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Thread: Adding JF DC3 VC too malfreds DC-3???

  1. #16
    SOH-CM-2013 TeaSea's Avatar
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    Hey! That worked!

    I used the default DC-3 instead though.....What happens if you delete the unused gauges?
    Basic Flying Rules: "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there."

  2. #17
    Charter Member 2010 thunder100's Avatar
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    Quote Originally Posted by Marvin Carter;732930 "[B
    MAKE A BACK UP OF EVERY THING BEFORE YOU START"
    [/B]
    1.Copy the bt67_interior.MDL out of the Baslers model folder and rename it C47_interior.MDL, then put it in your C-47_2 model folder. it will overwrite the org.
    You can also allign the model in the model.cfg,without copy them ,if spce is an issue

    interior=..\..\Basler_BT67\model.bt67_1\BT67_inter ior

    same for texture

    texture cfg-->

    fallback.1=..\..\Basler_BT67\texture

    and panel.cfg

    [fltsim]
    alias=Basler_BT67\panel

    Roland

  3. #18
    Admin Dangerousdave26's Avatar
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    Stepping back a minute if you don't want to copy and replace files you can edit the cfg files.

    To place the interior model into the Default DC3 as an example go into the model folder.

    Open the model.cfg file

    // Comment out the original line interior=xyz

    Add your new line

    interior= ..\..\Basler_BT67\model.bt67_ski\bt67_interior.MDL

    Adding this line to the any FSX Native aircraft will give it the VC interior model of the Bassler BT67 ski version.

    But wait there's More! ... of course you have no textures and it looks like crap. Well that can be taken care of also with out coping textures.

    Following the same line of logic go into your aircraft that you have chosen to be the recipient of this VC. In my case the default DC3 World Travel.

    In the texture1 folder simply add another fallback line. This will call for any missing textures from the Basler BT67 texture folder. In this example that is not enough. The VC prop blur and the engine textures come from another folder so we have to add it as well or things don't look so good out the window.

    fallback.4=..\..\Basler_BT67\texture
    fallback.5=..\..\Basler_BT67\texture.C-GAWI

    If you want this VC in all models you need to copy the texture.cfg file to each texture.

    Now the issue is what about gauges. Assuming you are doing a like kind exchange which I am not and you want the original panel.

    No need to copy it or any of the gauges.

    Simply go into the aircraft.cfg file and add this to the panel entry for the variant you are modifying.

    panel=..\..\..\Basler_BT67\panel

    The last thing you need to do is copy the eyepoint to the aircraft you are modifying. The down side to this is it affects all models. Luckily we can adjust it at will so its not a big deal.

    [Views]
    //eyepoint = -6.495, -1.4, 3.26
    eyepoint = -3.0, -1.4, 3.0

    One of the down sides to this is the textures of the exterior model as viewed from the VC do not match the aircraft paint.

    Again no big deal unless you are sticking your head out the window.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Dangerousdave26; July 30th, 2012 at 12:19. Reason: spelling

  4. #19
    Admin Dangerousdave26's Avatar
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    You beat me to it Roland

  5. #20
    SOH-CM-2013 TeaSea's Avatar
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    Much coolness. This I will try, and yes, I would like to stick my head out the window....
    Basic Flying Rules: "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there."

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