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Thread: Macchi C.202 Expansion Pack 2

  1. #1
    SOH-CM-2013 mvg3d's Avatar
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    Macchi C.202 Expansion Pack 2

    Hi Friends,
    I just finished the Upload.....
    It is for FS9, but.....
    This package contains 2 NEW Hi-Res GMax models (2 different versions) feature the usual moving parts,such as all flight controls,props pitch and leading edge flaps.Eight (6) different liveries.VC only.
    ATTENTION,this is only an upgrade package,so you MUST have already installed the main package 'c202_v01.zip'and the Expansion Pack 1 'C202_EP1.zip'.















    CREDITS:

    Original CFS3 GMAX model by Pietro Zazzetta (Italianwings).
    CFS3/FS9 conversion, upgrades and models modifications by Manuele Villa.
    VC rebuild (where necessary) and all animations by Manuele Villa.
    Original External textures (Skins) by Manuele Villa.
    Original VC textures by Alessandro Biagi (Italianwings) & Manuele Villa.
    Paints by Manuele Villa & Huub Vink (SOH).
    Paintkit by Manuele Villa.
    Prop textures by Bob Rivera.
    Flight dynamics by Manuele Villa & Kikko Zanaboni
    Sounds by Tim Dement (OBIO),Stefano Meneghini (PCMENEG) and Manuele Villa (MVG3D).
    Gauges: many of the Italian gauges in the panels were created from scratch or radically modified from freeware items by Manuele Villa and Stefano Meneghini (PCMENEG,really FANTASTIC His bullet counters!!!),other are MS default gauges and from Doug Dawson (dsd_xml_sound3.gau).Bitmaps for some gauges by A.Biagi(ItalianWings).
    Aircraft descriptions and history (in the base package) by Wikipedia,revised & updated by Umberto Sciacchetano and Manuele Villa.
    Translations by Umberto Sciacchetano.
    Color Profiles (in the base package/paintkit use guide) by Angelo Brioschi.

    SPECIAL THANKS To
    Mr.Pietro Zazzetta & Mr.Alessandro Biagi (Italianwings),Mr.Huub Vink,Mr.Kikko Zanaboni,Mr.S.Meneghini,Mr.Tim Dement, Mr.U.Sciacchetano,Mr.A.Brioschi and to my Greek friend Mr.N.Daskalakis for their precious help.
    A Very special thanks to ALL the Sim-Outhouse members for their support and suggestions.


  2. #2

  3. #3
    Another spectacular addon Manuelle!
    Keep your airspeed up,



    Jagdflieger

    http://www.sim-outhouse.com/sohforum...me=Jagdflieger




    "Those who would give up Essential Liberty
    to purchase a little Temporary Safety,
    deserve neither Liberty nor Safety."

    Benjamin Franklin

  4. #4
    SOH Librarian Rami's Avatar
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    Thumbs up Reply...

    Mvg3d,

    Outstanding work; you have really given justice to an aircraft that has always been one of my favorites for CFS2.
    "Rami"

    "Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"

    "Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"



    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #5
    Was the VC ever sorted out? When I loaded it in to my sim, the cockpit is either blank or has static gauges.
    Take my love, take my land / Take me where I cannot stand, I don't care, I'm still free / You can't take the sky from me.

    Take me out to the black / Tell 'em I ain't comin' back.

    Burn the land and boil the sea / You can't take the sky from me...

  6. #6

    Icon28

    Quote Originally Posted by Wulf190 View Post
    Was the VC ever sorted out? When I loaded it in to my sim, the cockpit is either blank or has static gauges.
    Where u get the panel ready working for cfs2?

  7. #7
    Slap Fu Master (in training) bearcat241's Avatar
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    The panel...

    The panel uses a NO 2D format, which means just that - no 2D bitmap will appear, its VC only. The VC section of this arrangement uses FS-only xml gauges located in the gauge cab file of the c202_v01.zip download. This means that even if you were to install the cab file into the CFS2 GAUGES folder, the gauges still cannot appear in the VC, so you get a VCpanel bitmap with static, painted-on images of gauges where the actual dynamic gauges would appear in FS.

    For a 2D make-up, you'll have to create something from scratch or borrow from a similar CFS2 model. For the VC section, you'll have to substitute CFS2 compatible gauges into the locations of the static gauge images.

    "If you're in a fair fight, you didn't plan it right"

  8. #8

    MY PANEL!

    Both panel working!

    if u like it just copy and past this, in panel cfg by morton (that will includes mi vc panel)

  9. #9
    Quote Originally Posted by misson View Post
    Both panel working!

    if u like it just copy and past this, in panel cfg by morton (that will includes mi vc panel)
    sorry! here u got it


    // This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
    // Built Saturday, May 20, 2006 at 00:12 FSPS Build:15838
    [Window Titles]
    Window00=Macchi C-202 -- Pannello
    Window01=Macchi C-202 -- Comandi motore
    Window02=Macchi C-202 -- Radio
    Window03=STICKS

    [VIEWS]
    VIEW_FORWARD_WINDOWS=MAIN_PANEL,THROTTLE_PANEL,RAD IO_STACK_PANEL,05
    VIEW_FORWARD_DIR=6.000, 0.000, 0.000

    //--------------------------------------------------------
    [Window00]
    file_1024=mk_mc202.bmp
    size_mm=640,480
    window_size_ratio=1.000
    position=4
    visible=1
    ident=MAIN_PANEL
    sizeable=1
    render_3d_window=1
    image_blend= 1.000
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000
    gauge00=F6F3_Hellcat!Compass, 278,216,22,22
    gauge01=gerww2_clock_0001, 360,222,51,49
    gauge02=GerWW2_Airspeed!Airpeed_Indicator, 342,291,51,51
    gauge03=GerWW2_Compass, 403,292,45,47
    gauge04=GerWW2_Manifold, 226,233,38,37
    gauge05=GerWW2_RPM.l, 239,295,45,43
    gauge06=GerWW2_Turn!Turn_Coordinator, 287,286,55,53
    gauge07=BF109e!Starter, 311,420,25,21
    gauge08=A6M2_Zero!Icon_Engine_Controls, 418,346,12
    gauge09=A6M2_Zero!Icon_Map, 405,346,12

    //--------------------------------------------------------
    [Window01]
    file=Thrust_Lever_Background.BMP
    size_mm=46,132
    position=6
    visible=0
    ident=THROTTLE_PANEL
    sizeable=1
    window_size= 0.071, 0.275
    window_pos= 0.000, 0.726
    gauge00=BF109e!thrust_controls, 0,0,46

    //--------------------------------------------------------
    [Window02]
    Background_color=0,0,0
    size_mm=156,208
    position=8
    visible=0
    ident=RADIO_STACK_PANEL
    gauge00=Bendix_King_Radio!Bendix-King Radio Audio, 0,0,20,20
    gauge01=Bendix_King_Radio!Bendix-King Radio Nav-Comm 1, 0,29,156
    gauge02=Bendix_King_Radio!Bendix-King Radio DME, 0,86,156
    gauge03=Bendix_King_Radio!Bendix-King Radio ADF, 0,124,156
    gauge04=Bendix_King_Radio!Bendix-King Radio Xpndr, 0,161,156

    //--------------------------------------------------------
    [Window03]
    Background_color=0,0,0
    size_mm=800,600
    window_size_ratio=1.000
    position=4
    visible=1
    ident=05
    sizeable=1
    render_3d_window=1
    window_size= 0.640, 0.230
    window_pos= 0.000, 0.780
    gauge00=P40 Stickhand, 533,135,231,607

    [Vcockpit01]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=1
    pixel_size=1024,1024
    texture=$C202_gauges_1
    gauge00=italian_alt, 0,799,200,225
    gauge01=italian_airspeed, 302,0,302,302
    gauge02=italian_rpm1, 0,0,302,302
    gauge03=italian_gyro, 603,0,256,256
    gauge04=italian_vertspd, 200,694,256,256
    gauge05=iTtempolio_1, 0,302,256,256
    gauge06=iTpressolio_1, 256,302,400,392
    gauge07=italian_oil, 656,512,256,256
    gauge08=iTpresscar_1, 656,256,256,256
    gauge09=C202_MVG!mvg_ita_incendio, 859,0,165,165
    gauge10=Fsd.He111.Pitot, 0,560,40,40
    gauge11=Me109_Instr!Oil_Coolant_Temp, 656,768,256,256
    gauge12=C202_MVG!pcmeneg_generator_light, 80,560,40,40
    gauge13=C202_MVG!pcmeneg_fuelpump_light, 40,560,40,40
    gauge14=shockwave_lights!SW Lights, 1,1,1,1

    //--------------------------------------------------------
    [Vcockpit02]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=1
    pixel_size=1024,1024
    texture=$C202_gauges_2
    gauge00=C202_MVG!mvg_marilu, 511,0,185,246
    gauge01=C202_MVG!GPS_Icon, 861,60,50,50
    gauge02=C202_MVG!Kneeboard_Icon, 811,10,50,50
    gauge03=C202_MVG!Map_Icon, 761,60,50,50
    gauge04=C202_MVG!mvg_sight, 0,295,256,256
    gauge05=extra-300.wiskey-compass, 696,118,328,394
    gauge06=italian_fuel, 256,375,256,256
    gauge07=C202_MVG!mvg_ita_pfreni_1, 0,722,302,302
    gauge08=C202_MVG!mvg_ita_pbombola, 256,0,256,256
    gauge09=C202_MVG!mvg_oxygen, 855,512,169,166
    gauge10=C202_MVG!mvg_flames, 1,1,1,1
    gauge11=JWB.analog_canv, 560,859,156,165
    gauge12=italian_turn, 0,552,117,117
    gauge13=fsd_rf4.adi, 0,0,256,283
    gauge14=C202_MVG!Radio_Icon, 711,10,50,50
    gauge15=C202_MVG!ATC_Icon, 911,10,50,50
    gauge16=Bucc.G-Meter, 302,768,256,256
    gauge17=Me109_Instr!Landing_Indicator, 118,552,105,105
    gauge18=dsd_xml_sound3!dsd_xml_sound3, 2,2,5,5, .\Gauges\C202_MVG_127gunsound.ini
    //--------------------------------------------------------
    [Vcockpit03]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=1
    pixel_size=1024,1024
    texture=$C202_LABELS
    gauge00=C202_MVG!mvg_202_labels, 0,0,1024,1024


    [Default View]
    X=0
    Y=0
    SIZE_X=8191
    SIZE_Y=5371

  10. #10
    Slap Fu Master (in training) bearcat241's Avatar
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    Mission,

    Your panel work looks good in the pics. The VC section in the cfg could use a little cleanup though. Lots of leftover FS gauge entries that the sim will never use, even though it will waste loading time looking for them.

    How about your control surface animations - rudder, ailerons and elevators - do they work after conversion? Mine are locked.

    "If you're in a fair fight, you didn't plan it right"

  11. #11
    Quote Originally Posted by bearcat241 View Post
    Mission,

    Your panel work looks good in the pics. The VC section in the cfg could use a little cleanup though. Lots of leftover FS gauge entries that the sim will never use, even though it will waste loading time looking for them.

    How about your control surface animations - rudder, ailerons and elevators - do they work after conversion? Mine are locked.
    sorry I saw that after edit it Any way, it will work!

    Animations ! Well.........."$&/°!# i am like u are! But i must to confess , time ago made contact with B24 Guy because he fixed the same problem in the Cr-42 by Manuelle Villa, and kindly he answer me that i need make some things with scasm and iŽm trying but it takes a lot of time , knowledge and luck. (i have not enough knowledge). Any way this plane looks really good like i have it!

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