Most men often say what they think!
An honest man usually means what he says!
A gentleman always says what he means!
"Αίεν Υψικρατείν "
A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)
Thank you Sir; still a little work to do setting limits and deciding on whether I can animate sail positions. If so, I will add some more items to the gauge.
Meanwhile I have cleaned up the static model and added stowed sail yards.
These are shots from FS9 and FSX.
That is a masterful work of art and technology Milton
Ted
Vivat Christus Rex! Ad maiorem Dei gloriam
Most men often say what they think!
An honest man usually means what he says!
A gentleman always says what he means!
"Αίεν Υψικρατείν "
A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)
Took an hour (3 actually) from PV-2 textures
to check out Skipper's latest updates.
Most men often say what they think!
An honest man usually means what he says!
A gentleman always says what he means!
"Αίεν Υψικρατείν "
A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)
Sumptuous wood texturing,
SIR!!!
Most men often say what they think!
An honest man usually means what he says!
A gentleman always says what he means!
"Αίεν Υψικρατείν "
A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)
Spectacular detail
Masses of fun!
Kῦδος Νάυαρχε!!!
Most men often say what they think!
An honest man usually means what he says!
A gentleman always says what he means!
"Αίεν Υψικρατείν "
A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)
And a lot of it ... :-) Much more could be done but running into limitations. Does not now look like a parts or poly limitations, but after many hours of searching, I have not discovered the issue causing the cryptic message.
Thank you Sir :-)
Have we had a mutiny? Are the pirates revolting? Have they been captured by ISIS? Has the ship sunk? Has no-one paid the ransom for Milton yet?
LOL I feel like a powder monkey the way they are working me.
I have been working on animating the sail arms so they can rotate with the wind direction. That required a lot of modeling of running rigging, 10 sets of 11 lines to move with the sails. See attached screenshot in gmax of all that.
In animating the sail arm movements and rigging, I also had to show/hide jibs, spankers, and staysails to show full on the port and starboard sides depending on wind direction.
I also have added 3 animated flags that move with and indicate wind direction. The flags are animated to be lazy ( less than 15 knot winds), active (15-35 knot winds), and very active (winds greater than 35 knots). So flags are shown/hidden based on wind speed.
These things required a lot of xml coding in a gauge or in the model so that has kept me busy with learning xml, research, and testing.
All of that is done now but I still have a few more like things to add to control sails display based on wind speed and direction. Meanwhile Sasha has started on textures so maybe we shall see some progress reports over the next month.
Oh, I forgot to mention that once in port, a simple Set Parking Brake drops anchor and stows the sails. :-)
Fantastic
SYSTEM :
OS:Win7 Home Premium 64 bit UAC OFF!
DX version Dx10 with Steve's Fixer.
Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
Motherboard:Z87
RAM:16 gig 1866 gigaHz Corsair ram
Video Card:MSI 1070 8 gig ram
HD:2Tb Samsung 850 evo SSD
To err is human; to forgive is divine
Hi all pirates out there. May 2015 bring plenty of grog & wenches to all.
I'm sure we'll be having much fun this year,,
Blue sky's & calm seas to all..
The one you have there is post 1801, HMS Bounty sailed @1787 ?
http://en.wikipedia.org/wiki/Union_Jack
Just in case any pirates are around...
ttfn
Pete
Love the idea of the parking brake.
Looking really great Milton.
Anthin.
Those textures look absolutely stunning you blokes! I'll be docking the LUN here in a day or so, at Portsmouth, after rounding up the lot of scallywags that heisted the ouzo stash from the Orlenok. I'll be looking for your ship there. Very nice work!
BB686
"El gato que camina como hombre" -- The cat that walks like a man
I have invested the past month working on animated flags (3 speeds waving slow to fast), animating sail yard arm animations, showing/hiding sails, anchor chains, stowed sails, and a Sail Management Gauge.
That is done now except for some needed tweaks.
We are very fortunate to have drawn the interest of Rob Barendregt to bring his expertise to bear on the ship's response to wind direction, wind speed, and sail configurations. He is just getting started but the initial test is immensely interesting.
As seen in the attachments, ship speeds are controlled based on wind speeds, wind direction, and sail configuration, leaning away from the winds, turns, etc. brings a lot of realism to the experience. This is getting awesome folks. :-)
My thanks to Rob for his interest and time investment in this project.
Oh my, Milton. This is beginning to look absolutely
incredible.
Thanks to you and your team. The angles while tacking etc,
look great. Looking forward to see what the texturing of the
sails look like.
I don't think I have looked forward to any creation as much as this.
Very best regards
Anthin.
Hi all,
I am afraid I have not been keeping up with Milton and Nigel with my texturing on the Bounty. Too busy at work to do the things I really want to ... However I promise to do better in the next couple of days!
Cheers,
Sascha
Not a problem Sasha, you have been a tremendous help to me teaching me about sailing big ships, sail rigging and sail management. Without that help, this would be just another AI craft. :-) Thanks
And, of course, I am working on other things as well so I am very busy spreading my time around multiple projects.
Don't burn yourself out Milton. All great thing come to he who waits.
This is an astounding project.SIR.
Regards
Anthin.
Rob Barendregt joined the project to bring much more realism to the sailing experience. His results to-date have been excitingly realistic. :-)
The Bounty is now completely driven by wind speed, wind direction, sails yard arms position, and sails deployed. No engine is used.
Sails have 10 positions from square, 5 to the port side, 5 to the starboard side, 11 degrees movement between positions. Sails and rigging are animated.
Positions are described as Close Hauled, Broad Reach, Beam Reach, and Running. The Ship heading and speeds, Sail positions, wind speeds, directions, atmospheric conditions are displayed on the Sail Management gauge.
Speed over the water depends on those factors. Crosswinds provide lateral movement/course diversions (yaw) and roll/leaning.
You may not sail into the wind. Winds into the sail faces slow and stop the ship. You cannot tack through a headwind on heavy, tall ships/square riggers.
Proper sail management in a headwind or "locked irons" situation will allow limited, slow backward movement (0.1 - 2 knots), and you can use rudder steering to get out of the situation.
That may require 2-5 minutes based on winds and your sail management expertise.]
The Bounty sports 4 animated, waving flags based on wind speeds and wind direction.
Currently, there are two models, one model to sail and a lower-poly model for AI.
Sasha is doing the textures; Nigel is doing sounds (beware of sailor speak), Rob is managing the ship's responses to winds, Milton is trying to manage the "flight" model.
More fun to come :-)
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