Originally Posted by
SkippyBing
The deck height issue was a bit of a PITA, what I've ended up with is essentially a config file for each carrier you want to use, although I called them .ship files because I could, this includes the flight deck height, position of the landing point i.e. the third wire, cruise speed, max speed, escort ships etc. What I think I did, it was a while ago I hacked this bit, was to set slew on, then position the aircraft where I wanted it and then do a bit of fine tuning before turning slew off. I had to add the fine tuning as if the ship is too far away from where the aircraft starts the sim won't have set the ship to actual sea level, there's something about it in the SDK but I think for objects outside the reality bubble it's assuming a spherical globe rather than a WGS84 shaped one.
An alternative method if you don't want config files is to put the plane well above any flight deck height, e.g. 100' AMSL, and then slew it down until the AIRCRAFT ON GROUND variable goes to 1.
At the moment mine works by having a kml file of routes to choose from when you first load a ship you select a route which it starts following at cruise speed and then next time you load that ship it'll have moved along the route the appropriate distance. That way you're always somewhere new, even if it can take a while to figure our where that is! If anyone's interested I'll knock up a semi-stable version for people to play with and then I can use any feedback to improve it. I was eventually planning on adding some sort of randomised mission element to it, scoring landings that sort of thing but I got sidetracked making Buccaneers and aircraft carriers!
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