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Thread: Night Blitz Dynamic Scenery Screenshots

  1. #16

    A nobel

    Quote Originally Posted by Robert John View Post
    If you use macros, download cfsact10 from Martin Wright cfs website and in flames1 .api change
    Bitmap(Fire_S~1.bmp 0 0 0 0 ) to
    LoadBitmap( 0 L6 EF 0 0 0 "fire_sheet.bmp" ) now we have animated flames for cfs2.

    There are more macros to play with. Yes every thing I made or adjusted would make good dynamic scenery.
    More to follow.
    RJ.

  2. #17
    SOH Librarian Rami's Avatar
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    Icon22 Reply...

    Robert John,

    I ended up doing my own layouts for the cities in the Blitz raids, and did not use the new "dynamic scenery" files. I actually prefer the shorter-beam searchlights you did, and used the files from the "RJ night mods" as my base. What are the differences between those and the new files?
    "Rami"

    "Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"

    "Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"



    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  3. #18
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    Rami,

    The shorter searchlights that I sent you was my first searchlights and I thought they were to short, so I made them longer. They have dps that doubles as a flack gun and you can use them in mission builder.
    I find gsl objects viewing distance is too short and just pops up so I placed the objects as macros in airportforwindows, objects placed this way can be viewed from greater distance but cannot be destroyed and donot use dp files. I placed AAguns at the base of the searchlight in mission builder to be used in missions.
    In the first RJ_GROUND.BGL all three objects are inside, in the second only the searchlight ( LONGER) and the nightinf object is there, the nightveh is now in RJ_GROUNDVEH.BGL, the bgls can now be placed in their own folder groups, ie SCENEDB/inf, and SCENEDB/veh

    If the first RJ_GROUND.BGL is ok like it is with all three objects in please let me know. or I can adjust the files to your liking.

    Robert John

  4. #19
    SOH Librarian Rami's Avatar
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    Robert John,

    The original package really is fine, but I'll try the new ones. With regard to GSL, the tendency of it to "pop up" is a little annoying, but it's far better than the alternative. If you're doing missions, having to place those objects for every mission can be tiresome and a laborious exercise. GSL allows for far better frame rates and much-reduced mission size. (It also takes less time for the missions to load.)

    Having permanent macros and that sort of thing is why we made the shift several years ago toward GSL, and why I configured my campaigns that way. I will be more than happy to use the revised files, though.
    "Rami"

    "Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"

    "Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"



    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #20
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    Hi Rami,
    Please stick with the first package, I will update the objid for the taller searchlight. Sometimes to have a few macros in missions can be beneficial in that if you want a little nighttime light the macros show night time textures and daytime textures although I have found a work around to have brightness in gsl models.

    I think there is more understanding of what can and cannot be done with scenery and frame rates.
    Yes doing static scenery can be time consuming, but can be worth it for very special missions.

    Going to do an artical on that subject.
    Robert John

  6. #21
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    Hi,
    Still playing around. When I place My fire in models with transparent textures it goes all wrong so I made a model and cut out the windows in gmax and the results seems good.
    Working on how to allow night textures to show up is cfs2 when it is night with model made with gmax as there seems to be a diffrent code for this to work in cfs2.

    Robert John.

    Name:  FIRE1.JPG
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  7. #22
    SOH Librarian Rami's Avatar
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    Question Reply...

    RJ,

    Did you get around to sending me that new file package yet?
    "Rami"

    "Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"

    "Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"



    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

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