About the FPS impact with REX clouds: what texture resolution did you guys choose ?
I don't have REX and I use only freeware clouds, the HDE pack from Pablo Diaz. I tried many texture packs for clouds, both in FS9 and in FSX.
From my experience, the FPS impact of the clouds come from two distinct elements:
- the cloud texture resolution: clouds at 4096 are nice, but way to crisp. And heavy on the FPS. I gave a try to 512 textures, and never went back. The clouds are crisp 'enough' like that.
- the transparency antialiasing: unfortunately, unlike DX9, DX10 and DX11 give us no choice, we MUST activate that stupid Transparency AA. This AA is a real FPS killer, bringing your video card to its knees each time there are a few clouds or a bit of "smoke" effect on the screen. That setting must be kept as low as possible.
In DX9, you could get rid of the transparency AA and still get a fantastic picture quality with no shimmering at all.
In DX10 and DX11, no luck. If you deactivate the transparency AA, the picture quality will be absolutely terrible :/
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