clever use of Jagls static model options helped (took out the F-4s) and it was very manageable.
Thanks for this gift.
DL
Hiya Gary,
You WILL learn how to animate and add lights in the fullness of time.. I honestly believe it. I remember Dave Maltby telling me many years ago that reverse polish notation (I think that's what it was.. aka XML) was a step too far and he'd never get his head around it. I told him that was so much poop as I had the ultimate faith in his ability. When the penny dropped.. there was no stopping him! I'm sure it will be the same with you
Think I loaded her up a bit too close to shore last night. When she hit a couple of those invisible hard bits in the sea.. the Tooms shot 50 or 60 feet in the air though they did rest back in their correct positions when things calmed down. I see a frame hit too.. rates dropping from mid to low teens. Just manageable though. Storm mentioned the smoke and there IS a lot of it which may be hitting frames. Panning to look at the rear parked Phantoms also gave a noticeable hit but as I said.. just manageable.
ATB
DaveB
Sorry, i didn't readed all the thread, but this project is free or payware?
It looks very good! :thumbup:
Miro
AMD FX-8350 @ 4.0 GHz, AMD (GigaByte) Radeon R9 280X Series @ 3GB Video, ATI Radeon SoundCard, GigaByte FX-990GAUD, Samsung 840EVO SSD @ 120GB, WD Caviar Blue @ 1TB
Freeware!
Gary, you are far too modest. This is a notable achievement and your skills are far from limited! Hugely generous of you with your time on this - note that this USN period is a passing interest - we are all very very grateful.
expat
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Just downloaded the update. A very nice Christmas gift. Great work Gary.
Regards, Tom Stovall KRDD
On the premise that the only stupid question is the one.....
Is it possible to do carrier ops in fsx sp2? And if a carrier is setup to work in acceleration, will it work at all without it?
And where can I find this marvelous piece of work? I am always in awe of those who can do this work well.
Wow. Gary! This is wonderful! Thanks
And thanks also to you DL:beer:
Miro
AMD FX-8350 @ 4.0 GHz, AMD (GigaByte) Radeon R9 280X Series @ 3GB Video, ATI Radeon SoundCard, GigaByte FX-990GAUD, Samsung 840EVO SSD @ 120GB, WD Caviar Blue @ 1TB
Am not able to try this in the sim for a day or so but have looked at the files. Very interesting method used for the parked a/c - looks similar to how the SDB Enterprise has the SH-3 plane guard moving along with the cv.
Intrigued to know if you can change the number of e.g. A-6's or F-4's (or if it is just one or a fixed group of each a/c type) and also how they and where they position on the deck.
Also, presumably one can substitute any other flyable or AI models?
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Very nice Gary, Thank you and Happy New Year!
Very Nice....Thank you very much
Does this version have the ability to cat launch aircraft? I tried and nothing happened.
Shift + U
Shift + I
Shift + Space
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