1. Although my paint app is PSP 9 I work all my textures in PSD format with no problems.
2. I use DXTbmp as my compression and alpha editor. I use no mips.
3. I do my work mostly in 2048x2048 at 500pix/inch because it gives me, IMO, better ability to produce finer detail and better lettering. Layers are then merged, reduced to 1024x1024, saved as bmps, and converted to 32 bit 888 in DXTbmp. In that order. Never had a problem with this method.
Nigel: Tried your suggestion. Unfortunately, no joy.
Jamie: PSP 9 uses anti aliasing and I've tried it both ways, on and off, with no change.
gaucho_59 and SOLOBO: See the attached pics
Thank you all so much for your responses and suggestions. One of the things I love about this place.
Steve
Attachment 66728 Attachment 66729
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