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Thread: Caroline Islands scenery thread and questions...

  1. #16
    Charter Member 2011 UncleTgt's Avatar
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    Red face Small gsl update

    Sorry guys, I'm not so good with gsl work.

    I found a rogue stand of palms offshore in a bay just North of Kolonia on Yap. I've updated the zip, but for those who've already downloaded the file, I've attached a copy of the updated gsl file here.

    EDIT attached small zipfile instead
    Attached Files Attached Files

  2. #17
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    UncleTgt or anyone,

    Any idea what I am missing? I have been playing with the installation order and reinstalling the scenery but no matter what I try the water texture still covers these land areas.

    voyager

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  3. #18
    Charter Member 2011 UncleTgt's Avatar
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    Hi Voyager,

    My guess is you have Rhumbas watermasks enabled, & they're high enough up the scenery library to show...

    The readme says it's for a rhumba mesh with his watermasks deactivated, as they're too aggressive. AS a quick check, if you do have the watermasks installed, just deactivate them, then go fly & see if it makesa difference to what you see.

  4. #19
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    Hi UncleTgt,

    I didn't have te watermasks installed. Yap seems to be the only place that I am having this problem. I finally removed all the addon scenery and cleared the .dat files and still have the water texture showing. At this point I will just do a completly fresh install instead of going nuts trying to findwhat I don't know I am looking for. I'll let you know what happens. It is GREAT scenery.

    voyager

  5. #20
    Charter Member 2011 UncleTgt's Avatar
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    Hi Voyager,

    Looking again at the pics, I think the Yap LC bgl is missing. I checked the zip & it's there in the Caroline Islands/Scenery folder. Check you have it in your scenery.

    I'm away from home at the moment, when I get back I'll check out the bgl just to make sure it's the latest one.

  6. #21
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    Hi UncleTgt,


    It's there and dated 1/25/2002 9:50 PM.

    If nobody else is having this problem then there is some conflict within my setup that I will eventually figure out

    voyager

  7. #22
    Charter Member 2011 UncleTgt's Avatar
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    Hi Voyager,

    I tried anumber of different things & couldn't reproduce your issue. I see in your latest reply you say you don't have Rhumbas watermasks installed, so it's not that.

    BUT

    Did you see my earlier posts with Captain Kurt about Rhumbas watermask install mentioning deactivating a whole load of files from the SCENEDB/WORLD/SCENERY folder?

    Many people (myself included) installed his watermasks & then deactivated them, & of course, we've never reinstalled these bgls, because his readme says they give double coastlines etc.

    Although there's no LOD9 mesh filename in the list that I think would interfere, Captain Kurt did find a problem elsewhere & doing this fixed it.
    It just might be one of these files that is interfering with the set up. Just move all the files in this list into a "DEACTIVATED" sub-folder & see if that clears it up. Hope you get it sorted.

  8. #23
    Member kdriver's Avatar
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    Hi UncleTgt & Voyager,

    I'm getting those areas of water on Yap as well. I don't have Rhumba's watermasks activated. I'll try removing the stock LOD9 BGLs and see what happens.

    By the way UncleTgt, I still haven't got to the bottom of my GSL problems in the Pacific - it's so frustrating.

    Kevin

  9. #24
    Charter Member 2011 UncleTgt's Avatar
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    Voyager/ K Driver/All,

    Please let me know if making the pac...bgls as per Rhumbas watermasks is the important missing step, so I can update the zip/ readme to include this step.

    Anyone else with similar issues - I don't like putting something out there that doesn't really work properly ....

  10. #25
    Charter Member 2011 UncleTgt's Avatar
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    Voyager/ K Driver,

    I'm playing a hunch - different texture sets blend in different ways, as the base bitmaps for each landclass are encoded with different edge blending instructions. I found this out when I was trying to fill in some gaps for DvSlats FSX dark jungle look, & particularly with new water bitmaps. So depending on which bitmap you use as your base bmp to convert, you can get different edge blending results.

    If this is the problem, a new, extended coverage of the landclass should deal with the issue.

    I've extended the LC coverage for Yap by 1 cell to the west.

    Try the new Yap LC in the zip & let me know if this improves things.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  11. #26
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    Hi UncleTgt,

    I just installed the new Yap LC and it corrected the problem! I hope it works for everyone else.

    Considering how varied everyone's installs are an occasional conflict with addons is to be expected.

    Thank you for figuring it out!!!

    voyager

  12. #27
    Member kdriver's Avatar
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    Thanks very much UncleTgt,

    That worked for me as well. I'm using Pactex2.

    There seems to be no single texture set which covers such a vast area of the world successfully. The dark FSX set look realistic in wet equatorial areas but not at higher latitudes. Pactex2 looks very good for northern Australia and around Port Moresby. The only solution to this would be to have different sets for different latitudes. Your Aleutian set is an excellent example.

  13. #28
    Charter Member 2011 UncleTgt's Avatar
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    Voyager/ K Driver,

    Glad the fix worked - thanks for highlighting the issue & staying with whilst I sorted it out.

    The upload now contains the new landclass for Yap, Rhumbas file deactivation list from his watermasks, & the fixed gsl for Yap.


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