This Could Be Very Interesting - AnKor's Shaders - Page 9
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Thread: This Could Be Very Interesting - AnKor's Shaders

  1. #201
    Yes, it should have installed a SweetFX floder. Is this file there?

    7. Click on Enable Sweet FX and it will copy most of the needed files into your CFS3 install. It misses SweetFX_compatibility_settings.txt which is in the Flight FX / FX / SweetFX folder and needs to be manually copied into the matching one Flight FX created in your CFS3 directory.
    US Army, Major, Ret.

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    On The Line,
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    US Army Ordnance Corps.

  2. #202
    Try removing sweetfx or flightfx and see if you can get Ankor's shaders working without them. They are not required if all you want is the new water and shadows.

  3. #203
    I have no FlightFX folder created in my CFS3 directory. The only one that's there is the SweetFX folder.

    Should I install FlightFX right to my CFS3 root installation?
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  4. #204
    No. FlightFX goes in it's own directory, and should not be in CFS3.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  5. #205
    So what folder is supposed to go into the CFS3 directory?

    Is there supposed to be a FlightFX folder created alongside the SweetFX folder when you enable FlightFX?
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  6. #206
    Got it to work! Just took a bit of tweaking around. I've noticed that when flying at night, there is no cockpit lighting enabled if you press the light key.

    I'm guessing I don't have something set up quite right, but anyone else have this issue?

    Ankor, this is one of the best things to happen to CFS3 in a long time!

    Chris
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  7. #207
    Cockpit light doesn't work in this version.
    You can switch my shaders on and off by pressing '0' (Insert) on numeric keypad. While they are off you won't get shadows and improved water, but the cockpit light will work

    This bug will be fixed in the new version (along with some other improvements), but my progress there is much slower than I hoped.

  8. #208
    No worries, Ankor! Take your time on this.

    Your work is absolutely amazing!
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  9. #209
    Member dewoitine's Avatar
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    Really, I don't understand !
    I have windows XP and this in CFS3 :

    Click image for larger version. 

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    Click image for larger version. 

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    Please help me !

  10. #210
    Quote Originally Posted by dewoitine View Post
    Really, I don't understand !
    I have windows XP and this in CFS3 :
    I see you have installed SweetFX, but not my mod. As I already told my mod has no relation to SweetFX, my mod just allows the latter to work with CFS3, but SweetFX is not required.

    The latest version of my mod is here:
    https://dl.dropboxusercontent.com/u/...40325.Beta.zip
    Download it and extract to your CFS3 folder.
    Then you will get "d3d8.dll", "d3d8.ini" (may appear as just "d3d8") and "shaders30" folder.
    Note that files from my mod are called d3d8, not 9! That d3d9.dll is SweetFX.

    After that it should work. However, I can't tell whether your SweetFX is correctly installed. I recommend testing my mod first and installing SweetFX only if everything else works good.

  11. #211
    Member dewoitine's Avatar
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    Sorry Ankor but CFS3 don't works with d3d8.

  12. #212
    Quote Originally Posted by dewoitine View Post
    Sorry Ankor but CFS3 don't works with d3d8.
    Well, that's another question

    Here is some steps to try:

    1. Download and install the latest DirectX 9.0c.
    From here (web installer, smaller download)
    http://www.microsoft.com/en-us/downl...ils.aspx?id=35
    OR from here (full installer, large download)
    http://www.microsoft.com/en-us/downl...s.aspx?id=8109

    2. Run cfs3config.exe

    3. Remove d3d9.dll to try my mod without SweetFX.

  13. #213
    Member dewoitine's Avatar
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    OR from here (full installer, large download)
    http://www.microsoft.com/en-us/downl...s.aspx?id=8109

    2. Run cfs3config.exe

    3. Remove d3d9.dll to try my mod without SweetFX.[/QUOTE]

    Thanks but nothing

    Click image for larger version. 

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  14. #214
    Hmm... Files look correct.
    What video card do you have?
    The minimum required is AMD HD 4xxxx or NVidia 8xxxx series, both of them are from around 2008. Modern built-in Intel GPUs should also work.

    Next versions will probably have better error reporting to help with such issues, but for now I'm not sure what else may be wrong.

  15. #215
    Member dewoitine's Avatar
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    OK Ankor, I see.
    My video card :

    ATI Radeon Graphics X2300

  16. #216
    Here are a couple early shots of my water color project.
    First, the Thames is now a muddy brown color:
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    Second, adjacent bodies of water have a distinctly different color - here is a portion of the Thames Estuary contrasted with several nearby reservoirs which are not nearly so muddy looking.
    Click image for larger version. 

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    I'm referencing google earth and other sources for color, but I am open to suggestions if it doesn't look quite right (preferably accompanied by photos as simply saying it should be more grey/green/blue/brown/whatever is not particularly helpful in this case.) Also note that I will be adding varying degrees of color variation within bodies of water later on, the Thames Estuary being a good example where color can vary a lot with depth and how currents mix water etc as well as fading it into the channel's more blue/greenish color.

  17. #217
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    Master gecko,
    I am very interested in this..
    When you get this sorted, I would be grateful for the files needed for this.
    Don't have the time or skill to sort all of this myself..
    Thanks..Looks Great!!

  18. #218
    When it's done I will upload it. It's just one (very large) file, and you will need Ankor's mod installed for it to work correctly.

  19. #219
    SOH-CM-2023 mongoose's Avatar
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    I don't suppose there will ever be a way to get rid of the "shore waves" in rivers, although I seem to remember something about that earlier. (Been doing home remodeling too long; need to get back to important things like CFS3 work! )

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  20. #220
    Nope, it won't do that unfortunately. I like the shore line in most places (though I wish it could be made wider) but it does look out of place in certain areas like central London.

  21. #221
    Quote Originally Posted by mongoose View Post
    I don't suppose there will ever be a way to get rid of the "shore waves" in rivers, although I seem to remember something about that earlier. (Been doing home remodeling too long; need to get back to important things like CFS3 work! )
    No idea about that, but your spelling's gone to pot.
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  22. #222
    Hi all,

    I'm having a problem with the water effects with Ankor's mod.

    I managed to get it to work once before, but for some reason, whenever I look at the water, I see a faint outline of the terrain in the water.

    For example, I'll see the outline of a village out in the middle of the ocean.

    Is there any fix for this? I've followed MajorMagee's steps to the letter and I'm not sure why I can't get it to work properly.

    I do have the ETO New Environment 2.0 and Von Oben's 7-Season Scenery installed if that makes a difference.

    Thanks,

    Chris
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  23. #223
    There's a parameter for water transparency.

    In the Shaders30 folder
    SeaWater.fx
    BaseOpacity

    If I remember correctly, higher numbers have less transparency.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
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    US Army Ordnance Corps.

  24. #224
    Hi MajorMagee,

    How do I go about changing these numbers?

    So, if I understand you correctly, if I change these numbers to a higher value, will that make the water appear correctly and get rid of the appearance of a village in the middle of the ocean?

    Thanks,

    Chris
    :tgun2: :tgun2: M3 fAiL 3nglush thats umpossible!

  25. #225
    Perhaps. The default settings should not allow you to see beneath the sea. They can be changed with any text editor, but I suspect you have some sort of file incompatibility going on with another add-on, that may thwart your efforts to fix this.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

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