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Thread: TriPacer for FSX?

  1. #1

    TriPacer for FSX?

    I have noticed that there are several Piper TriPacers out there...Does anyone have a recommendation for one that will run well in FSX? Thanks,

    Steve in Kansas

  2. #2
    pointy31
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    Steve, I tried Bill Lyons' Tri-Pacer in FSX Acceleration, it wasn't pretty...:faint:

  3. #3
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    I would be willing to donate my FSDS Tripacer source files to someone to convert over to Gmax and a FSX model.


    Brian

  4. #4

    Hope So!

    Brian: I hope someone with the ability takes you up on your offer...I took my first flight lesson in a TriPacer in 1966 and would love to be able to fly one in FSX...Thanks for your kind offer...

    Steve

  5. #5
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    Bill Lyons did a brilliant Tri-Pacer....

    I have been meaning to do a tail dragger Pacer for ages now, but updating models has become the mainstay.. arrghh.....
    Humble Poly bender and warrior of Vertices


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  6. #6
    Bill's methods of working outside the box doomed his aircraft to remain in FS9/GW3. Brian - yours works pretty good in SP1
    Tom Constantine
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  7. #7
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    Quote Originally Posted by Overshoe View Post
    Bill's methods of working outside the box doomed his aircraft to remain in FS9/GW3. Brian - yours works pretty good in SP1

    I know, I've got my Super Pacer up and running in SP1 myself. Still a bit hard on frames compared to a default.

    Amazingly, the AFG PC-12 works great. virtually no frame hit (For a FS9 airplane) I'm running a custom panel/vc that I made (Lots of Flight one stuff in it so I can't share)


    Brian

  8. #8
    Quote Originally Posted by pointy31 View Post
    Steve, I tried Bill Lyons' Tri-Pacer in FSX Acceleration, it wasn't pretty...:faint:
    I tried it too... I think the gauges were OK and everything was working if I remember well, however there was a terrible texture bug on the side of the aircraft's external model, kind of ZBuffer bug, the texture was dissapearing (flashing) behind something inside the plane... too bad, it was a great plane :/

  9. #9
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    Quote Originally Posted by Daube View Post
    I tried it too... I think the gauges were OK and everything was working if I remember well, however there was a terrible texture bug on the side of the aircraft's external model, kind of ZBuffer bug, the texture was dissapearing (flashing) behind something inside the plane... too bad, it was a great plane :/
    That is the N-number poly float panel. Supposed to be invisible. arrghh... Would be cool to find a way to disable that in the Hex code, make it pure black or something to make it hide.
    Humble Poly bender and warrior of Vertices


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