[Ask] How to change Me163_599 / Me163B cockpit? - Page 7
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Thread: [Ask] How to change Me163_599 / Me163B cockpit?

  1. #151
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    It's purple!! Not Pink!!

    And we need a purple with pink Polka dots skin, for the Me 163b also.

    Like this..(screenshot) A Me 163 painted this way would be nearly perfect.. Oh yea!
    Back to the tests, effects working in the new model Me 163's. Just flying different ones getting used to them again.
    Attached Thumbnails Attached Thumbnails Super Spitfire.jpg   bad 00010.jpg   bad 008.jpg   bad 007.jpg   bad 006.jpg   bad 005.jpg  

    bad 004.jpg   bad 003.jpg  

  2. #152
    I see...

    it reminds me a bit the german ww1 "lozenge" camouflage theme

    there shouldnt be any bigger poblem to create such Komet skin - if you send to me some sources how it should look on the Me 163B (your imagination), I could try to make it for you. or you can wait when the Komet skin templates will be relased...

  3. #153

  4. #154

  5. #155
    @wiekniera: OMG! is it really a CFS3 footage?
    phantastic looking images!

    @House Hobbit: well, some quick made purple stuff: 1x polka dots theme
    I did also a few small lozenge cammo attempts... maybe you will like it.
    Attached Thumbnails Attached Thumbnails Komet_render_HH_01.jpg   Komet_render_HH_02.jpg   Komet_render_HH_03.jpg   Komet_render_HH_04.jpg   Komet_render_HH_05a.jpg   Komet_render_HH_05b.jpg  

    Komet_render_HH_05c.jpg  

  6. #156
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    Okay your my new favorite hero..
    These are GREAT!
    Yea, I could see a Hobbit using these often..
    More rejoicing!
    Thanks you just made my day..
    Truly grateful, the 1x is perfect. They are all truly amazing!
    Too Cool!!
    Last edited by HouseHobbit; January 31st, 2015 at 18:14.

  7. #157
    wow!...that's HH komet special edition boreks ! so lovely!

    Here's the Baron Cabbage....kkkk





  8. #158

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  10. #160
    Great screen shots, as usual.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  11. #161
    yep, really great looking screenshots! thanks wiek!
    I just love the settings and scenery textures of your CFS3 gxf current config
    question: if possible, could you make a shot of the rest Komet regular skins, available in the latest wip pack, please?


    @HouseHobbit: the Komet purple skinpack download link is on the way to your mailbox
    and here is one "paint art", a HH Komet Attacks theme
    Attached Thumbnails Attached Thumbnails komet_HH_attack.jpg  

  12. #162
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    OH YEA!!!
    Much Rejoicing!!!!
    This is just TOO COOL!!

    OOPPS! Need a replacement. Rats!
    Nice flight suit, does this come in Purple?/ Okay maybe not.. Never Mind..
    Attached Thumbnails Attached Thumbnails Hobbit 001.jpg   Hobbit 002.jpg   Hobbit 003.jpg   Hobbit 004.jpg   Hobbit 005.jpg   Hobbit 006.jpg  

    Hobbit 007.jpg   Hobbit 008.jpg  
    Last edited by HouseHobbit; February 1st, 2015 at 18:20.

  13. #163
    Member sixstrings5859's Avatar
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    Interesting schemes. Like the red and cammo best but they are all great!!!Thanks...

  14. #164
    ok guys,
    I took some time for the Komet CFS2 and FS2004 conversion attempts again. I forgot I have to put there some pilot figure too. I found some of my old low poly mesh wip stuff and redid a bit the textures and the pilot head mesh today...

    filtered images attached, meet Hansi!
    Attached Thumbnails Attached Thumbnails komet_pilot_seek_02_cmx.jpg   komet_pilot_seek_01_cmx.jpg  

  15. #165
    @Boreks
    please make those pilot into cfs3 character? looks good!
    btw i found the yellow tracer effect in new test model had conflict with other 30mm tracer

    This line :
    <tracer_mk108_30mm ClassName="TracerEffect" TracerLength="3.0" TracerWidth="3.0" TracerRorationSpeed="3000" TracerBlendMode="QuadSprite" TracerSideTexture="TracerSide5yellow.dds" TracerEndTexture="tracerEnd5yellow.dds" SmokeLength="3000" SmokeWidth="3.0" SmokeRorationSpeed="3000" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>

    as if i replace the original with the one from your effects tracerside5yellow.dds and tracerend5yellow.dds it will make other 30mm effect in other plane becomes like a square box tracer, so i didn't replace the old file and just rename the new file from yours to tracerside5yellow-a.dds and tracerend5yellow-a.dds so they won't conflict with the old one
    and edit the line to :
    <tracer_mk108_30mm ClassName="TracerEffect" TracerLength="3.0" TracerWidth="3.0" TracerRorationSpeed="3000" TracerBlendMode="QuadSprite" TracerSideTexture="TracerSide5yellow-a.dds" TracerEndTexture="tracerEnd5yellow-a.dds" SmokeLength="3000" SmokeWidth="3.0" SmokeRorationSpeed="3000" SmokeBlendMode="QuadSprite" SmokeSideTexture="tracerSmoke4.dds" SmokeEndTexture="black.DDS"/>

    btw those macro script works well with the skid raise up and down but dolly just gone without seeing it's drop

  16. #166
    I think I could try to add the option to use Hansi in CFS3

    I am glad you tested the latest wip version bit deeply now, Wiek
    as to the issues, please send such related info with PM or with e-mail to me or gecko, I am affraid except the few testers we only would make people confused here with this

    note: the macro script works well with latest xdp correction only (not included in the package you got)... now I have a nice proof you really tested it, thanks

  17. #167
    the new Komet pilot figure "hardcoded" into the CFS3 model - for those who would fly it
    Attached Thumbnails Attached Thumbnails enb2015_2_7_1_5_54.jpg   enb2015_2_7_1_34_36.jpg   enb2015_2_7_1_32_14.jpg  

  18. #168
    Member sixstrings5859's Avatar
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    Will i be able to use this fantastic aircraft,when it's finished, in my other CFS3 installs that are not ETO versions or will it only work with a ETO install ? Would be cool with Firepower's addon and my other Avhistory installs !!

  19. #169
    well, as far as I know, the Komet project (in developmnet by me and gecko) is an standalone, on other mods independent CFS3 airplane add-on.

    HouseHobbit got the wip stuff for its mission creation testing. if he use ETO sources or not I duno. to be honest I never tried any CFS3 mods like ETO, BOB, WOFF etc. and I have no need to install it. my goal is to release the airplane add-on, which should work with a clean CFS3 game installation. I personally use such CFS3 "virgin" game installation only... ok, with a small gfx patch based on wieknieras stuff (shadow shader, better specular mesh effetc and better looking sky / couds), but its because to post nice screenhsots only

    there is a possibility to get with the CFS3 Komet add-on also the low poly B-17 bomber airplane from my kitchen included, which is designed to be AI enemy for our rocket birdy. this B-17 is ingame already, but it does not include the damage profile and working gunner stations sofar, so its not any dangerous flying fortress for us yet however, when/if this will be done, such lowpoly bomber solution allows to use BIG formations with very nice game performance...

  20. #170
    Yes, the final package will be completely standalone, and should be able to be installed in any version without problems. Just make sure you install everything.

  21. #171
    Member sixstrings5859's Avatar
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    Great News! This aircraft should have been included in the original CFS3, not something like the Go-229.Same goes for the He-162 and the Ar-234. What ifs are cool but the real ones are pretty interesting too. Many thanks for all the time spent on this project.

  22. #172
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    I have the me 163b loaded into all the expansions.. and CFS3
    She is a great bird to dance with.
    And the AI B-17's work well in large formations..
    I would like to see how the Contrails work with them yet. To see how the FPS hit might be. ??

    I shall admit never was a Big fan of these birds.
    With that said, this model has changed that.

    I have gotten somewhat good at the Zoom and boom tactics
    And have developed a nice way to dance with the fighters escorting the bombers.
    Keep Her above 400 mph at 25,000ft and higher and fighters are not much of a issue.

    have suffered at the hands of the AI gunners , but again a change in tactics resolved that.
    Just like in real life I make a some passes on a single bomber, and down it, (perhaps two if fuel allows) then Haul out and head home.
    Landing is a trick, but as in real life one has to Fly her on the landing in tight control, she is not forgiving once down.
    No turns or anything just let Her roll to a stop.

  23. #173
    Don't know how you've done for the pilot but it's more than a detail, it improves immersion a lot.
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  24. #174
    Nice project been watching it closely, excellent model. The pilot is very interesting to me, we need more pilots modelled for all nations, because the CFS3 stock pilots are in my opinion pretty rubbish, no oxy mask is a big no, no in a combat sim! The stock pilot would have looked ridiculous in this aircraft!!

    Great work!
    John
    (DR/ MAW/ ETO/ PTO Textures)

    Keep it coming!

  25. #175
    Member sixstrings5859's Avatar
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    Just wanted to ask how the Me-163b project pack is coming along. Can't wait to add this aircraft to most of my many CFS3 installs. Looks so very fantastic from the pics shown ? I read, in this thread ,that it performs awesome and realistically with a accurate air file ,as it should.The low poly AI B-17's are a great addition for large formations in the missions Around what time, BorekS ,are you looking at for the much awaited and all inclusive Me-163b project pack to be released and uploaded. Really excited about this Me-163b/missions pack. I'd also like to thank BorekS,geko,househobbit,all the testers and all the fine contributors who have spent their precious time and worked so hard,( they did this for our enjoyment and we must always remember that), on this long awaited and exciting addition for CFS3. Thanks again guys for using your skills for the enjoyment of others.

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