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Thread: FSX S2F3 Stoof update

  1. #46
    SOH-CM-2013 falcon409's Avatar
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    Quote Originally Posted by richoday View Post
    Is it possible that the upper (overhead) console could be made to appear clearer. The labels and switches are fuzzy/blurry when compared to the mail console.

    Attachment 69149
    This was one of my suggestions with the first round of checks last week. I could not find the correct texture for the overhead. Yes, there is an overhead texture, however it does not contain any of the labels, switches, graphics shown in the sim. I was going to redo it myself but no luck. It needs to be done in at least 2048x2048. Most of the ones I've redone on other ports are even larger at 4096x4096 and are super crisp in-sim.

  2. #47
    Member euroastar350's Avatar
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    The overhead texture is in the main texture folder. I can provide a UVW template if anyone wishes to do one at high resolution. As for the other issues, I will continue to work on them later today.

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  3. #48

    Just Ducky

    Quote Originally Posted by euroastar350 View Post
    The overhead texture is in the main texture folder. I can provide a UVW template if anyone wishes to do one at high resolution. As for the other issues, I will continue to work on them later today.

    That would be a Ducky thing to do if possible. Would match the clarity of the main cockpit console/instrumets/switches et al.


  4. #49
    Quote Originally Posted by euroastar350 View Post
    The overhead texture is in the main texture folder. I can provide a UVW template if anyone wishes to do one at high resolution. As for the other issues, I will continue to work on them later today.
    The texture in the texture folder is for the exterior model, not the VC.

    For the VC, the wing panels and overhead setup is as follows:

    Texture = overhead.bmp for the VC is in the Panel Folder.
    The left wing panel is on the bottom right of that texture.
    The gauges have the textures on them and are in the ST_Tracker.cab folder.

    The gauge for the left wing panel is SW Panel Eng Controls.
    If you open that XML gauge in the cab file, you will see the first texture is Sw panel Eng Controls.bmp

    Open that bmp to see the texture and text for the left wing panel.
    That texture is sizeable for a gauge.

    So, if you can sort that out to improve resolution, please do.

    I am attaching a 2048 template for the overhead.
    Attached Files Attached Files
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  5. #50
    SOH-CM-2013 falcon409's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    May or may not help.

    The wing panels and overhead setup is as follows:

    Texture = overhead.bmp for the VC is in the Panel Folder.
    The left wing panel is on the bottom right of that texture.
    The gauges have the textures on them and are in the ST_Tracker.cab folder.

    The gauge for the left wing panel is SW Panel Eng Controls.
    If you open that XML gauge in the cab file, you will see the first texture is Sw panel Eng Controls.bmp

    Open that bmp to see the texture and text for the left wing panel.
    That texture is sizeable for a gauge.

    So, if you can sort that out to improve resolution, please do.
    lol, actually. . .now that I think about it, lol, the overhead is just fine as is.

  6. #51
    Quote Originally Posted by falcon409 View Post
    lol, actually. . .now that I think about it, lol, the overhead is just fine as is.

    Ed,

    I was updating my post as you typed yours. Take a look again please.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  7. #52

    Now Blue OH Panel

    I swapped out the overhead panel (fix) and now you can see the result. I don't think all the blue is supposed to be there right?

    Name:  bluepael.jpg
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  8. #53
    The 2048 texture template is blue. You will need to texture it the same as the original.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  9. #54
    SOH-CM-2013 falcon409's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    The 2048 texture template is blue. You will need to texture it the same as the original.
    You'll have to pardon my "senior" brain lapse here Milton, but I've never worked with a wireframe from scratch before. I assume that what we would need to do is locate all the original textures for each area of the overhead, re-size them to fit the wireframe and then redo all the labels, art, etc to the new resolution?

    Addendum:Ok, I see another problem, aside from locating the correct panels for each section of the overhead, there is the artwork used for the original texture. Once you enlarge the textures (let's just say 4096x4096 for the very best clarity). The art would need to be enlarged as well (talking about handles, switch mountings. . .hardware in general) so that would either have to be redrawn or supplied to whoever takes this on, so that there's continuity. So it's not just simply replacing the labels, that's the simple part. . .the rest would be very involved.
    Last edited by falcon409; July 14th, 2012 at 12:25. Reason: added "Addendum"

  10. #55
    Quote Originally Posted by falcon409 View Post
    You'll have to pardon my "senior" brain lapse here Milton, but I've never worked with a wireframe from scratch before. I assume that what we would need to do is locate all the original textures for each area of the overhead, re-size them to fit the wireframe and then redo all the labels, art, etc to the new resolution?

    Addendum:Ok, I see another problem, aside from locating the correct panels for each section of the overhead, there is the artwork used for the original texture. Once you enlarge the textures (let's just say 4096x4096 for the very best clarity). The art would need to be enlarged as well (talking about handles, switch mountings. . .hardware in general) so that would either have to be redrawn or supplied to whoever takes this on, so that there's continuity. So it's not just simply replacing the labels, that's the simple part. . .the rest would be very involved.
    Yes, no one said it was easy. :-) Kind of gives you a feel for what the modeler and gauge maker goes through.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  11. #56
    SOH-CM-2013 falcon409's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Yes, no one said it was easy. :-) Kind of gives you a feel for what the modeler and gauge maker goes through.
    lol, yep. . .I stand by my previous assessment of the current Overhead panel. I think it looks just fine the way it is, lol.

  12. #57
    Member euroastar350's Avatar
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    All the overhead levers were functional in the last MDL release, just the white knobs aren't clickable, but the handles themselves are.

    The searchlight switch is now functional and clickable in the VC, just had to reset the scale on the part.

    If anyone wants a lighter glass, I can provide an alternate texture with a lighter alpha channel applied

    I will readjust the seats, I don't know how I missed that post

    Will double check the material settings for the engine faces, I thought I had fixed it or unless I did it to the exterior model only.

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  13. #58
    Thank you Sir! If that is all that is left, you might just post the .mdl file update for final testing before you release it to the masses ... for the real test :-)
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  14. #59
    Quote Originally Posted by falcon409 View Post
    lol, yep. . .I stand by my previous assessment of the current Overhead panel. I think it looks just fine the way it is, lol.
    Yup....me 2, I put my old panel file back. Maybe someone who know what they are doing will improve on it. It's all Greek to me.

    I know just enough to be dangerous. I enjoyed playing Flight Sim 5 on a 5 1/4" floppy disk was the good old days (played it on my Tandy 1000 TX)

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  15. #60
    Member euroastar350's Avatar
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    Ok, last round on the S2F3 and here some things:

    1.) Seat adjusters. How far do I have to lower them Uncle Milton?

    2.) Bloom/specular effects on engine. Tried everything to remove them, but it still shows up. If I can find another solution later down the road, then I will update the MDLs as a future update.

    3.) Tried retiming the door animation sequences, but it still does the same thing when opening them. I could reassign all door tags I am using, what do you think guys?

    Other then that, I think she is ready for one more round of testing and then release to the masses

    As a side note, the E1B Tracer will be the next model for conversion, but that one will take a while because of my involvement with Milviz and their Bell 407 which I am coding, on top of my other free projects including our own freeware Bell 222, Mario Noriega's Nardi FN333 which I have FSX native and his Piaggio P149 which will get the same treatment later in the future as well

    Oh so many projects with so little time

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

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