I have noticed that there are several Piper TriPacers out there...Does anyone have a recommendation for one that will run well in FSX? Thanks,
Steve in Kansas
I have noticed that there are several Piper TriPacers out there...Does anyone have a recommendation for one that will run well in FSX? Thanks,
Steve in Kansas
Steve, I tried Bill Lyons' Tri-Pacer in FSX Acceleration, it wasn't pretty...:faint:
I would be willing to donate my FSDS Tripacer source files to someone to convert over to Gmax and a FSX model.
Brian
Brian: I hope someone with the ability takes you up on your offer...I took my first flight lesson in a TriPacer in 1966 and would love to be able to fly one in FSX...Thanks for your kind offer...
Steve
Bill Lyons did a brilliant Tri-Pacer....
I have been meaning to do a tail dragger Pacer for ages now, but updating models has become the mainstay.. arrghh.....
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
I tried it too... I think the gauges were OK and everything was working if I remember well, however there was a terrible texture bug on the side of the aircraft's external model, kind of ZBuffer bug, the texture was dissapearing (flashing) behind something inside the plane... too bad, it was a great plane :/
Humble Poly bender and warrior of Vertices
Alienware Console i7 3770 CPU 3.40 GHz / 16 Gigs of RAM / GTX660 GC w/2 Gigs of VRAM / Windows 7 64 Ultimate
Running 3X Samsung 840 SSD HD's, 200 Gig each, 500/500 Read/Write
Bill's methods of working outside the box doomed his aircraft to remain in FS9/GW3. Brian - yours works pretty good in SP1
I know, I've got my Super Pacer up and running in SP1 myself. Still a bit hard on frames compared to a default.
Amazingly, the AFG PC-12 works great. virtually no frame hit (For a FS9 airplane) I'm running a custom panel/vc that I made (Lots of Flight one stuff in it so I can't share)
Brian
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