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Thread: Grumman Duck (Swingman Redux) Native

  1. #61
    Senior Administrator Roger's Avatar
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    Hi Caz,
    There is a "prop.bmp" which is a prop blur, not a static prop. Maybe Craig added it whilst converting the model?
    To err is human; to forgive is divine.

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  2. #62
    Members + lazarus's Avatar
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    Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.

  3. #63
    SOH-CM-2013 PutPut's Avatar
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    Quote Originally Posted by lazarus View Post
    Yep .prop.bmp is the blur. I'm going through Bananabobs prop file trying out different ones. BTY Hold off on those contact points.When I flew them for the first time, all ist gut, but last night the damn thing sank faster than a russian submarine on seatrials. As it was 03:40PDT, I was too nackered to restart the sim and see if it was some kind of glitch.
    Yeah, Mine slide under the water tail first; it looks like you have the contact points of interest set as a skid (3) rather than a float (4). Best, Paul

  4. #64
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    I iz stoopid...

    The accused stands before the court and pleads dumb. I don't know what I managed to do there. Anyway, stab 2, I've got it sorted out, the Duck keeps her rump out of the water.

    point.0 = 1.000, -15.000, 0.000, -4.900, 1600.000, 0.000, 0.500, 90.000, 0.100, 2.500, 0.900, 5.000, 4.000, 0.000, 195.000, 250.000
    point.1 = 1.000, 1.700, -4.000, -8.600, 1600.000, 1.000, 1.500, 0.000, 0.200, 2.500, 0.850, 6.000, 5.000, 2.000, 195.000, 250.000
    point.2 = 1.000, 1.700, 4.000, -8.600, 1600.000, 2.000, 1.500, 0.000, 0.300, 2.500, 0.850, 6.000, 5.000, 3.000, 195.000, 250.000
    point.3 = 4.000, 12.000, -2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
    point.4 = 4.000, 12.000, 2.500, -7.600, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
    point.5 = 4.000, -14.000, -1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
    point.6 = 4.000, -14.000, 1.200, -4.200, 2500.000, 0.000, 0.000, 0.000, 0.600, 2.500, 0.850, 0.000, 0.000, 0.000, 0.000, 0.000
    point.7 = 4.000, -3.100, -15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 5.000, 0.000, 0.000
    point.8 = 4.000, -3.100, 15.800, -4.800, 1500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 6.000, 0.000, 0.000
    point.9 = 4.000, 9.000, 0.000, -7.800, 2500.000, 0.000, 0.000, 0.000, 0.500, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000

    And because your all a clever bunch of &@$?@!#$, you can test out the latewar textures with some moddified bananabob props .
    Still wip, as I'm groping along with the rib stitching and texture maping. No claims for accuracy, just generic late war Ducks for tooling around in the Solomons and Bonins.

  5. #65
    Nice work, Laz, thanks!

    Name:  duck.jpg
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  6. #66
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    Quite welcome! Its just the thing for you gentlemens scenery packs. Looks like the contact points do their thing now, and I better get a ring cowl into the paint booth! If any one is wondering, Pherusa was a Nerid, one of the fifty daughters of Nereus and Doris, she is the patron of the carrying fish and rescued sailors. Gotta keep the sea-gods mollified!

  7. #67
    The more I fly it the more I like it - here's a current scene from Segi Airfield.




    Cheers,
    Mark
    Last edited by roger-wilco-66; June 3rd, 2012 at 11:33. Reason: typo

  8. #68
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    Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!

  9. #69
    Quaere verum - Seek truth delta_lima's Avatar
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    Quote Originally Posted by Smashing Time View Post
    Hope this helps
    Yes - thanks!!!!

    That dark blue & orange striped EU 236 looks the bomb! The post-war OA-12s are well documented - nice to see those rarer USN in post '47 dress ....

    Thanks for unearthing that!

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

  10. #70
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    So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.Attachment 66807

  11. #71
    Quaere verum - Seek truth delta_lima's Avatar
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    Quote Originally Posted by lazarus View Post
    So I had a few minutes tonight before returning to life to do some ground work on EU 236. First off- base color. The spec (a spec) for dark sea blue: 25042(RGB) 53 63 69-353F45 , so 53-63-69 into the color editor. Grey as a mizzora mule on the Duck. This is where its ended up so far, more into the blue green range, less violet, darker, looks pretty good against the color chips. Now there is just all those bloody rivets to go!.
    Looking great Laz - some really good work going into this model - thanks for taking a peak into those less known schemes!

    DL
    "He is no fool who gives what he cannot keep, to gain that which he cannot lose." - Jim Elliot

  12. #72
    Quote Originally Posted by lazarus View Post
    Segi looks good, Mark. I see that the -4 Duck has some different texture mapping going on, the forward fuselage textures reversed. Stick those 2 textures in the -5, and I'll make you up a custom -4 for SOH's own Landschaft meister!
    Thanks, Laz.
    You mean the part of the texture with the mirrored image?

    Is there an opinion on the FDE here? I think the roll rate is a tad too high, I can't really believe that the Duck rolled like an Extra300.

    Cheers,
    Mark

  13. #73
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    Hey Mark. Yah, the left forwad swatch seems to be mirrored on the right side on the -4. Those textures were for the -5, and the texture labeling must be different. The roll rate on a Duck is suprisingly snappy for a big boat. There was a bloke who had one out to airshows out west here in the early '70's, and I was impressed at the way he tossed her around. Open up the aircraft config, scroll down to the flight tuning section and increment the aileron effectiveness back a few notches at a time till you get it where you like. I found the roll rate in my system snappy, with a pronounced pendulum effect from the hull. You can barrel roll with lots of airspeed and a nose up entry, but its far from aerobatic. OS and computer variances I suppose.

  14. #74
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    Quote Originally Posted by roger-wilco-66 View Post
    The more I fly it the more I like it - here's a current scene from Segi Airfield.




    Cheers,
    Mark
    Mark, that beach sand texture looks a good as I've ever seen for sand. Great job!!!!

    Stan

  15. #75
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    Both sides of fuselage done and tail feathers, rib stitching on right wing set, and cowl done. Just the floats and left wing to go. Rivetrivetsrivets. Been chipping away at the 44 duck, doing the white-pale grey undersides. Maybe John can be talked into doing an OA-12...The 42 duck was the easiest; just sand off the red dots!

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