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Thread: T-45C Goshawk and F-14D Tomcat updates

  1. #1

    T-45C Goshawk and F-14D Tomcat updates

    I am taking a small break from the F-35 project (btw Beta 2 testing is now finished and the project is looking good) and I am reviewing the status of my T-45C and F-14D project.

    The T-45C will receive a very small update to the existing model, to get rid of a couple of minor things that I find annoying. Here is a partial list of the changes:

    - Changed external model canopy glass reflection to get rid of separate DX9/DX10 models. The new glass material (textured) looks OK in both modes.
    - Fixed texture folder cfg for texture aliasing
    - Added all the repaints from Jiri Soukup (which include the outstanding Centennial Of Naval Aviation schemes that were missing from the original package)
    - Minor fixes to virtual cockpit (mainly misalignment of some switches)
    - Improved HUD symbol generator (should look slightly better now)
    - Redone all thumbnails for visual consistency in FSX menu

    Here is a picture from one of Jiri's repaints:

    Click image for larger version. 

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    As for the F-14D I am working on a major rework - it will take some time. For the moment only the pilot cockpit is planned - but there will be provisions to add the RIO one later on.

    Here are very preliminary pics of the unfinished external model:

    Click image for larger version. 

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    Both projects will be freeware - and for both suggestions and comments are most welcome, especially by users who know well the current versions and their shortcomings.

    As usual, more details on my blog:

    http://indiafoxtecho.blogspot.co.uk/

  2. #2
    Great stuff! And thank you Dino!
    Matt


  3. #3
    SOH-CM-2013 papab's Avatar
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    Thank you Dino!
    Rick

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  4. #4
    Charter Member 2012 Dave Torkington's Avatar
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    Great work Dino,

    Your attention to detail is really inspiring - I might even push a few polygons and pixels round later!

    Dave

  5. #5
    Members + IanHenry's Avatar
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    Many thanks for your efforts Dino, those really are something to look forward too (and not forgeting the F-35!)

    Regards,
    Ian.

  6. #6
    Am looking forward to them both....

  7. #7
    SOH-CM-2013 JAllen's Avatar
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    You are amazing.
    Best regards,
    Jim T.
    USAF ret. ECM (Old Crow)


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  8. #8
    great news Dino! The only other comments/suggestions I have would be to further integrate the BINGO/LAW level settings to line up with the Bitchin' Betty Sounds. Currently you get a HUD indication but the sounds are defaulted to the settings for the default FSX Hornet avionics. The only other problem is the launching from the catapult and ending up at 250+knots. Don't know if that can be fixed though as it might be an FSX limitation?

    Brandon

  9. #9
    With regards the catapult issue its a FSX thing, although RFN crowd manged to come with a workd around for a couple of their planes, I think it is instigated into the model and uses the break relaese as the cataput trigger insted of the default space bar,
    AMD Vishera 6300 @ 4.5 GHz , 8 Gig Cas 9 1600 MHz ram, Nvidia GTX 680, 2Gig Video, Windows 7 64 Bit, Asrock 990FX Extreme 3

  10. #10
    Thanks Dino. Both models were excellent, so more attention from you can only push them higher.

    -Jeff

  11. #11
    Dino,

    I bought your F-35 and really enjoyed it, and I also really like your T-45 and F-14.

    However, when flying the T-45 and F-14 in multiplayer (early versions of both), there were strange problems with internet-lag caused by the aircraft. At the time, we thought perhaps the models were just too detailed. But now knowing what we do about repeating codes that cause server-flooding and produce internet lag -- I was wondering if you've looked at that issue with the airplanes you make, and if they are smooth in multiplayer now.

    Cheers,

    Chris

  12. #12
    Thank for those update and of course the soon to be release f-35

  13. #13
    SOH-CM-2013 heywooood's Avatar
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    this is great news Dino - The two main reasons (along with Javiers Nimitz) that I fly FSX

    and BtW - whenever I talk about my FSX habit to anyone - the first things I mention are your contributions (T-45 and Tomcat)
    ..and the fact that some of the best things in life ARE free

    ..enter, the Sandman...

  14. #14
    Quote Originally Posted by skyblazer3 View Post
    Dino,

    I bought your F-35 and really enjoyed it, and I also really like your T-45 and F-14.

    However, when flying the T-45 and F-14 in multiplayer (early versions of both), there were strange problems with internet-lag caused by the aircraft. At the time, we thought perhaps the models were just too detailed. But now knowing what we do about repeating codes that cause server-flooding and produce internet lag -- I was wondering if you've looked at that issue with the airplanes you make, and if they are smooth in multiplayer now.

    Cheers,

    Chris
    Hi Crhis, can you elaborate on these "repeating codes that cause server-flooding and produce internet lag"? What have you found?
    [SIGPIC][/SIGPIC]

  15. #15
    I haven't found anything personally -- but I know that the Realair Duke, and the Milviz T-38, and the CaptainSim C-130 had these problems -- Realair and Milviz have corrected the issue with a patch.

    There is a problem with some coding that calls on certain functions again and again -- and if these are things that are transmitted in multiplayer, then it will flood a multiplayer server and create internet lag that affects the position of aircraft and default FSX communications.

    Perhaps a coder from Milviz or SimSKunkworks can elaborate on this -- because they are keenly aware of the issue.

    There is also a developer utility that measures if aircraft are causing this problem. I'm sorry I'm not of more use, I'm just a dumb pilot.

    Cheers,

    Chris

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