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Thread: FSX S2F3 Stoof update

  1. #61
    Quote Originally Posted by euroastar350 View Post
    Ok, last round on the S2F3 and here some things:

    1.) Seat adjusters. How far do I have to lower them Uncle Milton?

    2.) Bloom/specular effects on engine. Tried everything to remove them, but it still shows up. If I can find another solution later down the road, then I will update the MDLs as a future update.

    3.) Tried retiming the door animation sequences, but it still does the same thing when opening them. I could reassign all door tags I am using, what do you think guys?

    Other then that, I think she is ready for one more round of testing and then release to the masses

    As a side note, the E1B Tracer will be the next model for conversion, but that one will take a while because of my involvement with Milviz and their Bell 407 which I am coding, on top of my other free projects including our own freeware Bell 222, Mario Noriega's Nardi FN333 which I have FSX native and his Piaggio P149 which will get the same treatment later in the future as well

    Oh so many projects with so little time
    Sounds great!

    1) Actually they are seat belt holds so just align them under the seat belts on the sides.

    2) The engine texture is on a sheet with other items. Try Copying the material, then remove the "specular" effect (is that bloom in FSX?).

    3) Trivial ... go for it. :-)

    Thanks :-)
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  2. #62
    SOH-CM-2013 Daube's Avatar
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    Oooooh you're going to convert the P-149 ? That sounds so good to me, because this particular model has always been a FPS nightmare on all of my computers, even the most powerfull one. At that time, I tried to remove all the gauges and evertyhing else, and the FPS hit would never be solved...

    Anyways, back to the S2F3, concerning your problems with the shine etc... could it be a "buffer" problem, where FSX doesn't really reload the new textures but keeps using the old ones from memory ? It happened to me a couple of times...

  3. #63
    This beta looks great!

    I have checked everything I know to check and see only one issue.

    The nose wheels seem to be duplicated, or both sets animate partly when turning.

    Sit on runway and move the aircraft forward slowly. You see half the wheel turn, then the other half. Appears to be two sets of wheels and tires and and only half can be seen to rotate at a time.

    Other than that, everything looks great :-)
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  4. #64
    Charter Member 2012 bruce448's Avatar
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    1) I'm still going on about the rudder trim,

    S2F (S-2) was as short-coupled as carrier airplanes get, so in order to size the rudder both for the single engine takeoff and wave-off condition and—relatively speaking—high-speed flight, it had a two-piece rudder. Up and away, the forward portion of the rudder was just used for directional trim and only the aft portion of the rudder moved with the rudder pedals. For takeoffs and landings, the forward and aft portions of the rudder could be selected to move as a unit, doubling the width of the rudder and reducing the S2F's minimum control speed to one suitable for carrier launches and wave-offs. Also have a look here for a good explanation of the operation
    http://aviationtrivia.blogspot.co.uk...vators-on.html

    Click image for larger version. 

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    2) the inner face of the slat seems to be missing

    3) there is a gap in the seat frame

    Bruce
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  5. #65
    Member euroastar350's Avatar
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    Ok, we are working the issues bought up. Since I animated the inner rudder as a rudder and since that's how it was named when I got the source from Milton, would it be ok to leave as a rudder or add an animated box as a trimtab and link the rudder to that?

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  6. #66
    Senior Administrator Roger's Avatar
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    Doing a great job here euroastar350
    To err is human; to forgive is divine.

    SYSTEM :
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  7. #67
    Quote Originally Posted by euroastar350 View Post
    Ok, we are working the issues bought up. Since I animated the inner rudder as a rudder and since that's how it was named when I got the source from Milton, would it be ok to leave as a rudder or add an animated box as a trimtab and link the rudder to that?
    I had them animated incorrectly because frankly in all my research and reading, I have never seen this explanation or ever heard of this.

    You could simply name the forward rudder as the trimtab, the rearmost rudder is already named rudder, and Bruce does not mention the trimtab on the rearmost rudder which is clearly shown in most pictures.

    You second idea may be the easiest but not sure how that might work.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  8. #68
    Member euroastar350's Avatar
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    Ah ok, so what I will do is link the inner rudder to the already animated trimtab to avoid reanimating and retagging of parts. The seat gaps are being worked on as we speak, I will check the wheels to make sure everything is well and tagged properly. It should be 1 set for the still wheel and 1 set for the blurred wheel, again will double check. Will check to see if the inner face for the slats is there, I can easily create one if not present.

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  9. #69
    Charter Member 2012 bruce448's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    I had them animated incorrectly because frankly in all my research and reading, I have never seen this explanation or ever heard of this.

    You could simply name the forward rudder as the trimtab, the rearmost rudder is already named rudder, and Bruce does not mention the trimtab on the rearmost rudder which is clearly shown in most pictures.

    You second idea may be the easiest but not sure how that might work.
    Beg to differ http://www.sim-outhouse.com/sohforum...l=1#post729844

    What you might find are to ones on the rear of the "rudder" section are trim tabs that are set/positioned by the maintainers during control surface rigging (only a guess).


    Bruce

    (its been a long day/week and its only Tuesday)

  10. #70
    Quote Originally Posted by bruce448 View Post
    Beg to differ http://www.sim-outhouse.com/sohforum...l=1#post729844

    What you might find are to ones on the rear of the "rudder" section are trim tabs that are set/positioned by the maintainers during control surface rigging (only a guess).


    Bruce

    (its been a long day/week and its only Tuesday)
    My point was that you did not mention how that rear trimtab was deployed in your other explanation. If the forward component is the trim component, then that left the question of the trimtab on the rear component as to its role and operation. In the link you offer, you were pointing to trimtabs, not to the rudder operation.

    You sound like you have experience with these aircraft, I do not, never saw one, and I am not an expert on these things. I just model from data I can pull together. I do lots of research, do a lot of reading, acquire Pilot Manuals, and do extensive testing. I have not seen the explanation you offered. I have no problem with that; it was just new data for me. This aircraft was modeled last year and euroastar is converting it to FSX native using what I incorrectly modeled. No one to my recollection pointed this out in the original beta phases or in the months since it and the other 6 like aircraft were released. Good info to have ... and maybe euroastar can get it working as you describe.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  11. #71
    Member euroastar350's Avatar
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    Already done, just got to compile and test it out in sim

    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  12. #72
    Charter Member 2012 bruce448's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    My point was that you did not mention how that rear trimtab was deployed in your other explanation. If the forward component is the trim component, then that left the question of the trimtab on the rear component as to its role and operation. In the link you offer, you were pointing to trimtabs, not to the rudder operation.

    You sound like you have experience with these aircraft, I do not, never saw one, and I am not an expert on these things. I just model from data I can pull together. I do lots of research, do a lot of reading, acquire Pilot Manuals, and do extensive testing. I have not seen the explanation you offered. I have no problem with that; it was just new data for me. This aircraft was modeled last year and euroastar is converting it to FSX native using what I incorrectly modeled. No one to my recollection pointed this out in the original beta phases or in the months since it and the other 6 like aircraft were released. Good info to have ... and maybe euroastar can get it working as you describe.
    Sorry If I offended, as stated Its been a long week, missus in hospital (again) and 2 young kids off school for 6 weeks summer holidays and still only on the first.

    I do not have first hand experience with these aircraft being a maintainer in the RN, but in the past we cross polled between the carriers in the good old days and had a good old nosey at each others aircraft.

    Bruce

  13. #73
    Quaere verum - Seek truth delta_lima's Avatar
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    Dumb question ... (just got back from holiday ... maybe a bit too much sun on the brain)

    Is the F3 the first FSX native model of the family? As in, the Trader that I installed a few months back - that was a port-over, correct?

    Thanks,
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

  14. #74
    The S2F-3 is the first in the series to be converted to native FSX.

    The E-1B is next on the list per euroastar's earlier post.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia 51, 56, 156, 57
    http://www.flightsimonline.com/

  15. #75
    Quaere verum - Seek truth delta_lima's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    The S2F-3 is the first in the series to be converted to native FSX.

    The E-1B is next on the list per euroastar's earlier post.
    Great - thanks!

    I thoroughly enjoyed the the ported versions - though on my wimpy system, they were a bit tough on fps. Not a complaint - I expect that in certain portover situations. The quality of the modelling, and attention to details was fantastic, so a native set will be just delightful.

    Thanks for all the hard work.

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

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