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Thread: Grumman Albatross v2

  1. #16
    Members + napamule's Avatar
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    New FDEs

    Hello,
    Here are new FDEs (cfg and air file) for the v2.1 HU-16 Albatross that I think you will enjoy. Read the 'readme.cb.txt' file for info/hints. I love this airplane and had it 'back when' and have put a lot of hours in/on it. Works for FS9 and FSX Accelleration. Took me 2 days to get it just right. Hope you like.
    Chuck B
    Napamule
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  2. #17
    Also in case they were missed there are two 'supplement' files related to this A/C. Just look further down the file list at AvSim
    AMD II X2 3.0GHz, 4GB RAM, 3400+, NVIDIA Ge Force 9400 GT, ASRock MB, 1TB SATA HD

    "And so my fellow Americans, ask not what your country can do for you - ask what you can do for your country"

    John F. Kennedy
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  3. #18
    SOH-CM-2013 Daube's Avatar
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    Page two and not a single screenshot ? Usually, this is not a very good sign...

  4. #19
    SOH-CM-2013 stuartcox's Avatar
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    Quote Originally Posted by Daube View Post
    Page two and not a single screenshot ? Usually, this is not a very good sign...
    Click image for larger version. 

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    There are several liveries and models in the 90MB download. Too many to show screenies of.
    Just a word of caution...
    Should anybody want to use Chuck's new cfg, please don't be as stupid as me and just overwrite the original!
    The new cfg only contains one entry, all others will be lost.
    I should have read the readme text.

    Stuart

  5. #20
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    Some nice color schemes included.I was happy to see Miss Nancy is one of them.Click image for larger version. 

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  6. #21
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    Thumbs

    Well, I forgot the thumbs (for FSX). I got 16 in this zip (are there more?). They are re-sized and the variation name is in pic. Enjoy. And YES, always back up your 'old' aircraft.cfg. Simply right click on 'aircraft.cfg' (file name), choose 'COPY' from drop down, then right click on any blank spot, then choose 'PASTE' from drop down. You now have a 'Copy of Aircraft.cfg' (backup). Cheers.
    Chuck B
    Napamule

    PS: The N43GL thumbnail is same as 'Miss Nancy'.
    Attached Files Attached Files
    Last edited by napamule; May 23rd, 2012 at 20:48. Reason: add
    Intel Core i7 2600K @ 3.4 Ghz, Asus P8H67-M Pro MB, 8 Gb Dual-Channel Kit of DDR3 1333 Ram, Sapphire ATI Radeon HD5770 1 Gig GPU, Corsair GS600 ATX PSU, Acer 23 In LCD monitor, Logitech MK-360 Combo (KB & Mouse), Win XP SP2, FSX Acceleration.

  7. #22
    SOH-CM-2013 hawkeye52's Avatar
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    Looking at the screenies, the cockpit windscreen doesn't look correct. It looks to be that the windscreens' vertical dimension is too large. It should be the same "height" as the side windows which you can see are not as high.

    Simply an observation; I'm grateful for the author(s) making the download available.

    - H52
    A tad high and a tad hot is better than a tad low and a tad slow - H52

  8. #23
    i am having trouble getting the landing lights to shine ahead of the plane ..am i missing something..agn..

    rgds
    t creed

  9. #24
    SOH-CM-2013 stuartcox's Avatar
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    Quote Originally Posted by t.creed View Post
    i am having trouble getting the landing lights to shine ahead of the plane ..am i missing something..agn..
    You haven't missed anything...

    The folding underwing landing light animation has been left out in these modernised FDE's.
    Just add the following lines to your contact points in the aircraft cfg, replacing 'x' with the next highest number:

    point.x= 5, -20.000, -30.000, -10.000, 3000.000, 0.000, 0.000, 25.000, 0.000, 0.000, 1.000, 1.100, 1.500, 0.000, 0.000, 0.000
    point.x= 5, -20.000, 30.000, -10.000, 3000.000, 0.000, 0.000, 25.000, 0.000, 0.000, 1.000, 1.100, 1.500, 0.000, 0.000, 0.000

    To activate use the water rudder function. (Default shift+w)

    Click image for larger version. 

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    Regards,

    Stuart

  10. #25
    thanks Stuart..!!!! , i looked and looked and thought i "goofed up" somewhere...cheers..!!

    rgds
    t creed

  11. #26
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    I had a nagging doubt that I was forgetting something. I did not try/fly at night (obviously). I thought I read it somewhere (in forums) about lights not dropping but I forget where. At any rate, do yourself a favor and remove the 'turning radius' (25.000) from the two 'point.x=5' lines, as the turning when in water is 'built in' into the floats (point.x=4 lines). Using the water rudder with 'turning radius' will upset the whole business of how it behaves when turning when on the water. So if it does not behave 'right' when making turns when on water, then you know what is causing it to flip/crash/lose control. You DO need the 'point.5' (water rudder) lines, but you don't need any 'turning radus' entry for the rudder.

    So the lines s/b:
    point.x= 5, -20.000, -30.000, -10.000, 3000.000, 0.000, 0.000, 0.000, 0.000, 0.000, 1.000, 1.100, 1.500, 0.000, 0.000, 0.000
    point.x= 5, -20.000, 30.000, -10.000, 3000.000, 0.000, 0.000, 0.000, 0.000, 0.000, 1.000, 1.100, 1.500, 0.000, 0.000, 0.000


    Chuck B
    Napamule
    Intel Core i7 2600K @ 3.4 Ghz, Asus P8H67-M Pro MB, 8 Gb Dual-Channel Kit of DDR3 1333 Ram, Sapphire ATI Radeon HD5770 1 Gig GPU, Corsair GS600 ATX PSU, Acer 23 In LCD monitor, Logitech MK-360 Combo (KB & Mouse), Win XP SP2, FSX Acceleration.

  12. #27
    I'm not very knowledgable when it comes to animations and contact points.

    I was surprised to learn that a contact point entry was required to enable an animation.

    I learn something new here almost every day.

  13. #28
    On the subject of contact points: I just loaded the Albatross with Chuck's new FDE and the left main tire is flat. The contact points seem symetrical, but the left gear is noticeably lower than the right and the aircraft is leaning. I tried a couple different airports to try and verify it's not a scenery issue.

    Has anyone else seen this?

    Edit: I took out the latest contact point edit (for the water rudder/landing lights) and it 'fixed' the problem. The lights didn't work for me anyway so I'll just leave it like this for now.

    I guess I must be totally clueless about contact points.

    Edit: Just noticed that the 'scrapes' are commented out so I renumbered the water rudder points and the aircraft sits on it's gear OK. The landing lights still don't work for me, is there something else that needs editting?

  14. #29
    SOH-CM-2013 stuartcox's Avatar
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    Quote Originally Posted by pfflyers View Post
    The landing lights still don't work for me, is there something else that needs editing?
    Have you changed the water rudder key assignment?

    I installed the original Greg Pepper & Michael Verlin update, containing revised gauges and panel cfg. Not the aircraft cfg or air file though, as I'm also using Chuck's.
    Maybe it is necessary to get the landing lights to swivel.


    Category: Flight Simulator 2004 - Original Aircraft
    Grumman HU-16 Albatross, v2.0 - Supplement Number 2

    File Description:
    This package corrects a number of issues that have surfaced since the initial release of this aircraft. A revised aircraft configuration file is included to fix problems with the scrape points and underwing retractable landing lights. A modified panel configuration file and Switch panel bitmap are included to add a switch for the retractable landing lights. Missing gauges for some of the switches are included as well. Also included are two additional liveries, one to update the NAvy rescue 911 repaint uploaded yesterday. This was based on photos of a bogus livery. Also added are textures for a fictitious private livery. PLEASE READ THE INSTRUCTIONS CAREFULLY BEFORE ATTEMPTING INSTALLATION!




  15. #30
    Not meaning to split hairs here, that is an update to version 2.0.

    I'm using the recently released v2.1, with the gauges included. I had v2.0 previously but superceded it with v2.1 with Chuck's FDE.

    I normally use "shift+W" for water rudder, do you use something else? To me it looks like the landing lights not only don't swivel, but don't even light up. Is there a special switch on the panel or in the vc that I'm not finding? I've been testing using the "L" key and "shift+W".

    I'll try installing the panel update and see what happens.

    edit: Installed the panel update, still no lights or animation. Oh well, guess I can live without them.

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