Attention all DC-3 fans ! - Page 23
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Thread: Attention all DC-3 fans !

  1. #551
    Quote Originally Posted by tailspin45 View Post
    Such sad news about Hansi. Best wishes for him, and hopes that the problem turns out to be temporary and frustrating, not permanent and painful.

    Tried @vonstroheim's instructions, but I get an "unable to display visual model" error followed by CTD, even after restarts. Like Ralf, I spent a lot of time trying to figure out the proper configuration without success, and I'd really like to have a well-used cockpit for our old bird.

    Could someone provide step-by-step instructions for those of us among the half of the people in the world that are dumber than the other half?

    For starters,
    in folder "model.C47_1", we change interior=C47R_interior to interior=C47_interior, correct? So it reads

    Code:
    [models]
    normal=C47R_1
    interior=C47_interior

    And "model.C47_2", then, should read:

    Code:
    [models]
    normal=C47R_2
    interior=C47_interior
    
    Also, I assume, refers to the 2D panel and can be ignored if you never use it, yes?

    I'm confused by the statement,
    We're working in the C-47 V2 folder aren't we? If so, those files are already there.

    Thanks in advance for clarifications anyone can offer, and to
    @vonstroheim for getting us started down the right path.

    The VC is contained in the interior model.
    To see the default DC3 VC, you need to both copy and paste its model,
    Douglas_DC3_Interior.mdl from the default folder to your C 47
    model folder and amend the text in the model.cfg file to read

    interior=Douglas_DC3_Interior

    You will then have a whole new panel and will need the gauges to fit it.
    You will need to add the two gauges from the C 47 and the textures.

    Transferring models and textures from one aircraft to another is not for
    the beginner really and certainly not for the faint hearted.
    I have had a lot of practice, some of the results are in my post above,
    but I still make mistakes and omissions.
    Much concentration and patience is required.
    Good luck.

  2. #552
    Quote Originally Posted by ncooper View Post
    The VC is contained in the interior model.
    To see the default DC3 VC, you need to both copy and paste its model,
    Douglas_DC3_Interior.mdl from the default folder to your C 47
    model folder and amend the text in the model.cfg file to read

    interior=Douglas_DC3_Interior

    You will then have a whole new panel and will need the gauges to fit it.
    You will need to add the two gauges from the C 47 and the textures.

    Transferring models and textures from one aircraft to another is not for
    the beginner really and certainly not for the faint hearted.
    I have had a lot of practice, some of the results are in my post above,
    but I still make mistakes and omissions.
    Much concentration and patience is required.
    Good luck.

    can´t get it work

  3. #553
    Quote Originally Posted by tailspin45 View Post
    Fantastic, Nick. Where do we find them, and how do we install them?

    I have used and heavily amended all kinds of gauges, textures and other files
    some of which are not freeware and most of which I do not have the author's
    permission to redistribute.

    However, the textures in the first shot and the interior model required can be found
    here http://www.sim-outhouse.com/sohforum...he-Lusinov-Li2

    The second shot is the default FSX DC3 VC, completely unedited.

    The third shot is a slightly amended version of the VC textures included with Hani Michal's superb
    American Airlines repaint.
    The gauges are another matter altogether.

    The fourth shot is the default weathered textures, aged a little more.
    The gauges are mostly from the default Dc3 with a few others.

    My Douglas_C-47_V2 folder is some 1.86GB in size.

  4. #554
    use panel from default dc3 and model from "c47 interior tweak", read again my post, i know i didn't wrote absolutely everything, sorry... really gotta go now... getting ugly here...

  5. #555
    ""can´t get it work""

    You`re not alone!
    Mike




  6. #556
    found a way,not as they write here,but for me it work now.......
    i put all files wat need in the v2 folder,and change all setings there.copy all textures in in the folders.
    so i have the standard dc3 vc in the v2 now,a lot better,only the basler has a better quality.........

  7. #557
    After a lot of trial and error have got it mostly working. Not bad for a first-timer at VC merging!

    The main thing that caught me out on the first attempt was not understanding that we had to use the default DC-3 panel folder and .cfg rather than those from the C-47v2.

    The second thing was not realizing that we then had to copy elements from the C-47 panel folder and files to the DC-3 - the two C-47 CAB files, as well as the control panel entries from the C-47v2 panel.cfg.

    As to "mostly working" - I'm finding that the switches on the overhead don't always match correctly to the ones on the control panel. The primer switches don't work at all, for example. And for some reason one of the light switches (I think it's the NAV lights) seems to turn off the starter for the left engine and shut it down.

    I'm able to get everything to work correctly if I use click on the controls in the control panel window rather than using the switches in the VC.

    If anyone has been through these issues and knows how to solve them, that'd be great.

    In the meantime, thanks to Vonstroheim and everybody else for this fix and your additional advice. I'm not totally sure I'm going to stick with it, purely for personal reasons (I miss being able to open the windows)... and at such point as Jan can finish his VVC, obviously I'll switch over to it. But in the meantime this is a very nice enhancement. Will spend more time with it and see if I can't settle in.

    Thanks again!

    EDIT: Oh, one additional note - I should mention that I'm using it in P3D 2.3. The required additional steps is to copy the entire default DC-3 folder from FSX to P3D. Cockpit shadows play very nicely, BTW.
    "Ah, Paula, they are firing at me..."

    -- Saint-Exupery

  8. #558
    For anyone struggling, here is what I hope is a simple step by step guide.
    This method will allow you to add the default DC 3 panel to any individual repaint,
    leaving the original files and all other repaints untouched.
    The method is universal and can be applied to any aircraft, subject to its authors
    adding code to prevent this as some payware companies (have the perfect right to) do.

    1. Go to SimObjects\Airplanes\Douglas_C-47_V2 and create a new folder.
    Name it model.DC3.

    2. Go to SimObjects\Airplanes\Douglas_C-47_V2\model.
    Copy C47R_2.mdl and model.cfg and paste them into your model.DC3 folder.

    3. Go to SimObjects\Airplanes\Douglas_DC3\model and copy Douglas_DC3_Interior.mdl.
    Paste it into your model.DC3 folder.
    It should now look like this.


    4. Open model.cfg with Notepad.

    Copy this text

    [models]
    normal=C47R_2
    interior=Douglas_DC3_Interior


    and paste it over all the text. Save it.

    5. Go to SimObjects\Airplanes\Douglas_DC3 and copy the
    panel folder to a dummy folder.
    Rename it to panel.DC3 then cut it and paste it into your
    SimObjects\Airplanes\Douglas_C-47_V2 folder.

    6. Go to SimObjects\Airplanes\Douglas_C-47_V2\panel and copy
    C47.CAB and Douglas_C47.dll into your new panel.DC3 folder.

    7. Go to SimObjects\Airplanes\Douglas_C-47_V2\panel.DC3 and delete
    the panel.cfg file.
    Unzip the panel.cfg file attached to this post and copy it into
    SimObjects\Airplanes\Douglas_C-47_V2\panel.DC3

    Your panel.DC3 should now look like this



    You now have almost all you need to add the default DC3 VC to any of your
    repaints.



    8. Go to SimObjects\Airplanes\Douglas_C-47_V2 and open the aircraft.cfg file
    with Notepad.

    Choose a repaint to add the default DC3 VC.
    Copy and paste the whole entry, placing it after the last entry and renumbering
    to the next available number.

    I will use my Arnarflug repaint as an example.

    First, edit the Title line to distinguish it from the existing repaint.
    In this case, I have altered C-47 to DC3.

    Then edit the lines highlighted in red to read exactly as these do

    [fltsim.50]
    Title = Douglas DC 3 Eagle Air
    Sim = Douglas_DC3_V1.2
    Model = DC3
    Panel =DC3
    Sound =
    Texture = arnarflugDC3
    kb_checklists = Douglas_DC3_check
    kb_reference = Douglas_DC3_ref
    atc_id = TF-NIK
    ui_manufacturer = DOUGLAS
    ui_type = DC 3 Skytrain
    ui_variation = TF-NIK
    ui_typerole = Twin Engine Prop
    ui_createdby = Microsoft Corporation
    description = DC3 Eagle Air of Iceland

    9. Check your aircraft.cfg Texture= entry and go to
    SimObjects\Airplanes\Douglas_C-47_V2\texture.Your choice
    In this example, the folder is texture.arnarflugDC3.

    Open the texture.cfg file with Notepad.

    Copy this text

    [fltsim]

    fallback.1=..\texture
    fallback.2=..\..\Douglas_DC3\Texture
    fallback.3=..\..\..\..\Texture
    fallback.4=..\..\..\..\Scenery\Global\texture


    over all the text and save it.

    You should now have a new aircraft in your menu and if you select it,
    you should find the default DC3 VC with all the gauges and 2D windows
    required to start and operate the aircraft.

    The eye point will be too close to the panel.
    Editing the aircraft.cfg file will alter all the repaints.
    If you want to, eyepoint = -7.0, -1.4, 3.26 thanks to vonstroheim

    Regards,
    Nick
    Attached Files Attached Files

  9. #559
    Senior Administrator Roger's Avatar
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    Great step-by-step there NIck
    SYSTEM :
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    To err is human; to forgive is divine

  10. #560
    WOW----that`s great Nick!
    Thank you very much.
    Mike




  11. #561
    Thanks Roger, I just hope I haven't left anything out.

    Regards,
    Nick

  12. #562
    Quote Originally Posted by ncooper View Post
    For anyone struggling, here is what I hope is a simple step by step guide.
    This method will allow you to add the default DC 3 panel to any individual repaint,
    leaving the original files and all other repaints untouched.
    The method is universal and can be applied to any aircraft, subject to its authors
    adding code to prevent this as some payware companies (have the perfect right to) do.

    1. Go to SimObjects\Airplanes\Douglas_C-47_V2 and create a new folder.
    Name it model.DC3.

    2. Go to SimObjects\Airplanes\Douglas_C-47_V2\model.
    Copy C47R_2.mdl and model.cfg and paste them into your model.DC3 folder.

    3. Go to SimObjects\Airplanes\Douglas_DC3\model and copy Douglas_DC3_Interior.mdl.
    Paste it into your model.DC3 folder.
    It should now look like this.


    4. Open model.cfg with Notepad.

    Copy this text

    [models]
    normal=C47R_2
    interior=Douglas_DC3_Interior


    and paste it over all the text. Save it.

    5. Go to SimObjects\Airplanes\Douglas_DC3 and copy the
    panel folder to a dummy folder.
    Rename it to panel.DC3 then cut it and paste it into your
    SimObjects\Airplanes\Douglas_C-47_V2 folder.

    6. Go to SimObjects\Airplanes\Douglas_C-47_V2\panel and copy
    C47.CAB and Douglas_C47.dll into your new panel.DC3 folder.

    7. Go to SimObjects\Airplanes\Douglas_C-47_V2\panel.DC3 and delete
    the panel.cfg file.
    Unzip the panel.cfg file attached to this post and copy it into
    SimObjects\Airplanes\Douglas_C-47_V2\panel.DC3

    Your panel.DC3 should now look like this



    You now have almost all you need to add the default DC3 VC to any of your
    repaints.



    8. Go to SimObjects\Airplanes\Douglas_C-47_V2 and open the aircraft.cfg file
    with Notepad.

    Choose a repaint to add the default DC3 VC.
    Copy and paste the whole entry, placing it after the last entry and renumbering
    to the next available number.

    I will use my Arnarflug repaint as an example.

    First, edit the Title line to distinguish it from the existing repaint.
    In this case, I have altered C-47 to DC3.

    Then edit the lines highlighted in red to read exactly as these do

    [fltsim.50]
    Title = Douglas DC 3 Eagle Air
    Sim = Douglas_DC3_V1.2
    Model = DC3
    Panel =DC3
    Sound =
    Texture = arnarflugDC3
    kb_checklists = Douglas_DC3_check
    kb_reference = Douglas_DC3_ref
    atc_id = TF-NIK
    ui_manufacturer = DOUGLAS
    ui_type = DC 3 Skytrain
    ui_variation = TF-NIK
    ui_typerole = Twin Engine Prop
    ui_createdby = Microsoft Corporation
    description = DC3 Eagle Air of Iceland

    9. Check your aircraft.cfg Texture= entry and go to
    SimObjects\Airplanes\Douglas_C-47_V2\texture.Your choice
    In this example, the folder is texture.arnarflugDC3.

    Open the texture.cfg file with Notepad.

    Copy this text

    [fltsim]

    fallback.1=..\texture
    fallback.2=..\..\Douglas_DC3\Texture
    fallback.3=..\..\..\..\Texture
    fallback.4=..\..\..\..\Scenery\Global\texture


    over all the text and save it.

    You should now have a new aircraft in your menu and if you select it,
    you should find the default DC3 VC with all the gauges and 2D windows
    required to start and operate the aircraft.

    The eye point will be too close to the panel.
    Editing the aircraft.cfg file will alter all the repaints.
    If you want to, eyepoint = -7.0, -1.4, 3.26 thanks to vonstroheim

    Regards,
    Nick
    thank´s.
    i found this way myself now,but that is wat i make,only the folders have other names.........

  13. #563

    fest the vc

    test the vc now






    thank´s for the help,and that great plane

    cheers
    ralf

  14. #564

    Icon14 It Worked!

    Quote Originally Posted by ncooper View Post
    For anyone struggling, here is what I hope is a simple step by step guide.
    Yes it is simple! And it works! Awesome!

    Only thing that threw me was
    2. Go to SimObjects\Airplanes\Douglas_C-47_V2\model.
    I don't have a plain ol' model folder, the file was actually in my model.C47_2 folder. Dunno if that was a typo or mine is just different.

    Looks great, with all the gauges in place, and it started first try!

    Now all I need to figure out is how to make the outside idle sound actually sound like an Pratt at 700-800 RPM. Not slow enough to lope, but a steady chucka chucka chucka. Now it sounds like it's at about 1200, maybe as much as 1500 RPM. Cockpit is about right. Shall I start a new thread on that, or is it a one sentence answer?

    Thank you Nick for your excellent explanation! I owe ya a beer or six!

  15. #565
    Nick -

    Huge thanks for your step-by-step. It resolved nearly all the problems I was having. Just took it for an extended flight - maybe the best DC-3 experience I've had in a flight simulator to date.

    There are just a few minor glitches I still have to work out. Some of the switches in the VC - fuel pumps and generators, specifically - work opposite to their orientation in the control panel (that is, off in the VC = on in the control panel). Turning on the panel light in the VC seems to turn off the nav light - but that doesn't happen in the control panel. The obvious fix is to run things from the control panel, which is fine - not really an immersion killer since it's got the switch sounds, and no stranger than using the 2D windows in the A2A Accu-sim aircraft.

    The 2D radio panel from the default DC-3 doesn't seem to allow the frequencies to be changed. Am not sure if I have to copy over a gauge from FSX to P3D. Otherwise might opt for a default radio panel just to get the functionality.

    Haven't yet decided whether to copy in a GPS. The test flight was a bit longer than expected since my ded reckoning skills aren't exactly what they should be.

    All that can be worked out. But the important news is that we've now got a very workable stopgap 'til Jan is able to complete his VVC.

    Thanks to you and vonstroheim for getting us squared away!
    "Ah, Paula, they are firing at me..."

    -- Saint-Exupery

  16. #566
    Thanks to vonstroheim and Nick for taking the trouble to provide a great 'community service' for this very worthy plane. The VC colour and layout options in the files vonstroheim referenced (post #535) give those of us looking for early DC3/C47 immersion several options to try out while we wait and hope for the best for Jan's vintage VC project and all those involved in it.

  17. #567
    I am pleased that it works.
    Attached are some alternative VC textures if you would like to try them.
    Simply unzip the folder and copy the four texture files into the repaint folder
    for an aircraft you have added the DC 3 VC to.
    If you don't like them, just delete the four files and you will see your own textures again.



    Regards,
    Nick
    Attached Files Attached Files

  18. #568
    Quote Originally Posted by ncooper View Post
    I am pleased that it works.
    Attached are some alternative VC textures if you would like to try them.
    Simply unzip the folder and copy the four texture files into the repaint folder
    for an aircraft you have added the DC 3 VC to.
    If you don't like them, just delete the four files and you will see your own textures again.



    Regards,
    Nick
    Thank´s Nick,
    will use them..........

    cheers
    ralf

  19. #569

    ad smoke effekt

    for people they use tis plane in p3dv2 or have the fustflight connie in fsx;
    ad this red lines in aircraft cfg

    [lights]
    //new MJ
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
    //light.0 = 1, -57.65, 0.00, 13.6, fx_beacon, //un-comment for c47_2 model
    light.1 = 10, -6.05, -0.00, 2.5, fx_c47_vclight ,
    light.2 = 10, -20.00, 0.00, 3.28, fx_vclight ,
    light.3 = 10, -26.00, 0.00, 3.28, fx_vclight ,
    light.4 = 10, -32.00, 0.00, 3.28, fx_vclight ,
    light.5 = 10, -38.00, 0.00, 3.28, fx_vclight ,
    light.6 = 2
    light.7 = 3
    light.8 = 5
    light.9 = 4
    light.10 = 7, 7.395, -10.60, -4.07, Fx_JF_Connie_Smoke ;#2 Left
    light.11 = 8, 7.395, 10.60, -4.07, Fx_JF_Connie_Smoke ;#3 Right


    then you get the smoke from the connie,look´s like this




    when you make all changes as ncooper
    tell,you do not need the ms dc3 to copy to p3d,i have only copy all files for the c47v2 over to p3d,work great and loos like this in p3d



    thank´s again for all the input i get here,
    so the smoke effekt is a little give back.

    if you do not have the connie,look in other planes cfg for effekts like Fx_JF_Connie_Smoke effekt,and use this with the entry.

    have fun
    cheers
    ralf

  20. #570
    Hi,

    Flying with the old DC3 panel is great and thanks for all folks providing informations to realize this modification. However, i have a problem with "Window05=C47 keys " not working ( "C47.cab" and "Douglas_C47.dll" are in the right directory "panel.DC3"). This is not working neither for the default modern panel nor for the modified. What is wrong? Can you help me?

    Regards,
    JMC

    PS : I think you have to copy the file "FuelControl.bmp " from the default panel to the modified.

  21. #571
    Yes, thanks, you are quite right with your PS.

    Regards,
    Nick

  22. #572

    Add ILS gauge to vintage panel?

    Nick, I've tried to put an ILS gauge from the Jahn's C-47 below the RMI in your DC3 textures, by adding

    Code:
    gauge32=C47_HD!vor_2,  2,111,117,116
    to the [VCockpit01] section of panel.cfg in panel.DC3, but the gauge doesn't show up.

    I've rummaged through the SDK docs, but have no clue what I'm doing wrong. Indeed, after **** I'm not even sure that simply adding that line and adjusting the position is even the way to go about it.

    It's a pity to add a modern instrument to the vintage panel, but I was having fun flying the DC3airways.com training hops that use the ILS, and can't now unless I switch back to the Bassler panel.

    Can you shed some light?
    Last edited by tailspin45; August 31st, 2014 at 09:10.

  23. #573

    VC coordinates?

    A PM tip to add the C47 HD CAB file worked, and now, at least, I can see the OBS.

    But the coordinates make no sense. In the 2D panel 0,0 is top left, but in VC I'm unable to make any sense of the arrangement. Using coordinates for other instruments (the DG, For example is 0,0), I can place the OBS over it. But I've tried 100,100 and 200,200 and there seems to be no linear relationship. Furthermore, in some locations the gauge appears on copilot side too, in others it doesn't.

    I'm baffled. Google hasn't helped, so I guess I have to further impose on the good nature of folks here.

  24. #574
    I don't think you have a choice other than to replace one of the existing gauges.
    As far as I can tell, the VC is only "transparent" to gauges where they exist already.
    Possibly the best place would be where the gyro compass is now,

    [VCockpit01]
    gauge15=C47_HD!vor_2, 0, 0, 117, 117

    like this?



    Not ideal but at least you can see and use it.

    Regards,
    Nick
    Last edited by ncooper; August 31st, 2014 at 12:27.

  25. #575

    Icon14 Replace DG with VOR

    Quote Originally Posted by ncooper View Post
    Possibly the best place would be where the gyro compass is now
    Perfect. Looks fine there, and the autopilot gyro is always there if the whiskey compass is bobbing around.

    Will check functionality in the morning.

    Thanks!

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