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Thread: Team SDB USS Enterprise. It's Out!!

  1. #91
    FS Old Hand fsafranek's Avatar
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    Quote Originally Posted by PRB View Post
    Open the aicarriers.cfg file in your AICarriers folder. Add the following, changing the number to the next in sequence for your file.

    [formation.13]
    title=USS Enterprise CVN-65
    unit.0=VEH_CVN65_Enterprise_80s, 0, 0
    From Appendix A of the manual:

    A configuration file has been provided to add the Enterprise versions to the selection list in AICarriers. To install the configuration file navigate in Explorer to the "Microsoft Flight Simulator X\SimObjects\Boats\CVN65_Enterprise\AICarrier" folder and open the subfolder named "conf.d". Copy the "CVN65_Enterprise.cfg" file to the "conf.d" folder of the AICarrier installation folder (default location: C:\Program Files\AICarriers).

  2. #92
    Quote Originally Posted by zsoltquack View Post
    Hello,

    I have found this wonderful repaint on Flightsim today ( sh3seakinghs6.zip ). Thank you for the great art work

    Have good day

    Benoit
    ALPHA BLEU CIEL Gmax Ac RESTAURAVIA Royale French Navy

  3. #93
    FS Old Hand fsafranek's Avatar
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    Some nice low light shots from the French "pilote-virtuel" site: http://www.pilote-virtuel.com/viewtopic.php?id=45954

    Only being stills they don't show the sequenced flashing centerline "rabbit" lights. Those are pretty cool, IMHO. Sylvain Parouty did a lot of new feature development during this project.

    @Montie, sorry the elevators are not animated.

  4. #94
    Jr. Admin PRB's Avatar
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    @fsafranek: I did find that in the manual, but clicking on it sent me to a page not found type error. But I knew how to make one anyway.

    - Paul

  5. #95
    Just Plane Fun

    Thank you Click image for larger version. 

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  6. #96
    SOH-CM-2013 Ian Warren's Avatar
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    Quote Originally Posted by doublecool View Post
    Just Plane Fun
    Just Plane Fun alright , love to do a shared cockpit MP as a passenger


  7. #97

    Finding the Enterprise

    Hello,

    When you start a saved flight, the ship is in front of you near the center of the screen. It is a small dot and witth the FA-18 everything is going fast. So to slow down the process I change aiplane and I select the Bell 260 helicopter because we have a large view in from of us. I keep the heading. After few minutes I found the ship. The fact that with the Bell 206 I am flying slow (compare to FA-18) I have plenty of time to discover the ship.

    I hope it may help

    Benoit
    ALPHA BLEU CIEL Gmax Ac RESTAURAVIA Royale French Navy

  8. #98
    AMEC(AW), USN, (Ret.) Navy Chief's Avatar
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    Thanks for everyone's help/suggestions.

    I finally was able to get the carrier scenery to show up, using AICarrier.

    To compound the problem. I have more than one installation of AICarrier. Need to remedy that...

    NC

  9. #99

    RFN Tacan Gauge

    Hi

    Has anybody managed to get the RFN Tacan Gauge by Sylvain Parouty to work. I've downloaded version 3 of this gauge, and installed it in both the MS FA18 and Dino's T45C. Unfortunately my French is pretty poor, so maybe I installed it wrong, or am using it wrong. The gauge shows, and I get a green hi-lighted message telling me it's tuned in to the Enterprise carrier after tuning NAV1 to the appropriate frequency (and Carrier lights up on the gauge), but the needle in Tacan mode steadfastly remains at the 15minutes past position, and the distance gauge shows dashes. In ILS mode, the needle does move, but seems not to point directly at the carrier, just in the general direction and again the distance gauge shows dashes. One positive... I do get the audio on approach.

    After installing the gauge files (overwriting the ones installed with the USS Enterprise), sound files and the VEH_FLOLS_Trailer folder to the Boats. What I did to the panel.cfg...

    Added
    WindowXX=Tacan RFN (XX = next window number)
    Added
    //--------------------------------------------------------
    [WindowXX]
    Background_color=0,0,0
    size_mm=155,200
    windowsize_ratio=1.0
    position=8
    ident=99
    gauge00=NavOps!Tacan_Indicator, 0, 0, 155, 200
    //--------------------------------------------------------
    Added
    //---TACAN Gauges Utilisation de Nav1 ---
    //-------------Gauge Carrier Operations Nav1---------------
    gauge81=RFN_CarrierGauge!TACAN_Nav1, 0, 0,
    gauge82=RFN_CarrierGauge!CustomCatapult, 0, 0,
    gauge83=RFN_CarrierGauge!Approach_Ctrl, 0, 0,
    gauge84=DSD_Sound_Gauge!Sound, 0, 0,
    //--------------------------------------------------------

    What I did to aircraft.cfg

    Added
    [Radios]
    // Radio Type = available, standby frequency, has glide slope
    Audio.1 = 1
    Com.1 = 1, 0
    Com.2 = 1, 0
    Nav.1 = 1, 0, 0
    Nav.2 = 1, 0, 0
    Adf.1 = 0
    Transponder.1 = 0
    Marker.1 = 0

    Can anybody tell me what I'm doing wrong?

    David

  10. #100
    Nav.1 = 1, 0, 0
    Maybe. Mine is Nav.1 = 1, 0, 1. The rest looks like what I have...Don
    HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP wet), HD 7970, 64GB Vengeance (FSX 48GB RAM Drive),
    128GB SAMSUNG 830-Win 7 Ult x64, 512GB SAMSUNG 840 Pro-FSX extras, WD 1TB Black-FS98, FS9, ROF, etc. WD Black 2TB-Storage/Backup,

  11. #101
    Quote Originally Posted by fxsttcb View Post
    Maybe. Mine is Nav.1 = 1, 0, 1. The rest looks like what I have...Don
    Thanks Don, finally figured it out, the difference in Nav.1 setting wasn't the answer. My problem was that I was setting Nav1 whilst sat on the runway on dry land, taking off heading to sea, then calling up aicarriers to cause the Enterprise to appear 10 miles ahead. When I did these operations in reverse, ie magic up the carrier, before tuning the Nav1, then the tacan works fine, shows position and distance. Of course retuning the Nav1 after the carrier appears also works fine.

    David

  12. #102
    FS Old Hand fsafranek's Avatar
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    Quote Originally Posted by gdavej View Post
    Thanks Don, finally figured it out, the difference in Nav.1 setting wasn't the answer. My problem was that I was setting Nav1 whilst sat on the runway on dry land, taking off heading to sea, then calling up aicarriers to cause the Enterprise to appear 10 miles ahead. When I did these operations in reverse, ie magic up the carrier, before tuning the Nav1, then the tacan works fine, shows position and distance. Of course retuning the Nav1 after the carrier appears also works fine.

    David
    Your last sentence is the answer. When you tune the radio you'll get a message in red text on a green bar telling you only that you are tuned to a carrier (or airbase) that is listed in the carrier.xml file. Once the object actually exists (and since you were using AICarriers it didn't yet) you'll get a "locked on" message in yellow text on a green bar.

    If the carrier is brought up in AI Carriers and you are still not getting the locked on message you can fix that by changing the frequency and then tune it back. Then you'll get the "locked on" message and all the advanced features will work. This assumes you have tuned the right frequency for the right version of the ship, there are four.

    If you are within 100 miles of one of the 16 moving boat tracks you'll be locked on right away.

  13. #103

    Question Enterprise CVN-65 and FSX Acceleration

    Hi all!

    I recently purchased the Team SDB Enterprise for FSX. I realized when I made the purchase that the System requirements called for FSX/Acceleration but made the assumption that my FSX installation with SP1 and SP2 would allow at least the basic usage of the Carrier, even though all the bells and whistles would not be usable. The installation into Win7 64 went fine, with all indications that the carrier at least was in add-on scenery.

    I have not been able to find the carrier at any of the supposed locations, even with loading many of the flights provided. I have also tried to slew my aircraft using the provided Latitude and Longitude references, with the same negative results.

    I guess my basic questions now are:

    1) Will this carrier package not show up at all in FSX if I don't have Acceleration?


    2) If not, and I need to buy Acceleration, will deleting SP2 and installing Acceleration cause me any problems with all of my add-ons, such as REX, GEX, UTX, Orbx PNW/NZ, not to mention many 3rd party A/C add-ons?

    As briefly noted, I have a Dell XPS8300 with Win7, 64 bit, Intel i7-2600, 3.4 GHZ, 8GB Ram, and AMD Series 6700 Graphics Processor. FSX CFG with Bojote's tweaks gives me consistent frames in the high 20s, with the internal limiter set to 30.

    I had the Enterprise Carrier package installed in FS9 a few years ago and really enjoyed it, so being able to use it again in FSX is a real treat. If I absolutely need to have Acceleration installed, well then so be it, but before I make that decision and face some potentially big problems with replacing SP2 with Acceleration, I wanted to see what the FS experts out there had to say.

    Thanks so much for your help!

    Ed

  14. #104
    You DO need Acceleration for it to work. SP2 does not include it.

    If you do buy Acceleration, you have to uninstall SP2 before installing the Acceleration package.

    RD

    EDIT: Look here: http://www.microsoft.com/Products/Ga...EN-ReadMe.aspx
    http://www.sim-outhouse.com/sohforums/signaturepics/sigpic103580_3.gif

  15. #105
    Verrrrryyyy interesting....and first rate!!!
    Attached Images Attached Images  

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