
Originally Posted by
SSI01
Well, upon examination I can state not all the texture folders are in DXT3 format - those showing interior parts of the aircraft are in 32-bit, and there is an alpha channel for the center fuselage on the "K" model - which I can see through at night, BTW, meaning there are alpha channel problems with that section of the bird. Of real note are the prop textures - here's a rundown:
AH_propblur_t.bmp - 16-bit 4444 format
AH_propblur_00.bmp - 16-bit 4444 format
AH_propblur.bmp - 32-bit format
I'm still learning about these textures. Does this mean these textures are somehow in conflict, causing the problem? I wonder what would happen if I installed the proper alpha channel on the center fuselage, and converted all prop textures to DXT-3 format.
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