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Thread: Before you adjust that eyepoint ...

  1. #1

    Before you adjust that eyepoint ...

    ... when old tube monitor showed signs of imminent decease, bought wide flat screen. Things back to normal.
    Saw tweak tip for wide screen:

    [Display]
    ;WideViewAspect=False
    WideViewAspect=True

    Shows things farther away for some reason, but like it for vc panel display.
    Will still use False for Raditor adjustment to fit aircraft to almost screen boundary, but run with True for actual simmAttachment 70270Attachment 70271Attachment 70272Attachment 70273Attachment 70274Attachment 70275Attachment 70276Attachment 70277ing.

    Don't forget, if you prefer vc over 2d like I do, in camera config swap 1 and 2 to make vc the default and skip 2d in cycling views unless you call for it with command key:
    [CameraDefinition.001]
    Title = Virtual Cockpit
    Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Description = This is the description of the virtual cockpit view.
    Origin = Virtual Cockpit
    ;tweak from C310R critical_readme.txt to add clipmode
    ClipMode=Minimum
    MomentumEffect = Yes
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.7
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    PitchPanRate=30
    HeadingPanRate=75
    PanAcceleratorTime=0
    HotKeySelect=1
    [CameraDefinition.002]
    Title = Cockpit
    Guid = {B1386D92-4782-4682-A137-738E25D1BAB5}
    Description = This is the description of the cockpit view
    Origin = Cockpit
    ShowPanel = Yes
    SnapPbhAdjust = Ordinal
    SnapPbhReturn = True
    PanPbhAdjust = Ordinal
    PanPbhReturn = True
    Track = None
    ShowAxis = FrontOnly
    AllowZoom = TRUE
    InitialZoom = 1.0
    SmoothZoomTime = 2.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    HotKeySelect=2
    ;tweak
    CycleHidden=Yes

  2. #2
    SOH-CM-2013 Daveroo's Avatar
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    where is the display thing at?..FSX.CFG?..or in the computer settings?

  3. #3

    Daveroo

    [Display] is in fsx.cfg.
    The camera setting should be in same folder in cameras.cfg.
    Hope this helps.

  4. #4
    SOH Mod Lionheart's Avatar
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    Nice find Paul! I like wide view as well. Its more realistic, I think.
    Humble Poly bender and warrior of Vertices

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  5. #5
    This also works with FS9, the difference is subtle but telling! I like it!

  6. #6
    SOH-CM-2013 TeaSea's Avatar
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    Paul,

    This has changed my life......
    Basic Flying Rules: "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there."

  7. #7
    Could you not just move the eye point back once in the aircraft?

    Not sure I understand what's going on




  8. #8
    Quote Originally Posted by MenendezDiego View Post
    Could you not just move the eye point back once in the aircraft?

    Not sure I understand what's going on
    I'm going to say they're not using TrackIR, since with TrackIR you can just lean forward to zoom in, or lean back to zoom out.

  9. #9
    Quote Originally Posted by Bone View Post
    I'm going to say they're not using TrackIR, since with TrackIR you can just lean forward to zoom in, or lean back to zoom out.

    Absolutely agree,

    If we're simply moving the camera position forwards and back, wouldn't Control+Enter/Backspace do the trick?

    I imagine that's more simple than changing the CFG




  10. #10
    SOH-CM-2013 Paul Domingue's Avatar
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    Thanks for the tip. I have always disliked the view on my monitor and have had to zoom out from default to 50%. With this setting the view is corrected for wide screen monitors. This does not change the eyepoint or zoom but only the aspect ratio. I use TrackIR as well and it does make a big difference changing this setting.

    Good find.

  11. #11
    I'll have to give this a try.

    Many thanks, Diego




  12. #12
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    Sorry, bit behind the cue ball on this one?
    Wideviewaspect=true has been around for quite some time so I don't understand the excitment?
    Anyone explain

    Spike

  13. #13
    Members + MarkH's Avatar
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    MarkH


    Core i5-2550K @ 4.6GHz / 8Gb DDR3 @ 1600Mhz / Palit GeForce GTX670 / 4066 x 1024 (nVidia 2D Surround) / Win7 64

  14. #14
    Trying it out now!

    Edit: Well I'll be damned!

    This changes everything! I finally feel 'there', especially in the pattern.

    Many thanks!




  15. #15
    Mark, as usual your videos rock!

    As an addition I would like to add that a problem can occur for those who have these 3
    1) a 3 screen setup with matroxth2go and
    2) a "HD" resolution eg widths of 4320 or 5840 and
    3) who attempt to use wideviewaspect = true

    The problem is - the flashing cursor from hell which will drag performance to nothing and occurs with many 2D panel pop-ups.

    Ok so the solution is to make wideviewaspect=false however now you cannot zoom back enough at all.

    The solution is to then use a tool running externally to FSX to fix this. (On my system I have the sliders to the tool, link below, set at 0.267 each permanently and then use a hat switch on my saitek x52 to adjust zoom). I have been using it for about a year and love it.

    See points 9 to 10 of my guide here for full details and more on 2d panels:
    http://www.sim-outhouse.com/sohforum...X-11-July-2012

    (silly me put widescreenaspect - will fix this and update the tool's new link to: http://www.tocaedit.com/dl/fsxfov3.zip)

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