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Thread: For anyone who loves the F-18 Hornet

  1. #1
    SOH-CM-2013 jungle_balloo's Avatar
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    For anyone who loves the F-18 Hornet

    For anyone who loves the F-18 Hornet

    2012 FSX BLUE ANGELS BOEING F/A-18 HORNET VERSION 12.3


    http://simviation.com/1/browse-Milit...rk=41171#41171

    or

    http://fsxblueangels.com/hornet%20do...0template.html


  2. #2
    SOH-CM-2013 Carvalho's Avatar
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    Thanks!

  3. #3
    SOH-CM-2013 hschuit's Avatar
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    Thanks for the HU This is much better than the stock version !

  4. #4
    Quote Originally Posted by hschuit View Post
    Thanks for the HU This is much better than the stock version !
    Highly recommend you hangar the stock Bug and grab either this FSXBA mod or Sludge mod for your Hornets, works on the payware CaptSim family wagon too!
    Fly Army
    DUSTOFF

  5. #5
    There are lots of goodies in the Blue Angels version but how does it compare to the Sludge version? Are they similar to fly or are there one that is better than the other?

  6. #6
    SOH-CM-2013 skyhawka4m's Avatar
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    A nice plane....too bad they didn't offer weapons load outs. Sure would be nice if MS would offer up the model for someone to update.

  7. #7
    SOH-CM-2013 hschuit's Avatar
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    Quote Originally Posted by swimeye View Post
    There are lots of goodies in the Blue Angels version but how does it compare to the Sludge version? Are they similar to fly or are there one that is better than the other?
    Christian "Sludge" Snow is one of the contributors (Flight Handling and Modeling, Aircraft Lighting, Vapor & Exhaust Effects). It looks like this is the latest evolution of the Sludge Hornet mod.

  8. #8
    SOH-CM-2013 hschuit's Avatar
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    Quote Originally Posted by skyhawka4m View Post
    A nice plane....too bad they didn't offer weapons load outs. Sure would be nice if MS would offer up the model for someone to update.
    The FSX/A stock F/A-18C and the Captain Sim F/A-18D come from the same developer and share a lot of files like the internal (VC) model, FDE and textures. The F/A-18D has a loadout panel which works quite nice.
    Attached Images Attached Images  
    Last edited by hschuit; July 13th, 2012 at 02:42.

  9. #9
    Members + Phantom88's Avatar
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    Very Nice

    Patrick

  10. #10
    Ok, i will give it a try then, thank you Hschuit

  11. #11
    Well, this was a very nice surprise. After getting it installed and up for testing in sim, it is amazing! Auto-Trim, improved FDE, G-Limiter, new effects & sounds. This is a must update for the Acceleration & Captain Sim Hornet.

  12. #12
    It's a very good variant of the Sludge one, for what I saw.
    Thanks for the advice!!!

  13. #13
    Hi,
    Thanks a lot for this advice, suddenly the default F-18 bacame highly interesting :-)

  14. #14
    Member Shylock's Avatar
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    This is not a updated version of the SLUDGE. Sure the FSXBA Hornet has some coding borrowed from the SLUDGE Hornet such as the effects and the carrier and refueling gauges. Same with the SLUDGE Hornet, it has coding borrowed from the FSXBA Hornet. But that's about it, the architecture and coding behind the handling of the two versions are very different. A lot of time went into this bird to give you a true fly by wire Hornet. A lot of people made small contributions but Jimi did all the hard work. Many hours were spent after team practices.

    Jimi has been waiting for his membership here to be approved to Member Plus to be able to post in here. He can explain in greater detail.

  15. #15
    Hello everyone,

    I'm new to the forums here at SOH, and from the looks of it, you guys appear to be a group of top-notch simmers and developers here. Good stuff!

    Thanks for the compliments and feedback on the new FSXBA F/A-18 Hornet. A lot of work has been put into it and I'm very glad most are enjoying it. As my good friend Shylock mentioned, this version of the F/A-18 is a different beast from the SLUDGE variant, despite the fact that it uses a few similar gauges for effects, carrier, and refueling operations.

    I consider Sludge a very good friend and there have been many nights where we have worked side-by-side with each other on our own variants. We both share a "if you want it, take it" policy with our designs, therefore, you will notice some of his handy work in the FSXBA variant, just as you will notice some of my handy work in the SLUDGE variant.

    All in all, our variants tend to verge in terms of the way our jets achieve their desired flight handling and characteristics. SLUDGE works mainly with his SLUDGE version of the aircraft.cfg and .air file to achieve what he wants with the jet, while the FSXBA variant uses custom xml gauges in addition to our own FSXBA aircraft.cfg and .air files. It's the xml gauges in our jet that acts as the Flight Control System (FCS), helping the pilot to fly the jet and ease pilot workload. One great example of such is the pitch auto trim gauge. While in Up & Away (UA) flight, it constantly monitors the state of the jet and dials in nose up or nose down trim to keep the jet at 1 G flight once the flight controls are released. In Powered Approach (PA) mode, it again uses elevator trim, but to maintain a certain Angle of Attack (AOA), instead of G. And it does this 18 times per second! This is only one of many gauges that work in similar ways to control rudder input, flap operation, throttle handling, and pirouette maneuvering.

    Maybe one day, both the SLUDGE and FSXBA variant will be merged into one, but as of now, we have agreed to parallel each other's work and keep our models separate.

    Thanks again, I hope this clarifies things a bit, and glad to be one of the FNGs here at SOH!

    -Jimi


    Justin "Jimi" Hendrix
    Executive Officer
    FSX Blue Angels
    www.fsxblueangels.com

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