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Thread: [WIP] Solomon 1943 V.2.0

  1. #1

    [WIP] Solomon 1943 V.2.0

    I think I start a new thread about that.
    Here's the newest accomplishments.
    I thought the stock fx effects on smoke are to small, and too fps heavy once you try to enlarge them to make a decent smoke cloud of a bombed and burning area. Too many emitters and particles, and too much frequency in change.
    So I employed stock cloud sprites, redid them in GIMP and made a nice, slow FX effect for them. The result is a large cloud, volumetric and slowly changing as well as moving, and best of all, almost no FPS hit. At least on my lowly system. The one you are seeing are going up to 3300 feet (black) and 2100ft for the volcano.
    I also superimposed an orignal USAAF recon image of Lakaunai airfield on the landscape phototile, alpha-channeled it and colored it so it blends into the colors of the volcanic rock around it. Looks quite good, but I have to adjust the autogen annotation now.

    If anyone wants to beta-test that I'd be happy to share this, to hear a few opinions or suggestions as well as some fps figures. This has to be carefully balanced, because it will become a very dense area.


    Cheers,
    Mark

    Click image for larger version. 

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  2. #2
    Members + lazarus's Avatar
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    Cool! That looks much more the thing. The smoke effects do tend to be a bit of a frame hog. I was wondering about using cloud sprites for a kiloton range mushroom cloud, messing about with nuclear effects. I also got to wondering if there was a way to tag the flack and smoke effects to a nav 1 or 2 freq as sort of an IFF so you didn't get the @&?$ shot out of you by your own side. Anyway, looks good!

  3. #3
    Looking forward to this Mark.

  4. #4
    That looks outstanding. Well done.

  5. #5
    Apart from Rabaul, I also did the Halavo seaplane base (famous for it's NZ PBY operations) on the Florida Islands next to Guadalcanal in photo
    real and with a high res mesh. The whole bay, with Gavutu/Tanambogo, Tulagi, the Mokambo naval base and some smaller islands as well as the coastline is photoreal. Still working on the blend masks , but I'd say it's 90%.




  6. #6

    Solomon Islands 2.0

    Looking great Mark, the Rabaul scenery is to say the least, terrific. Really looking forward to the release.
    Regards, Tom Stovall, KRDD


  7. #7
    Am simply gobsmacked. Brilliant detail, this is gonna be a keeper.
    "Somewhere out there is Page 6!"
    "But Emilo you promised! It's postpone"

    ASWWIAH Member

  8. #8
    Charter Member 2011 jeansy's Avatar
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    thats looking better and better each time
    Matt
    Check Out> "Wombat's Repaints"

    Cairns AUSTRALIA






  9. #9
    Thanks, guys. There's a nice photo documentary here: http://www.flickr.com/search/?q=halavo Great images, and a source of inspiration for me.

    Cheers,
    Mark

  10. #10
    Looking forward to this.

  11. #11
    I am also very much looking forward to this.

    Perfect place to fly my A2A fighters.

    Stunning pictures sir

  12. #12
    Incredible! I've been drooling over this one for a while. I have my VMO-251 Squadron assembled and waiting(patiently).
    Dunno what your future plans are, but, Espiritu Santo(Vanuatu) with Bomber 1 & 2 would be awesome. ...Don
    HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP wet), HD 7970, 64GB Vengeance (FSX 48GB RAM Drive),
    128GB SAMSUNG 830-Win 7 Ult x64, 512GB SAMSUNG 840 Pro-FSX extras, WD 1TB Black-FS98, FS9, ROF, etc. WD Black 2TB-Storage/Backup,

  13. #13
    Yes, Espiritu is in the pipeline, and along with it Efate, the R+R island. These simply belong to the Solomons.
    But it won't be in the upcoming release, I'll add it later. I want to be done with this before the summer break in August!


    Cheers,
    Mark

  14. #14
    Senior Administrator huub vink's Avatar
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    The images look very promising Mark! I love the colours.

    Cheers,
    Huub

    Firefighters walk where the devil dances.

  15. #15
    LoOks like a great place to flight and operational test Milton's Harpoon!

    T

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