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Thread: My AI's all crash?

  1. #16
    You Must Construct Additional Polygons Allen's Avatar
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    AirWrench.

    http://www.mudpond.org/AirWrench_main.htm

    It is in demo mode unless you want to pay $20 for the Activation Code. While in demo mode it it still dose all of estimating of how the air file will work in the game. I use AirWrench as a reader and do all the work in AirEdit.

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    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  2. #17
    Slap Fu Master (in training) bearcat241's Avatar
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    Quote Originally Posted by Worthless View Post
    This has turned into a great thread. I'm going to save it for future reference. A question or two. Are these changes for folks with lots of experience or can anyone make theses alterations?
    For instance, Flaps pitch vs *CL_DF Lift - Flaps.....Are these the same? And how about "Clean Stall Speed"......where do I find these?
    You don't need Airwrench for this...in fact, that's a bit overkill for these minor modifications. Don't get too technically involved in the stall speed for this exercise. The tips given in my post completely disregard that detail because they're applicable to any FDE as-is. Once you start fiddling with stall speed you are effectively skirting the arena of advanced FDE mods and could run the risk of the triggering a cascading effect where one change affects another to the point of needing AirWrench to bail yourself out.

    Just open your *.air file with Aired and go to section 1101. I use version 1.52, found at SimV these days i'm sure. As for modding the cfg, that's a simple Notepad job. I was using these two and nothing else for years before investing in AirWrench. I only pull AW out of the toolbox when i need a complete overhaul of some sort.

    "If you're in a fair fight, you didn't plan it right"

  3. #18
    You Must Construct Additional Polygons Allen's Avatar
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    You may want to revise one thing. If "*Breaking Strength - Max (ft/sec^2*2048?)=" is the only thing that set braking strength. It is wrong to lower it in my testing.


    I set *Breaking Strength - Max (ft/sec^2*2048?)= to 16384 and I was able to take off with the parking brake on. I was not able to do this with with 32767.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  4. #19
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    Bearcat,
    thanks for this very interesting information.
    One question: If I make these changes to the airfile, does it also affect the way the player aircraft flies?

  5. #20
    Slap Fu Master (in training) bearcat241's Avatar
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    Not in any way that matters. You're only changing flap pitch and lift, the brakes and the steer angle of the third wheel. The brakes and wheel changes only affect ground handling. The flap changes don't matter unless you use them extensively in air combat maneuvering (ACM). And even in that case, you really only want flap drag, not pitch and lift which tend to throw off your aim if there's too much effectiveness in these.

    "If you're in a fair fight, you didn't plan it right"

  6. #21
    Slap Fu Master (in training) bearcat241's Avatar
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    Quote Originally Posted by Allen View Post
    You may want to revise one thing. If "*Breaking Strength - Max (ft/sec^2*2048?)=" is the only thing that set braking strength. It is wrong to lower it in my testing.


    I set *Breaking Strength - Max (ft/sec^2*2048?)= to 16384 and I was able to take off with the parking brake on. I was not able to do this with with 32767.
    Sorry man, i forgot to mention that you have to do this in the negative, not positive numbers, such as -16384. Anyway i got this info back in my FDE schooling days from my guru, Rabijjah Guder, who wrote and circulated an excellent brief on air file editing called Air101.

    In it he wrote:


    • Now go to Section 1101 of the airfile called Main Dynamics(FDE), or Flight Dynamics(AirEd) and edit the entry named Braking Factor(FDE), Braking Strength(AirEd). This entry controls the maximum force of the landing gears brakes. Valid entries are between –32768 and 32767. The lower the entry is, the stronger will be your gears. In fact if you make them too strong your plane can even crash while braking. Examples 737: -25536, Learjet: -15536, Bf109G: 12000. Since I read that the Me262 had very poor brakes I set this value to 18211.

    Using negatives, this works well for me BTW. I remember when i first started experimenting in this i would set brakes so low that i would nose over and explode when i revved my engine too high with park brakes on.
    Last edited by bearcat241; May 23rd, 2012 at 01:31.

    "If you're in a fair fight, you didn't plan it right"

  7. #22
    You Must Construct Additional Polygons Allen's Avatar
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    Negative 16384 seemed to fix my pesky Kate .air. It kept wanting to running off into the water at Munda.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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