is there any skins for this older version somewhere , i seem to be unable to seek one out for this model
many thanks to any
joshua
is there any skins for this older version somewhere , i seem to be unable to seek one out for this model
many thanks to any
joshua
that be great, likely not strong demand , but will owe you a bottle for this one .....if you can im useless on such
tks
joshua
of soda yes and I'll see
these colors that were put on are really hard to lay another skin on
this is so far what i can get towards a different color........still trying
cant tell , till yee if you do set one up ,,,,,,in good time , many tks for trying
Forgive me for asking, but why on earth do you want skins for this rather outdated model? Especially given that both John and I have covered the Zuyax Spit MkV for pretty well every use you can think of...
Then, to josepicos - try drawing the panel lines and each colour of the camouflage each onto a separate layer - the results are well worth it, and you'll be able to manage effects that you can't achieve without.
ATTACK IN THE WEST
MED AIRWAR
i have all of em new and few old , theres a missins set with this one in it , in my cfs4 set up , expanded sets this bird has good gunnery , at least theyway it shows up and , yes is old bird , among all the great ones but sometimes the old never die in the hearts of the direhearts
tks
joshua
The Seafire model does though - and is mapped the same way, etc, etc. I did a D-Day MkV skin for it (I think)
Found it! http://www.sim-outhouse.com/sohforum...o&FileID=14027
Your trick sounds interesting - at a guess, using the alpha layer?
ATTACK IN THE WEST
MED AIRWAR
Yeah, I have your Seafire skins, but as you guessed, with a little work with the alpha channel and the addition of a few simple pylons that look suspiciously like wingtips (along with other parts) there is quite a bit about all of the Zuyax Spits that can be altered to give us quite a few new variants to play with, e.g. recce versions, short and long tip versions, more Seafires, etc.
All that is required is a hardpoint, a texture that removes parts with the alpha channel, and a pylon model that adds the new parts (and doubles as a traditional weapon carrying pylon as needed).
Daniel
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