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Thread: Lockheed Vega (FSX Native)

  1. #31
    Quote Originally Posted by thunder100 View Post
    There are lots of very nice repaints in the FS2004 section-which unfortunately do not work

    was the texture mapping ammended ?

    Thanks for an info

    Roland


    Attachment 67046Attachment 67047
    It looks like your textures are upside down. Try flipping them vertically. Bitmap textures are usually rightside up. DDS textures are usually upside down.
    --Brian

    Life is tough. It's tougher if you're stupid.

  2. #32
    Senior Administrator Roger's Avatar
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    Seems like the textures are un-flipped dds textures.
    To err is human; to forgive is divine.

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  3. #33
    Charter Member 2010 thunder100's Avatar
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    There are many paints off here

    http://www.ford-tri-motor.net/lockheed-vega.htm

    for the default FS9 Vega.That does this.

    I will see how I can flip them

    thanks for trying to help

    Roland

  4. #34
    Quote Originally Posted by thunder100 View Post
    There are many paints off here

    http://www.ford-tri-motor.net/lockheed-vega.htm

    for the default FS9 Vega.That does this.

    I will see how I can flip them

    thanks for trying to help

    Roland

    Just one mouse-click with dxtbmp.

    Cheers,
    Mark

  5. #35
    Senior Administrator Roger's Avatar
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    This is John Barner's repaint of a Phillips Petroleum scheme. I used DXTBMP to convert the textures to .dds dxt-5 but not flipped! Anyone good at batch files to convert but not flip?

    To err is human; to forgive is divine.

    SYSTEM :
    OS:Vista Home premium 32 bit (labotomised).
    DX version:Dx9c and Dx10.
    Processor:Q6600 (SLACR) processor overclocked to 3.3 gHz with Zalman cpu fan.
    Motherboard:Asus Maximus Extreme.
    RAM:4096 mb DDR3 1.6 gHz.
    Video Card:GF460GTX 2 gig ram 256 bit.

  6. #36
    Charter Member 2010 thunder100's Avatar
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    Hi Thanks for the tips

    All the textures(_T.bmp) if still BMP needed to be flipped-->all wonderful now

    Roland

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