It's been out for some time now, but seems gone unnoticed, it adds static cars to roads and moving lights at night, not fsx but still very nice and no fps hit on my old machine:
http://www.avsim.su/f/fs2004-effekti...n=download&hl=
It's been out for some time now, but seems gone unnoticed, it adds static cars to roads and moving lights at night, not fsx but still very nice and no fps hit on my old machine:
http://www.avsim.su/f/fs2004-effekti...n=download&hl=
Yes and another one to try:
http://www.unnt.ru/meeee/index.php
Thank you both for the HU!
These are great little files, subtle but still noticeable.
They also work superb with GE Pro!
I especially like the 3D vehicles!
Excellent little additions!
Maybe one of the admins could move the links to the 'Tweaks and Tips' sub-forum?
Cheers, Stuart
I can't make heads or tails out of that website. It's all in Russian.
Propliner = Proper Airliner
It's really nice where it works, but just know that it isn't compatible with Ultimate Terrain or VOZ, so that rather limits its usefulness for ME at least.
On the other hand, I guess my autogen.xml must have gotten corrupted or something, because installing the new one INCREASED my FPS instead of lowering them as you may expect, even where the new effects weren't present.
"Wherefore, if ye shall press forward, feasting upon the word of Christ, and endure to the end, behold, thus saith the Father: Ye shall have eternal life." - 2 Nephi 31:20
Mormon.org
Thanks Moses! I believe that worked![]()
Propliner = Proper Airliner
If they give you ruled paper, write the other way.” ― Juan Ramón Jiménez
Just tried it on a night flight and darn if this don't work as advertised. Surprised the heck out of me seeing the lights on the roads moving.
Propliner = Proper Airliner
Which one works best, or did you install both? Are they geographic specific or do they work on all roads? Can someone post a couple pics for those of us intrigued??
Thanx
--WH
I got the files from Kikas's original link that Moses posted the translation for. The top translated link that Moses posted. The second link worked, but I couldn't get anything to download in my meager poking around.
I haven't seen the 3d cars yet as my daytime flights lately have been largely over the South Pacific at supersonic speeds. But last night in my Howard 500 flight, taking off from St Louis, I noticed some lights I'd never seen before blinking on and off and thought that was the headlights effect and figured that if that was all there was to it, then no big deal and didn't pay much more attention to it. Then when I was going low and slow again on the downwind into KDAY in Dayton, I saw that on the main highways, the car headlights were moving. Pure magic! I didn't see the lights move anywhere but on the major highways but still I don't know how they did it, but those Russians sure cranked the realism up a notch.
I'd expect that they got it to work everywhere as I'd imagine that it works in Russia and it darn sure works here in the US so it must be worldwide. I was easily able to figure out how to get it installed. Just for the moving lights alone it's worth the effort. Now, I'm going to be keeping my eyes out for the cars during the daylight.
There are some screenshots on the link I downloaded from that are about as good as any I could do.
Propliner = Proper Airliner
Note: If you're not afraid of .cfg editing, you can make this work with UT yourself, as the author has convieniently annotated his added entries in the terrain.cfg.
This is *my* terrain.cfg; using UT USA, Canada and Alaska.
(Back up your original terrain.cfg and just copy&paste the above into an empty text file, save it as "terrain.cfg" (no quotes) and save it in your main FS9 folder.)Code:[General] DefaultTextureCount=1261 //238 AutogenCount=14 // texture order = wi,hw,sp,su,fa,nighttexture //Stream Lines [Texture.1024] // stream lines / unknown / perennial Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=RiverSU.bmp offset=-10 [Texture.1025] // stream lines / unknown / non-perennial Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=RiverSU.bmp offset=-10 // Ocean Shorelines - Perennial [Texture.1026] // ocean / white sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_whitesand_ls.bmp Effect=wavecontroller [Texture.1027] // ocean / tan sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tansand_ls.bmp Effect=wavecontroller [Texture.1028] // ocean / black sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp Effect=wavecontroller [Texture.1029] // ocean / urban / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Effect=lakewavecontroller [Texture.1030] // ocean / harbor / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Effect=lakewavecontroller [Texture.1031] // ocean / ice / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp Effect=wavecontroller [Texture.1032] // ocean / bank / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Effect=wavecontroller [Texture.1033] // ocean / swamp / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp Effect=wavecontroller [Texture.1034] // ocean / dry oceanbed / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tansand_ls.bmp Effect=wavecontroller //Ocean Shorelines - Non Perennial [Texture.1035] // ocean / white sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1036] // ocean / tan sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1037] // ocean / black sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1038] // ocean / urban / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1039] // ocean / harbor / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1040] // ocean / ice / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1041] // ocean / bank / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1042] // ocean / swamp / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1043] // ocean / dry oceanbed / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp // Ocean Shorelines - Surf [Texture.1044] // ocean / white sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_whitesand_ls.bmp Effect=wavecontroller [Texture.1045] // ocean / tan sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tansand_ls.bmp Effect=wavecontroller [Texture.1046] // ocean / black sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp Effect=wavecontroller [Texture.1047] // ocean / urban / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Effect=lakewavecontroller [Texture.1048] // ocean / harbor / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Effect=lakewavecontroller [Texture.1049] // ocean / ice / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp Effect=wavecontroller [Texture.1050] // ocean / bank / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Effect=wavecontroller [Texture.1051] // ocean / swamp / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp Effect=wavecontroller [Texture.1052] // ocean / dry oceanbed / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tansand_ls.bmp Effect=wavecontroller // Ocean Shoreline - No Surf [Texture.1053] // ocean / white sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_whitesand_ns.bmp Effect=lakewavecontroller [Texture.1054] // ocean / tan sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tansand_ns.bmp Effect=lakewavecontroller [Texture.1055] // ocean / black sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp Effect=lakewavecontroller [Texture.1056] // ocean / urban / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1057] // ocean / harbor / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1058] // ocean / ice / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp Effect=lakewavecontroller [Texture.1059] // ocean / bank / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp Effect=lakewavecontroller [Texture.1060] // ocean / swamp / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp Effect=lakewavecontroller [Texture.1061] // ocean / dry oceanbed / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_tansand_ns.bmp Effect=lakewavecontroller // Lake Shorelines - Perennial [Texture.1062] // lake / white sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_whitesand_ns.bmp Effect=lakewavecontroller [Texture.1063] // lake / tan sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp Effect=lakewavecontroller [Texture.1064] // lake / black sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp Effect=lakewavecontroller [Texture.1065] // lake / urban / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp [Texture.1066] // lake / harbor / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1067] // lake / ice / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp Effect=lakewavecontroller [Texture.1068] // lake / bank / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1069] // lake / swamp / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp Effect=lakewavecontroller [Texture.1070] // lake / dry lakebed / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp Effect=lakewavecontroller // Lake Shorelines - Non Perennial [Texture.1071] // lake / white sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1072] // lake / tan sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1073] // lake / black sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1074] // lake / urban / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1075] // lake / harbor / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1076] // lake / ice / non-perennial Type=2 Size=4 ExcludeAutogen=1 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1077] // lake / bank / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1078] // lake / swamp / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1079] // lake / dry lakebed / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp // Lake Shorelines - Surf [Texture.1080] // lake / white sand / surf Type=2 Size=4 ExcludeAutogen=1 Textures=o_whitesand_ls.bmp Effect=lakewavecontroller [Texture.1081] // lake / tan sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp Effect=lakewavecontroller [Texture.1082] // lake / black sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp Effect=lakewavecontroller [Texture.1083] // lake / urban / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1084] // lake / harbor / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1085] // lake / ice / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp Effect=lakewavecontroller [Texture.1086] // lake / bank / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blackrock_ls.bmp,o_blackrock_ls_hw.bmp,o_blackrock_ls.bmp,o_blackrock_ls.bmp,o_blackrock_ls.bmp Effect=lakewavecontroller [Texture.1087] // lake / swamp / surf Type=2 Size=4 ExcludeAutogen=1 Textures=l_swamp_p.bmp Effect=lakewavecontroller [Texture.1088] // lake / dry lakebed / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp Effect=lakewavecontroller // Lake Shorelines - No Surf [Texture.1089] // lake / white sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_whitesand_ns.bmp [Texture.1090] // lake / tan sand / no surf Type=2 Size=4 ExcludeAutogen=1 Textures=o_tansand_ns.bmp [Texture.1091] // lake / black sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp [Texture.1092] // lake / urban / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp [Texture.1093] // lake / harbor / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp [Texture.1094] // lake / ice / no surf Type=2 Size=4 ExcludeAutogen=1 Textures=o_ice_ns.bmp [Texture.1095] // lake / bank / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp [Texture.1096] // lake / swamp / no surf Type=2 Size=4 ExcludeAutogen=1 Textures=l_swamp_p.bmp [Texture.1097] // lake / dry lakebed / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp // River Shorelines - Perennial [Texture.1098] // river / white sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp [Texture.1099] // river / tan sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp [Texture.1100] // river / black sand / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp [Texture.1101] // river / urban / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp [Texture.1102] // river / harbor / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp [Texture.1103] // river / ice / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp [Texture.1104] // river / bank / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp [Texture.1105] // river / swamp / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp [Texture.1106] // river / dry riverbed / perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp // River Shorelines - Non Perennial [Texture.1107] // river / white sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1108] // river / tan sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1109] // river / black sand / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1110] // river / urban / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1111] // river / harbor / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1112] // river / ice / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1113] // river / bank / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1114] // river / swamp / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp [Texture.1115] // river / dry riverbed / non-perennial Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp // River Shorelines - Surf [Texture.1116] // river / white sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp Effect=lakewavecontroller [Texture.1117] // river / tan sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp Effect=lakewavecontroller [Texture.1118] // river / black sand / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp Effect=lakewavecontroller [Texture.1119] // river / urban / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1120] // river / harbor / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1121] // river / ice / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp Effect=lakewavecontroller [Texture.1122] // river / bank / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp Effect=lakewavecontroller [Texture.1123] // river / swamp / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp Effect=lakewavecontroller [Texture.1124] // river / dry riverbed / surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp Effect=lakewavecontroller //River Shorelines - No Surf [Texture.1125] // river / white sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp [Texture.1126] // river / tan sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tansand_p.bmp,r_tansand_p_hw.bmp,r_tansand_p.bmp,r_tansand_p.bmp,r_tansand_p.bmp [Texture.1127] // river / black sand / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blacksand_ns.bmp,o_blacksand_ns_hw.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp,o_blacksand_ns.bmp [Texture.1128] // river / urban / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp [Texture.1129] // river / harbor / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp [Texture.1130] // river / ice / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_ice_ns.bmp [Texture.1131] // river / bank / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=o_blackrock_ns.bmp,o_blackrock_ns_hw.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp,o_blackrock_ns.bmp [Texture.1132] // river / swamp / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=l_swamp_p.bmp [Texture.1133] // river / dry riverbed / no surf Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=3 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp // Roads // 1 Lane - Divided Median [Texture.1134] // concrete / 1 lane / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp offset=flat [Texture.1135] // asphalt / 1 lane / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp offset=flat [Texture.1136] // gravel / 1 lane / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1137] // dirt / 1 lane / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 2 Lanes - Divided Median [Texture.1138] // concrete / 2 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp offset=flat VectorAutogen=3 [Texture.1139] // asphalt / 2 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp offset=flat VectorAutogen=3 [Texture.1140] // gravel / 2 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1141] // dirt / 2 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 4 Lanes - Divided Median [Texture.1142] // concrete / 4 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1143] // asphalt / 4 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1144] // gravel / 4 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1145] // dirt / 4 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 6 Lanes - Divided Median [Texture.1146] // concrete / 6 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1147] // asphalt / 6 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1148] // gravel / 6 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1149] // dirt / 6 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 8 Lanes - Divided Median [Texture.1150] // concrete / 8 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1151] // asphalt / 8 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1152] // gravel / 8 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1153] // dirt / 8 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 10 Lanes - Divided Median [Texture.1154] // concrete / 10 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaysu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1155] // asphalt / 10 lanes / divided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=hiwaysu.bmp,hiwayhw.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwayAsu.bmp,hiwaylm.bmp offset=flat VectorAutogen=6 [Texture.1156] // gravel / 10 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1157] // dirt / 10 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 1 Lane - Undivided Median [Texture.1158] // concrete / 1 lane / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp offset=flat [Texture.1159] // asphalt / 1 lane / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp offset=flat [Texture.1160] // gravel / 1 lane / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1161] // dirt / 1 lane / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 2 Lanes - Undivided Median [Texture.1162] // concrete / 2 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp offset=flat VectorAutogen=2 [Texture.1163] // asphalt / 2 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp offset=flat VectorAutogen=2 [Texture.1164] // gravel / 2 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1165] // dirt / 2 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 4 Lanes - Undivided Median [Texture.1166] // concrete / 4 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp offset=flat VectorAutogen=3 [Texture.1167] // asphalt / 4 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp offset=flat VectorAutogen=2 [Texture.1168] // gravel / 4 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1169] // dirt / 4 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 6 Lanes - Undivided Median [Texture.1170] // concrete / 6 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp offset=flat VectorAutogen=4 [Texture.1171] // asphalt / 6 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp offset=flat VectorAutogen=4 [Texture.1172] // gravel / 6 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1173] // dirt / 6 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 8 Lanes - Undivided Median [Texture.1174] // concrete / 8 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp offset=flat VectorAutogen=4 [Texture.1175] // asphalt / 8 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp offset=flat VectorAutogen=4 [Texture.1176] // gravel / 8 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1177] // dirt / 8 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat // 10 Lanes - Undivided Median [Texture.1178] // concrete / 10 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadssu.bmp,roadssu.bmp,roadssu.bmp,roadslm.bmp offset=flat VectorAutogen=5 [Texture.1179] // asphalt / 10 lanes / undivided median Type=2 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=roadssu.bmp,roadshw.bmp,roadsAsu.bmp,roadsAsu.bmp,roadsAsu.bmp,roadslm.bmp offset=flat VectorAutogen=5 [Texture.1180] // gravel / 10 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat [Texture.1181] // dirt / 10 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp offset=flat \\ Airport Backgrounds [Texture.1182] // Unknown Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1183] // Grass Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1184] // Arid Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1185] // Dirt Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1186] // Tundra Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1187] // Coral Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1188] // Lava Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1189] // Low Sparse Grassland Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1190] // Cold Grassland Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1191] // Cool Grasses and Shrubs Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1192] // Marsh Wetland Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1193] // Mire Bog Fen Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1194] // Sand Desert Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1195] // Bare Desert Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1196] // Semi Desert Sage Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1197] // Semi Desert Shrub Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1198] // Barren Tundra Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1199] // Upland Tundra Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 [Texture.1200] // Ice Type=1 Size=4 ExcludeAutogen=1 MaskClassMap=2 // Parks [Texture.1201] // City Park Type=1 Size=4 ExcludeAutogen=1 Textures=134 [Texture.1202] // Forest Park Type=1 Size=4 ExcludeAutogen=1 Textures=134 [Texture.1203] // Grass Park Type=1 Size=4 ExcludeAutogen=1 Textures=128 [Texture.1204] // Golf Course Type=1 Size=4 ExcludeAutogen=1 Textures=135 [Texture.1205] // Cement Park Type=1 Size=4 ExcludeAutogen=1 Textures=136 [Texture.1206] // Tan Sand Beach Park Type=1 Size=4 ExcludeAutogen=1 Textures=137 [Texture.1207] // White Coral Beach Park Type=1 Size=4 ExcludeAutogen=1 Textures=137 [Texture.1208] // Black Sand Beach Park Type=1 Size=4 ExcludeAutogen=1 Textures=138 // Non Perennial Hydro Polygons [Texture.1209] // All Types Type=1 Size=4 ExcludeAutogen=1 Textures=126 // Misc vector types [Texture.1210] // railroad Type=3 Size=4 Textures=railroadsu.bmp ExcludeAutogen=1 MaskClassMap=1 offset=flat [Texture.1211] // utility Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 VectorAutogen=0 Textures=utilitymask.bmp RenderToTexture=0 [Texture.1212] // utility Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=1 VectorAutogen=0 Textures=utilitymask.bmp RenderToTexture=0 [Texture.1213] // railroad bridges Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=12 //road bridges // 1 Lane - Divided Median [Texture.1214] // concrete / 1 lane / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1215] // asphalt / 1 lane / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1216] // gravel / 1 lane / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1217] // dirt / 1 lane / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 2 Lanes - Divided Median [Texture.1218] // concrete / 2 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=8 [Texture.1219] // asphalt / 2 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=8 [Texture.1220] // gravel / 2 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1221] // dirt / 2 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 4 Lanes - Divided Median [Texture.1222] // concrete / 4 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=8 [Texture.1223] // asphalt / 4 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=8 [Texture.1224] // gravel / 4 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1225] // dirt / 4 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 6 Lanes - Divided Median [Texture.1226] // concrete / 6 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=8 [Texture.1227] // asphalt / 6 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=8 [Texture.1228] // gravel / 6 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1229] // dirt / 6 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 8 Lanes - Divided Median [Texture.1230] // concrete / 8 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=9 [Texture.1231] // asphalt / 8 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=9 [Texture.1232] // gravel / 8 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1233] // dirt / 8 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 10 Lanes - Divided Median [Texture.1234] // concrete / 10 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=9 [Texture.1235] // asphalt / 10 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=9 [Texture.1236] // gravel / 10 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1237] // dirt / 10 lanes / divided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 1 Lane - Undivided Median [Texture.1238] // concrete / 1 lane / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1239] // asphalt / 1 lane / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1240] // gravel / 1 lane / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1241] // dirt / 1 lane / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 2 Lanes - Undivided Median [Texture.1242] // concrete / 2 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=10 [Texture.1243] // asphalt / 2 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=10 [Texture.1244] // gravel / 2 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1245] // dirt / 2 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 4 Lanes - Undivided Median [Texture.1246] // concrete / 4 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=10 [Texture.1247] // asphalt / 4 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=10 [Texture.1248] // gravel / 4 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1249] // dirt / 4 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 6 Lanes - Undivided Median [Texture.1250] // concrete / 6 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=11 [Texture.1251] // asphalt / 6 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=11 [Texture.1252] // gravel / 6 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1253] // dirt / 6 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 8 Lanes - Undivided Median [Texture.1254] // concrete / 8 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=11 [Texture.1255] // asphalt / 8 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=11 [Texture.1256] // gravel / 8 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1257] // dirt / 8 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // 10 Lanes - Undivided Median [Texture.1258] // concrete / 10 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=11 [Texture.1259] // asphalt / 10 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=11 [Texture.1260] // gravel / 10 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 [Texture.1261] // dirt / 10 lanes / undivided median Type=3 Size=4 ExcludeAutogen=1 MaskClassMap=0 VectorAutogen=7 // autogen format // [Autogen.id.type.variant] // id = the id of the object specified in the "autogen" tag for the vector data // type = an extra identifier that allows mulitple autogenned types to be associated // with a single tag. For example an autogen type 0 could have a specifier // of type 0 for medians and a type 1 for billboards. Both will be applied to // any vector data that specifies autogen=0. // variant = this is a variant that may be applied to the autogen of vector data. // For each id/type pair multiple variants may exist. On any given segment // that applies an id/type autogen specification a single variant will be // chosen. // AutoObject - guid of the primary object to use // AutoObjectEnd - guid of any endpoint object to use // ObjectSize - length to apply between objects (in meters) // ObjectEndSize - length of the end segments (in meters) // ExlusionWidth - width to exlude autogen around this type // this will exclude along the entire line, // not just where an object is actually placed. // ClipData - BOOL flag that determines whether the object // should be clipped between cells. Should be // 0 for anything with end objects (bridges) // Offset - This is an offset to apply from the vector line // can be used to place object beside a road like // billboards. // Density - This is the percentage of objects to place. If the // number is 50, 50% of all objects will be placed. // This is a repeatably random 50%. This number is // further modified by the autogen density setting. // NOTE: if 100 is set here, then all objects will be // placed and the number will not be modified by the // autogen density setting // MinDensity - This setting determines the min percentage of autogen // that must be present for this object to appear. // utility lines [Autogen.0.0.0] AutoObject="054382ec5h,04a43b1bdh,05f4f1aaah,0c3569352h" ObjectSize=600 ExclusionWidth=20 ClipData=1 Offset=0 Density=100 PlaceOnWater=0 MinAutogenDensity=20 // test bridge data [Autogen.1.0.0] AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h" AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh" ObjectSize=30 ObjectEndSize=30 ExclusionWidth=30 ClipData=0 Offset=00 PlaceOnWater=1 Density=100 MinAutogenDensity=20 // Small road with telephone poles only [Autogen.2.0.0] AutoObject="046f3d6cbh,043734270h,0fb89e9aeh,0a92e4638h" ObjectSize=200 ExclusionWidth=3 ClipData=1 Offset=15 Density=95 PlaceOnWater=0 MinAutogenDensity=20 // Moving road traffic // moving light! [Autogen.2.1.0] AutoObject="013074061h,023105116h,023105117h,000000006h" ObjectSize=100 ExclusionWidth=0 ClipData=1 Offset=5 Density=20 PlaceOnWater=0 MinAutogenDensity=20 // car blue [Autogen.2.2.0] AutoObject="013074061h,023105116h,023105117h,000000101h" ObjectSize=455 ExclusionWidth=0 ClipData=1 Offset=5 Density=9 PlaceOnWater=0 MinAutogenDensity=20 // car red [Autogen.2.3.0] AutoObject="013074061h,023105116h,023105117h,000000104h" ObjectSize=688 ExclusionWidth=0 ClipData=1 Offset=-5 Density=8 PlaceOnWater=0 MinAutogenDensity=20 // Medium road with light poles and telephone poles [Autogen.3.0.0] AutoObject="046f3d6cbh,043734270h,0fb89e9aeh,0a92e4638h" ObjectSize=219 ExclusionWidth=3 ClipData=1 Offset=15 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.3.1.0] AutoObject="047c97cedh,04e4bc4e6h,010b19f8eh,062ea9e98h" ObjectSize=173 ExclusionWidth=3 ClipData=1 Offset=-15 Density=90 PlaceOnWater=0 MinAutogenDensity=20 // moving light! [Autogen.3.2.0] AutoObject="013074061h,023105116h,023105117h,000000005h" ObjectSize=100 ExclusionWidth=0 ClipData=1 Offset=5 Density=50 PlaceOnWater=0 MinAutogenDensity=20 // car blue [Autogen.3.3.0] AutoObject="013074061h,023105116h,023105117h,000000101h" ObjectSize=255 ExclusionWidth=0 ClipData=1 Offset=5 Density=2 PlaceOnWater=0 MinAutogenDensity=20 // car red [Autogen.3.4.0] AutoObject="013074061h,023105116h,023105117h,000000104h" ObjectSize=388 ExclusionWidth=0 ClipData=1 Offset=-5 Density=4 PlaceOnWater=0 MinAutogenDensity=20 // car white [Autogen.3.5.0] AutoObject="013074061h,023105116h,023105117h,000000106h" ObjectSize=177 ExclusionWidth=0 ClipData=1 Offset=5 Density=5 PlaceOnWater=0 MinAutogenDensity=20 // car brown [Autogen.3.6.0] AutoObject="013074061h,023105116h,023105117h,000000109h" ObjectSize=188 ExclusionWidth=0 ClipData=1 Offset=-5 Density=8 PlaceOnWater=0 MinAutogenDensity=20 // Small highway with road signs and generic signs and light poles [Autogen.4.0.0] AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h" ObjectSize=208 ExclusionWidth=3 ClipData=1 Offset=15 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.4.1.0] AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h" ObjectSize=511 ExclusionWidth=3 ClipData=1 Offset=-15 Density=80 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.4.2.0] AutoObject="047c97cedh,04e4bc4e6h,010b19f8eh,062ea9e98h" ObjectSize=796 ExclusionWidth=3 ClipData=1 Offset=-15 Density=95 PlaceOnWater=0 MinAutogenDensity=20 // moving light! [Autogen.4.3.0] AutoObject="013074061h,023105116h,023105117h,000000005h" ObjectSize=100 ExclusionWidth=0 ClipData=1 Offset=5 Density=70 PlaceOnWater=0 MinAutogenDensity=20 // car blue [Autogen.4.4.0] AutoObject="013074061h,023105116h,023105117h,000000101h" ObjectSize=55 ExclusionWidth=0 ClipData=1 Offset=5 Density=7 PlaceOnWater=0 MinAutogenDensity=20 // car red [Autogen.4.5.0] AutoObject="013074061h,023105116h,023105117h,000000104h" ObjectSize=66 ExclusionWidth=0 ClipData=1 Offset=-5 Density=3 PlaceOnWater=0 MinAutogenDensity=20 // car white [Autogen.4.6.0] AutoObject="013074061h,023105116h,023105117h,000000106h" ObjectSize=77 ExclusionWidth=0 ClipData=1 Offset=5 Density=5 PlaceOnWater=0 MinAutogenDensity=20 // car brown [Autogen.4.7.0] AutoObject="013074061h,023105116h,023105117h,000000109h" ObjectSize=88 ExclusionWidth=0 ClipData=1 Offset=-5 Density=4 PlaceOnWater=0 MinAutogenDensity=20 // car taxi [Autogen.4.8.0] AutoObject="013074061h,023105116h,023105117h,000000105h" ObjectSize=99 ExclusionWidth=0 ClipData=1 Offset=5 Density=3 PlaceOnWater=0 MinAutogenDensity=20 // car gaz [Autogen.4.9.0] AutoObject="013074061h,023105116h,023105117h,000000107h" ObjectSize=133 ExclusionWidth=0 ClipData=1 Offset=-5 Density=2 PlaceOnWater=0 MinAutogenDensity=20 // Large highway with road signs and generic signs and large billboards [Autogen.5.0.0] AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h" ObjectSize=511 ExclusionWidth=3 ClipData=1 Offset=20 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.5.1.0] AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h" ObjectSize=623 ExclusionWidth=3 ClipData=1 Offset=-20 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.5.2.0] AutoObject="0f64a1a40h,042ae27ffh,0e25047b5h,0331f480dh" ObjectSize=809 ExclusionWidth=3 ClipData=1 Offset=-20 Density=95 PlaceOnWater=0 MinAutogenDensity=20 // moving light! [Autogen.5.3.0] AutoObject="013074061h,023105116h,023105117h,000000005h" ObjectSize=100 ExclusionWidth=0 ClipData=1 Offset=5 Density=99 PlaceOnWater=0 MinAutogenDensity=20 // car blue [Autogen.5.4.0] AutoObject="013074061h,023105116h,023105117h,000000101h" ObjectSize=355 ExclusionWidth=0 ClipData=1 Offset=5 Density=12 PlaceOnWater=0 MinAutogenDensity=20 // car red [Autogen.5.5.0] AutoObject="013074061h,023105116h,023105117h,000000104h" ObjectSize=688 ExclusionWidth=0 ClipData=1 Offset=-5 Density=19 PlaceOnWater=0 MinAutogenDensity=20 // car white [Autogen.5.6.0] AutoObject="013074061h,023105116h,023105117h,000000106h" ObjectSize=44 ExclusionWidth=0 ClipData=1 Offset=10 Density=9 PlaceOnWater=0 MinAutogenDensity=20 // car brown [Autogen.5.7.0] AutoObject="013074061h,023105116h,023105117h,000000109h" ObjectSize=977 ExclusionWidth=0 ClipData=1 Offset=5 Density=12 PlaceOnWater=0 MinAutogenDensity=20 // car bus [Autogen.5.8.0] AutoObject="013074061h,023105116h,023105117h,000000108h" ObjectSize=195 ExclusionWidth=0 ClipData=1 Offset=10 Density=18 PlaceOnWater=0 MinAutogenDensity=20 // car taxi [Autogen.5.9.0] AutoObject="013074061h,023105116h,023105117h,000000105h" ObjectSize=466 ExclusionWidth=0 ClipData=1 Offset=-10 Density=19 PlaceOnWater=0 MinAutogenDensity=20 // car gaz [Autogen.5.10.0] AutoObject="013074061h,023105116h,023105117h,000000107h" ObjectSize=3133 ExclusionWidth=0 ClipData=1 Offset=5 Density=18 PlaceOnWater=0 MinAutogenDensity=20 // car jeep [Autogen.5.11.0] AutoObject="013074061h,023105116h,023105117h,000000110h" ObjectSize=574 ExclusionWidth=0 ClipData=1 Offset=-5 Density=11 PlaceOnWater=0 MinAutogenDensity=20 // Large divided highway with road signs and generic signs and large billboards and median barrrier and middle lights [Autogen.6.0.0] AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h" ObjectSize=511 ExclusionWidth=3 ClipData=1 Offset=20 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.6.1.0] AutoObject="084744a27h,0447b000ah,0acdf09afh,0b2f2d0a7h" ObjectSize=623 ExclusionWidth=3 ClipData=1 Offset=-20 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.6.2.0] AutoObject="0f64a1a40h,042ae27ffh,0e25047b5h,0331f480dh" ObjectSize=809 ExclusionWidth=3 ClipData=1 Offset=20 Density=95 PlaceOnWater=0 MinAutogenDensity=20 [Autogen.6.3.0] AutoObject="0db86abdeh,04ab551fdh,0c2a37084h,0f8a734d3h" ObjectSize=297 ExclusionWidth=3 ClipData=1 Offset=0 Density=95 PlaceOnWater=0 MinAutogenDensity=20 // moving light! [Autogen.6.4.0] AutoObject="013074061h,023105116h,023105117h,000000005h" ObjectSize=100 ExclusionWidth=0 ClipData=1 Offset=5 Density=99 PlaceOnWater=0 MinAutogenDensity=20 // moving light! [Autogen.6.5.0] AutoObject="013074061h,023105116h,023105117h,000000006h" ObjectSize=100 ExclusionWidth=0 ClipData=1 Offset=-5 Density=99 PlaceOnWater=0 MinAutogenDensity=20 // car blue [Autogen.6.6.0] AutoObject="013074061h,023105116h,023105117h,000000101h" ObjectSize=155 ExclusionWidth=0 ClipData=1 Offset=5 Density=18 PlaceOnWater=0 MinAutogenDensity=20 // car red [Autogen.6.7.0] AutoObject="013074061h,023105116h,023105117h,000000104h" ObjectSize=588 ExclusionWidth=0 ClipData=1 Offset=-5 Density=19 PlaceOnWater=0 MinAutogenDensity=20 // car white [Autogen.6.8.0] AutoObject="013074061h,023105116h,023105117h,000000106h" ObjectSize=544 ExclusionWidth=0 ClipData=1 Offset=10 Density=19 PlaceOnWater=0 MinAutogenDensity=20 // car marsh [Autogen.6.9.0] AutoObject="013074061h,023105116h,023105117h,000000102h" ObjectSize=277 ExclusionWidth=0 ClipData=1 Offset=-10 Density=18 PlaceOnWater=0 MinAutogenDensity=20 // car brown [Autogen.6.10.0] AutoObject="013074061h,023105116h,023105117h,000000109h" ObjectSize=677 ExclusionWidth=0 ClipData=1 Offset=5 Density=11 PlaceOnWater=0 MinAutogenDensity=20 // car micro [Autogen.6.11.0] AutoObject="013074061h,023105116h,023105117h,000000103h" ObjectSize=899 ExclusionWidth=0 ClipData=1 Offset=-5 Density=12 PlaceOnWater=0 MinAutogenDensity=20 // car bus [Autogen.6.12.0] AutoObject="013074061h,023105116h,023105117h,000000108h" ObjectSize=195 ExclusionWidth=0 ClipData=1 Offset=10 Density=18 PlaceOnWater=0 MinAutogenDensity=20 // car taxi [Autogen.6.13.0] AutoObject="013074061h,023105116h,023105117h,000000105h" ObjectSize=366 ExclusionWidth=0 ClipData=1 Offset=-10 Density=19 PlaceOnWater=0 MinAutogenDensity=20 // car gaz [Autogen.6.14.0] AutoObject="013074061h,023105116h,023105117h,000000107h" ObjectSize=133 ExclusionWidth=0 ClipData=1 Offset=5 Density=18 PlaceOnWater=0 MinAutogenDensity=20 // car jeep [Autogen.6.15.0] AutoObject="013074061h,023105116h,023105117h,000000110h" ObjectSize=174 ExclusionWidth=0 ClipData=1 Offset=-5 Density=12 PlaceOnWater=0 MinAutogenDensity=20 // 1 lane bridges //Covered Dirt Road Bridge - gen_bridge06 [Autogen.7.0.0] AutoObject="0c9775c1fh,048561e3eh,0ad3416a4h,0b696c0efh" AutoObjectEnd="0b2b05be7h,04b927dafh,0f150928fh,050cc149fh" ObjectSize=9.71 ObjectEndSize=16.96 ExclusionWidth=30 ClipData=0 Offset=00 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Small Concrete Bridge - gen_bridge03 [Autogen.7.0.1] AutoObject="0dd021ee7h,0441fa57bh,0db6e35a0h,004e1cd24h" AutoObjectEnd="0b0013e7ch,04a90fea9h,0b0a976b5h,0415bdd51h" ObjectSize=11.94 ObjectEndSize=37.92 ExclusionWidth=30 ClipData=0 Offset=00 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Small Divided Highway Bridges //Dual Other Concrete Bridges - ConcreteBridge1 [Autogen.8.0.0] AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h" AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh" ObjectSize=30 ObjectEndSize=30 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Dual Hiway Bridge - gen_bridge07 [Autogen.8.0.1] AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h" AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h" ObjectSize=40 ObjectEndSize=120 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Dual new 4 lane bridge - gen_bridge08 [Autogen.8.0.2] AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h" AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h" ObjectSize=60 ObjectEndSize=60 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Large Divided Highway Bridges //Dual 4 lane bridge - gen_bridge01 [Autogen.9.0.0] AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h" AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach" ObjectSize=80 ObjectEndSize=220 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Dual Hiway Bridge - gen_bridge07 [Autogen.9.0.1] AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h" AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h" ObjectSize=40 ObjectEndSize=120 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Dual new 4 lane bridge - gen_bridge08 [Autogen.9.0.2] AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h" AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h" ObjectSize=60 ObjectEndSize=60 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Small undivided hiway bridges //Single 4 lane bridge - gen_bridge01 [Autogen.10.0.0] AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h" AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach" ObjectSize=80 ObjectEndSize=220 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Single Concrete Bridge - ConcreteBridge1 [Autogen.10.0.1] AutoObject="0d9aaae37h,0469438b7h,0ed19d2aah,0101a5306h" AutoObjectEnd="03216f40bh,0434d0f54h,0a0732c9bh,0087fedfeh" ObjectSize=30 ObjectEndSize=30 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Single Hiway Bridge - gen_bridge07 [Autogen.10.0.2] AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h" AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h" ObjectSize=40 ObjectEndSize=120 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Single new 4 lane bridge - gen_bridge08 [Autogen.10.0.3] AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h" AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h" ObjectSize=60 ObjectEndSize=60 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Large undivided hiway bridges //Single Hiway Bridge - gen_bridge07 [Autogen.11.0.0] AutoObject="018b2918fh,0497c11d1h,0f2a2c0b5h,065e56362h" AutoObjectEnd="02d7d189ah,043f3f0e5h,075d03fb7h,06b7a4ef8h" ObjectSize=40 ObjectEndSize=120 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Single 4 lane bridge - gen_bridge01 [Autogen.11.0.1] AutoObject="02b931b90h,044939438h,06f38a5b0h,0ffb5e7c2h" AutoObjectEnd="0bbf02ca5h,04da890fch,0d0429288h,00db874ach" ObjectSize=80 ObjectEndSize=220 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Single new 4 lane bridge - gen_bridge08 [Autogen.11.0.2] AutoObject="0c45eea03h,0464ba40eh,0a3264783h,07eb5df82h" AutoObjectEnd="0da002e64h,04742342ch,0dc960db7h,0600b9c56h" ObjectSize=60 ObjectEndSize=60 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Railroad Bridges //Railroad Bridge 1 (aka gen_bridge02) [Autogen.12.0.0] AutoObject="018b41d45h,047f8749eh,03813e5b6h,057cdd735h" AutoObjectEnd="09ed413c1h,0463590dfh,03efdc984h,0fb1c67dah" ObjectSize=50 ObjectEndSize=100 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Railroad Bridge 2 (aka gen_bridge05) [Autogen.12.0.1] AutoObject="05c0f70dah,04c3efe09h,03727e7a2h,0220470ech" AutoObjectEnd="0193a2264h,0464e53ech,0796b39b1h,0ae929f0dh" ObjectSize=25 ObjectEndSize=50 ExclusionWidth=30 ClipData=0 Offset=0 PlaceOnWater=1 Density=100 MinAutogenDensity=20 //Telephone Lines [Autogen.13.0.0] AutoObject="0ab068666h,0486bd8e8h,04c16d690h,088765545h" ObjectSize=1000 ExclusionWidth=3 ClipData=1 Offset=20 Density=95 PlaceOnWater=0 MinAutogenDensity=20
The increased FPS is mst likely due to the trimmed down default.xml included.
I'm not getting much flying time lately, but I've definately seen the lights at night over UT USA cities.
Crimes against MSFS:
Do-328 (FSX), Cv-580 (FSX), B737-200 (FS9), repaints
If you find out which entries got added to the default.xml and terrain.cfg, you can just as well copy them into their FSX counterparts and see if it works.
(Don't forget to copy the .bgl)
Crimes against MSFS:
Do-328 (FSX), Cv-580 (FSX), B737-200 (FS9), repaints
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