[Ask] How to change Me163_599 / Me163B cockpit? - Page 5
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Thread: [Ask] How to change Me163_599 / Me163B cockpit?

  1. #101
    great images, Wiek!
    how about Bloom ON related Komet screenshots?

    a small note: in the test package you got is a texture replacement for german pilot Wendler aswell (thanks gecko for that!)
    all CFS3 Komet pilots should be suited in such gray cloth... it was life important

  2. #102
    Thanks Owen & Thanks Borek!, Oh btw i set that Bloom ON, it's only affect more to the clouds shine and a bit blurry to plane texture i guess, but i set low saturation and temperature so that's why a bit different with my other screenshots...bloom just give a bright sensation and blur but not sharpen texture..both with or without bloom still great, i like them in both set!! i set this with my new enb setting

    ahh yess...i forgot to tell Wendler about this plane!..haha

  3. #103
    SOH-CM-2024 Pat Pattle's Avatar
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    This model is looking better and better! Well done guys
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  4. #104
    thanks

    ok, some combat like shots - the Komet and the low poly Flying Fortress...
    Attached Thumbnails Attached Thumbnails enb2015_1_16_0_39_46.jpg   enb2015_1_16_0_35_13.jpg   enb2015_1_16_0_59_26.jpg   enb2015_1_16_1_4_1.jpg   enb2015_1_16_1_2_57.jpg  

  5. #105
    I went to the AF Museum this morning and took a some reference pictures of the copy they have there.

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  6. #106


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    US Army, Major, Ret.

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  7. #107


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    US Army, Major, Ret.

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    US Army Ordnance Corps.

  8. #108
    Excellent detail pics Major, thanks! I used to live about 45 minutes from there, used to go all the time. I miss it.

  9. #109
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    Great pictures Andy, I haven't beeen there since last fall, always try to go there a couple times a year now.
    Thanks for the pictures.

  10. #110
    Great pictures Andy, a new photo stuff is always welcome!

    well, latest friday night I did all the main Komet cpit mesh 3d stuff work (including mapping and texture paint). it doesnt mean the airplane add-on is done, of course, but now I can start some kind of a mesh and texture paint bugfixing finally.

  11. #111
    some latest shots.
    Attached Thumbnails Attached Thumbnails enb2015_1_19_22_59_48.jpg   enb2015_1_19_22_55_57.jpg   enb2015_1_19_22_56_41.jpg   enb2015_1_19_22_48_24.jpg  

  12. #112
    Nice piece of work, I'm impressed!
    [SIGPIC][/SIGPIC]
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  13. #113
    thanks I am glad I was able to rework the cpit items after all the years... here you can see the old cpit mesh, images are from a summer 2003

  14. #114
    Good job Borek, more power to your polys! Andy, I'm glad to see the museum is well lit; taking reference photos is so much easier in these conditions. You should have seen how dismal the RAF museum's BoB hall used to be, but it's thankfully hugely improved now. Good photos and good reference material!
    Tom
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  15. #115
    The lighting wasn't actually that good, but with the Olympus 5 axis image stabilization I was able to boost the ISO and slow down the shutter speed, with a wide open aperture to make it look bright. ISO 1600, 1/40 sec, F/1.7
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  16. #116
    the MajorMagees museum photos will be a GREAT addition to my small Komet sources collection! I have only few such similar quality sources.

    well, back to CFS3 work... I love skin making, so bottom is my latest night work

    I still am not decied how much skins to put into the downloadable Komet pack yet, probaly max 8 skins as standalone airplane "slots".
    but each such skin will increase the add-on pack file size... each skin is 1.4 MB (two body textures), each airplane model is 1.3 MB (external model + cpit)...
    Attached Thumbnails Attached Thumbnails Komet_render_0007.jpg   enb2015_1_22_0_39_30.jpg   enb2015_1_22_0_35_55.jpg   enb2015_1_22_0_35_14.jpg  

  17. #117
    Member sixstrings5859's Avatar
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    astounding work.can't wait!!!

  18. #118
    I am glad you like the dated model

    well, here are new images of the "white 13" final skin.
    I have to say painting the cammo patterns is unbelievably easy with the app, where I can check it quickly and refresh the skin paint changes immediately, without any app restart
    Attached Thumbnails Attached Thumbnails Komet_render_0008b.jpg   Komet_render_0008c.jpg   enb2015_1_23_0_58_1.jpg   Komet_render_0008a.jpg  

  19. #119
    images of the "white 14" skin.


    Attached Thumbnails Attached Thumbnails Komet_render_0009c.jpg   Komet_render_0009b.jpg   Komet_render_0009a.jpg   enb2015_1_23_23_51_0.jpg  

  20. #120
    Member sixstrings5859's Avatar
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    Thank you

    I've been waiting for a good me-163 since CFS3 came out.Seen a lot and have all the luft46 aircraft to be had,but none compare to this one.This one actually flew and fought,and had great flight characteristics up to close of the speed of sound.The aircraft actually, during testing ,broke the sound barrier.The plane lost control and flipped, cutting off the motor,the me-163, then restored control and glided back to base. Reminds me of the space shuttle , rocket powered,glider,tailless design. wow kilroy says.......

  21. #121
    Yep, she is fast, and is still fairly maneuverable at high speeds. I've had a great time working on the flight dynamics for this aircraft. I seriously question any source that claims it broke the sound barrier though. I watched an interview with Rudy Opitz, one of the chief test pilots, and also the pilot of the aircraft involved in the incident you described, and he denied speculation that his aircraft or any other Me 163 ever broke the sound barrier. It was, however, one of the first aircraft to enter the transonic flight regime, which it would reach at about Mach .84 and exhibit the nasty characteristic of a strong nose down pitch simultaneous with the controls becoming totally ineffective. The only way out was to throttle back or shut down (if the engine didn't quit on its own due to the negative g forces) before you became the world's fastest lawn dart.

    The CFS3 Komet replicates this behavior, minus the negative g engine cutout. At higher altitudes you are more susceptible to this as the speed of sound is lower. You'll have to fly like the real pilots did and use all that excess thrust to climb and then dive back down at idle or once your fuel is exhausted.

    I will be including a document that summarizes what I've learned about the Me 163 to give players a better idea of what an amazing and unique machine they are flying.

    Andy, just had a closer look at that tail wheel picture and got a new clue for ground handling. I knew the Komet had a castoring tail wheel, but couldn't find out if there was a tail wheel lock. From the stencil painted above it, it seems there was, and it was set by the ground crew before takeoff. So for our purposes, the tail wheel will always be non castoring with no option to unlock it. Thanks!

  22. #122
    Member sixstrings5859's Avatar
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    You are right,Sir. I stand corrected on the account. My memory of the Military Channel show was scrambled.I have a book on WW2 jet and rocket aircraft,guess i need to reread it. Thanks for the information .

  23. #123
    Oh no worries, I didn't know any of that stuff before I started doing the research for this project in the first place. Also, it's amazing how much bad information is out there, even from seemingly reputable sources. (I will resist the urge to go on a history channel rant here, military channel usually seems a bit better) I've gotten to where I don't believe much of what I read unless I can find a primary source, or at least see that one was referenced.

  24. #124
    Member sixstrings5859's Avatar
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    This is a beautiful model.As you stated the flight modeling will be accurate , which i play a sim in the first place for.Can't wait for it to be released. Thanks to all who is involved in this aircraft project and the mission project too.

  25. #125
    I'm glad the pictures helped.
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