Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 43

Thread: Strange scraping sound on touchdown

  1. #16
    Member Rich's Avatar
    Join Date
    Jun 2005
    Location
    Las Pinas. Philippines
    Age
    70
    Posts
    876
    Ranger75, 3.5 kb is what I have for fx_tchdwn_s_fx with no sound mentioned in it.

    It would be interesting to see what your 2.5 version contains but I rather suspect nothing sound related there and your sound problem is elsewhere.

    Have you tried moving your 2.5 version out of FSX to desktop to see if you still have the problem and move it back if it does'nt fix it.

  2. #17
    Charter Member 2011 WarHorse47's Avatar
    Join Date
    Jun 2005
    Location
    Great Pacific Northwest, 13.3 Miles NE of KOLM
    Age
    66
    Posts
    1,528
    Blog Entries
    1
    Quote Originally Posted by Rich View Post
    WarHorse47, are you using Fs9 or FSX or both ???
    FS9. Not ready yet for FSX.

    --WH

  3. #18
    Member Rich's Avatar
    Join Date
    Jun 2005
    Location
    Las Pinas. Philippines
    Age
    70
    Posts
    876
    WarHorse, ok thanks that's what I thought.

    [fx_tiremark_6.fx] is not a default Fs9 or FSX effect it must have been introduced from elsewhere the Fs9 Sea Fury is one that loads it in Fs9 that incarnation will not work in FSX which is possibly why it does not appear in FSX effects.

    Do you have the Fs9 Sea Fury ???



    Quote Originally Posted by WarHorse47 View Post
    FS9. Not ready yet for FSX.

    --WH

  4. #19
    Quote Originally Posted by Rich View Post
    Ranger75, 3.5 kb is what I have for fx_tchdwn_s_fx with no sound mentioned in it.

    It would be interesting to see what your 2.5 version contains but I rather suspect nothing sound related there and your sound problem is elsewhere.

    Have you tried moving your 2.5 version out of FSX to desktop to see if you still have the problem and move it back if it does'nt fix it.
    I was stumped looking for the sound file causing the irritating touch down sound at some airports. When WarHorse identified an effect file as a possible culprit, I looked for changed file sizes and dates in that folder, and found fx_tchdwn_s. The ‘corrupt’ one does indeed refer to a sound file [ai_touchdown2.wav] which is not in my sound folder.
    Flying circuits at CYSN in the Duke, default Baron and other aircraft, with the good and then the bad fx_tchdwn_s files installed in FSX, led to the conclusion that this was the source of the problem, at least on my computer. We await the reply from DL to see if this is the same one there!

  5. #20
    Quaere verum - Seek truth delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    42
    Posts
    1,624
    Blog Entries
    1
    Thanks Rich, (and all!)

    Just literally dashing out the door - can't fire anything up to try the fixes till tonight - but as per Rich's request:


    [EFFECTS]
    wake=fx_wake
    wetenginewash=fx_spray
    water=fx_spray
    dirt=fx_tchdrt
    touchdown = fx_tchdwn_s, 1
    windshield_rain_effect_available = 1

    I often edit the touchdown effect - I hate that big white billowy cloud one often gets with most a/c - usually with the Alphasim Scimitar's, has a nice puff of smoke. But in this case, I left it stock ...

    Thanks again!

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

  6. #21
    Member Rich's Avatar
    Join Date
    Jun 2005
    Location
    Las Pinas. Philippines
    Age
    70
    Posts
    876
    Ok there is no problem with the Flying Stations Sea Fury or the sound sets used.

    Case closed.

    Ranger75 glad you got your sound sorted.

  7. #22
    Quaere verum - Seek truth delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    42
    Posts
    1,624
    Blog Entries
    1
    Quote Originally Posted by Rich View Post
    Ok there is no problem with the Flying Stations Sea Fury or the sound sets used.

    Case closed.

    Ranger75 glad you got your sound sorted.
    Sorry - I never intended a big forensic on the Sea Fury, but my case is no more closed now than when I asked.

    All we've ruled out is that Sea Fury isn't the issue - which I said all along. Just because the issue got manifested with the Sea Fury, never had me think the Sea Fury was the cause of it.

    Furthermore, whereas Ranger's issue varies by airport, mine is same for a number of aircraft on ALL airports/surfaces.


    That said, I'll investigate the size/format of the fx'es mentioned. I'm curious, though, if fx_tchdwn_s_fx is corrupted, is replacing it as simple as hunting for that file on original disks?

    thanks,

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

  8. #23
    Charter Member 2011 WarHorse47's Avatar
    Join Date
    Jun 2005
    Location
    Great Pacific Northwest, 13.3 Miles NE of KOLM
    Age
    66
    Posts
    1,528
    Blog Entries
    1
    Do you have the Fs9 Sea Fury ???
    There is none...from Flying Stations for FS9...that I am aware of.

    "I would if I could, but I can't, so I won't"


    --WH

  9. #24
    Quaere verum - Seek truth delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    42
    Posts
    1,624
    Blog Entries
    1
    WH,

    I believe Rich is asking if you have the FS9 Sea Fury by Hanvey, Barry, and others. It's a freeware version, available (likely among other places) from Flightsim. He's not referring to a Flying Stations FS9 Sea Fury. There are some repaints hosted there for the aforementioned FS9 Fury, but they didn't do one for FS9 per se.

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

  10. #25
    Member Rich's Avatar
    Join Date
    Jun 2005
    Location
    Las Pinas. Philippines
    Age
    70
    Posts
    876
    WarHorse, The Fs9 Sea Fury is not a Flying Stations model, a search on Flightsim.com for Sea Fury will turn it up, I re downloaded it yesterday. It has a number of updates available.

    Quote Originally Posted by WarHorse47 View Post
    There is none...from Flying Stations for FS9...that I am aware of.

    "I would if I could, but I can't, so I won't"


    --WH

  11. #26
    Charter Member 2011 WarHorse47's Avatar
    Join Date
    Jun 2005
    Location
    Great Pacific Northwest, 13.3 Miles NE of KOLM
    Age
    66
    Posts
    1,528
    Blog Entries
    1
    Boy, am I confused

    I thought this was a thread on "strange scraping sound on touchdown" which someone pointed to the Flying Stations Fury - which I love to have, but not until I get FSX (after I replace my computer) - but now we're talking about the freeware Fury by Hanvey, Barry, and others...

    Yes, I have the freeware Fury. It's in my "hangar", but I haven't flown it for some time.

    --WH

  12. #27
    Member Rich's Avatar
    Join Date
    Jun 2005
    Location
    Las Pinas. Philippines
    Age
    70
    Posts
    876
    WarHorse47, you were talking about a effect causing problems with sound or some such and deduced this effect caused the problem.
    fx_tiremark_6.fx

    You said

    "I encountered this in FS9, and traced the source to the effects file.

    Here are the first few lines of the offending fx file [fx_tiremark_6.fx].

    [Library Effect]
    Lifetime=5
    Version=2.00

    Sound=5
    Sound Param=13

    It's possible these days for a stock effect file to be overwritten and shared by several a/c."

    That effect is installed by the Freeware Sea Fury !!! which I suspect is where you got it.

  13. #28
    Charter Member 2011 WarHorse47's Avatar
    Join Date
    Jun 2005
    Location
    Great Pacific Northwest, 13.3 Miles NE of KOLM
    Age
    66
    Posts
    1,528
    Blog Entries
    1
    That effect is installed by the Freeware Sea Fury !!! which I suspect is where you got it.
    Not sure where I got it. Lot of strange stuff going around these days.

    The issue I encountered was with the AlphaSim Typhoon. Every time I landed, I heard this crashing sound which I traced back to the effects file mentioned. It did not produce a scraping sound, but more of a hard bang when I touched the runway.

    --WH

  14. #29
    Member Rich's Avatar
    Join Date
    Jun 2005
    Location
    Las Pinas. Philippines
    Age
    70
    Posts
    876
    More or less what I just got when I tried it in FSX.

    That effect is defiantly installed by the Freeware Sea Fury in Fs9.

    Edited the effect file thus

    //[Library Effect]
    //Lifetime=5
    //Version=2.00

    //Sound=5
    //Sound Param=13

    [Library Effect]
    Lifetime=5
    Version=2.00

    [Controller]
    Cockpit=1
    VirtualCockpit=1
    Spot=1
    Tower=1
    Map=1

    Get no crashing/scrape sound but do get the tire marks on touchdown.

  15. #30
    Quaere verum - Seek truth delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    42
    Posts
    1,624
    Blog Entries
    1
    Just to make things clear (thought they were .... )

    Yes, the thread is indeed about strange scraping (or other abnormal) sounds at touchdown.

    No, the CAUSE is not the FSX Flying Stations Sea Fury.

    But (at least in my case), the sound occurs when I fly the FSX Flying Stations Sea Fury. Hope we're all clear on the difference between A and B occuring at the same time, versus A causing B ....

    So, obviously the issue lies "upstream" of the FSX Sea Fury's actual aircraft install. Someone mentioned checking out fx_tchdwn_s.fx. Here's the contents of mine, which is 3KB in size:

    [Library Effect]
    Lifetime=5
    Version=2.00
    Radius=-1
    Priority=0
    [Sound]
    FileName=ai_touchdown2.wav
    MinAttenuationDistance=60.00
    Looping=FALSE
    [Properties]
    [Emitter.0]
    Lifetime=0.50, 0.75
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=80.00, 100.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=-1.00, 1.00
    Y Particle Velocity=2.00, 5.00
    Z Particle Velocity=-2.00, 2.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 2360.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.0]
    Lifetime=1.00, 1.50
    Type=19
    X Scale=0.30, 0.60
    Y Scale=0.30, 0.60
    Z Scale=0.00, 0.00
    X Scale Rate=0.70, 0.70
    Y Scale Rate=0.70, 0.70
    Z Scale Rate=0.00, 0.00
    Drag=-1.00, -0.98
    Color Rate=0.75, 0.90
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.01
    Fade Out=0.50, 0.50
    Rotation=-40.00, 40.00
    Shade=1
    Face=1, 1, 1
    [ParticleAttributes.0]
    Blend Mode=1
    Texture=fx_1.bmp
    Bounce=0.00
    Color Start=224, 227, 228, 100
    Color End=255, 255, 255, 0
    Jitter Distance=0.00
    Jitter Time=0.00
    TempK=107.00
    TempRate=0.00
    uv1=0.00, 0.50
    uv2=0.50, 1.00
    X Scale Goal=10.00
    Y Scale Goal=10.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00
    [Emitter.1]
    Lifetime=0.10, 0.25
    Delay=0.00, 0.00
    Bounce=0.00
    Rate=80.00, 100.00
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=-1.00, 1.00
    Y Particle Velocity=1.00, 5.00
    Z Particle Velocity=-2.00, 2.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    [Particle.1]
    Lifetime=1.00, 2.00
    Type=19
    X Scale=0.20, 0.40
    Y Scale=0.20, 0.40
    Z Scale=0.00, 0.00
    X Scale Rate=0.50, 0.50
    Y Scale Rate=0.50, 0.50
    Z Scale Rate=0.00, 0.00
    Drag=-1.00, -0.98
    Color Rate=0.75, 0.95
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.01
    Fade Out=0.50, 0.50
    Rotation=-40.00, 40.00
    Shade=1
    Face=1, 1, 1
    [ParticleAttributes.1]
    Blend Mode=1
    Texture=fx_1.bmp
    Bounce=0.00
    Color Start=213, 215, 217, 100
    Color End=239, 240, 241, 0
    Jitter Distance=0.00
    Jitter Time=0.00
    TempK=107.00
    TempRate=0.01
    uv1=0.00, 0.50
    uv2=0.50, 1.00
    X Scale Goal=10.00
    Y Scale Goal=10.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00

    So, thinking it may be pooched, I attempted to swap the existing fx_tchdwn_s.fx with a fresh one from the FSX DVDs. I've searched the two FSX DVDs ... this file doesn't appear to turn up.

    So, if this might be the problem, I can't find a way to replace the file to determine that ... sigh.

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Strange chime sound when flying?
    By OleBoy in forum Prepar3D
    Replies: 5
    Last Post: January 23rd, 2013, 08:43
  2. Touchdown Sounds missing?
    By falcon409 in forum FSX General Discussion
    Replies: 8
    Last Post: January 6th, 2013, 13:26
  3. Touchdown sounds incorrect
    By falcon409 in forum FSX General Discussion
    Replies: 6
    Last Post: May 8th, 2012, 15:26
  4. Very strange ....
    By Z-claudius24 in forum The NewsHawks
    Replies: 3
    Last Post: January 31st, 2011, 07:33
  5. help needed Yak 18-T touchdown effect
    By Alain_F355 in forum FS 2002/2004 General Discussion
    Replies: 4
    Last Post: July 8th, 2009, 08:38

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central