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Thread: SOH A-26 Invader FSX Converted Files Download

  1. #91
    cant wait to fly This plane in FSX i miss flying it Thank you guys
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  2. #92
    SOH-CM-2013 heywooood's Avatar
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    great work on the interior TuFun - I look forward to using these files - if you decide to make them generally available

    Thanks to Milton and Bomber_12th as well - the plane looks terrific and the FPS boost is notable

    ..enter, the Sandman...

  3. #93
    More tinkering...



  4. #94
    FSXAR177; Always is an awesome movie I'm doing Pete's A-26 at the moment, well, the fs9 one is done, but I need to redo it on the fsx textures im finishing first :P

  5. #95
    Charter Member 2012 fsxar177's Avatar
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    Firekitten,
    Sounds good! I'll look forward to it!

    Joseph

    www.fsxairsports.com

    Support the C-170B Project; send a private message.

  6. #96
    Looking forward very much to your updated VC textures, TuFun!!

    R.
    Dutch National Aviation Theme Park and Museum.
    No DC3 without the DC2

  7. #97
    Quote Originally Posted by robcap View Post
    Looking forward very much to your updated VC textures, TuFun!!

    R.
    Thanks... looking at the bezels to what I can do here.

  8. #98
    Quote Originally Posted by StormILM View Post
    Here's what I came up with. The center pedestal parts I put the stipple effect on by hand and the seat parts were simply done by renaming one of the black bmp's to the gray version. Some of the seats I've seen were painted black over chromate yellow/green with worn through parts showing bare metal and some seats I seen painted solid gray or covered by green or blue canvas. Your work on the seat give the proper appearance of the "bucket" shape of the basic seat. TuFun, do you know what texture covers that black panel to the forward right on the B model VC?
    Any updates on your cockpit? Like what you did with seat cushion and worn thru parts!

    Been looking thru photos of cockpits... some black, some gray. -TF

  9. #99
    Got the buffer out and think I got carried away! Went back and tinkered with the engines again... adding a little more detail. Trying to give that 3d illusion to the cylinders.






    UPDATE: One minor fix and the engines will be done. There are two versions... one fresh, one worn. Now back to the cockpit!




  10. #100
    Charter Member 2012 fsxar177's Avatar
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    Just for a heads up:
    Noticed the texture issue I was dealing with. A few textures, such as the tires, and propeller hubs, won't display properly in DX10. I should have known this. All is 100% in DX9

    Joseph

    www.fsxairsports.com

    Support the C-170B Project; send a private message.

  11. #101
    Charter Member 2012 fsxar177's Avatar
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    While we wait for the updated set of textures...






    Joseph

    www.fsxairsports.com

    Support the C-170B Project; send a private message.

  12. #102
    Charter Member 2011 jankees's Avatar
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    At last I found time to install it, and it feels good to have it back in my sim.
    I have one problem, in cockpit view, everything outside the cockpit turns black after a second. Anyone any ideas what is going on? I accidentaly downloaded the blind-flying version?
    It now feels a bit like flying a MS Flight P-51, and we don't want that..







    the last one was lucky, without cockpit view..
    Time flies like an arrow
    fruit flies like a banana

  13. #103
    SOH-CM-2013 Bomber_12th's Avatar
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    Jan Kees, be sure that the VC_Glass_T texture file (along with all of the new textures included) are installed into the various texture/repaint folders that you have. If the VC glass texture isn't present, the VC glass will turn black. Also, if the original Glass_T texture is still in-place, and is not replaced with the New Glass_T and Spec texture files, then the exterior glass won't be displaying as it should, either (as seems to possibly be the case based on your screenshots).

    For any repaints you have installed, you have to carry over all of the texture files from one of the included texture folders. The fuselage bump maps are different for the A-26C than those for the A-26B (they are also different for the early gun-nosed A-26), so you will also want to make sure you are pulling the bump maps from one of the texture folders for the same model type.

  14. #104
    SOH-CM-2013 Bomber_12th's Avatar
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    Also, I didn't realize until the last day or so, how the VC glass looks with the cockpit light on at night. I'm going to redo the material for the VC glass so that it doesn't have that bright effect. I also forgot to assign the night map/nigh lighting to the instrument panel/gauges. Unfortunately this means having to again replace the models with new ones.

    I'll be providing updated interior models, shortly.

  15. #105
    Thanks for the great work to original creators (it aged with dignity, still looking and working nice) and Bomber_12th for the conversion!
    Would you please look at the landing lights too? They don't seem to illuminate ground during night, unless the plane is flying inverted at very low altitude above ground - the "cone" is there, but points wrong way. Is there a way to manually start engines, without reverting to ctrl+e? The A26_engine_start!engine_start crashes FSX if un-slashed in panel.cfg and without it energizer doesn't work. Also, what is that second commented-out gauge, "ROSTOYS!Hula"?

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