Geeze those look nice!
T
Here are screens of the VC texture issue I am experiencing that I mentioned on a post above. The red arrows mark the problem areas.
I did revert back to the original FSX native models & textures minus the bump textures and the blacked out texture area in the front-right side of the VC was again green but the center pedestal & seat, retracted boarding ladder appear partly untextured gray. I did go back an fully check to make sure all the files were in the proper location and return to the newest version of the models & textures but the issue is still present. Everything else appears normal and functions perfectly.
StormILM, it is displaying correctly for you. That is how the VC was originally in FS9 as well, and I have left it just as is. Unfortunately I'm not in a position that I can invest the time needed to advance it further.
Wow... I'm away from S-O for a few days and I come back and find this! I've been waiting literally years for someone to update this amazing model for FSX.
I just have to pop in and say a huge THANK YOU to John! I think I can speak for everyone here in saying we all really appreciate the time and effort you put into this.
(Actual huge "thank you" ;-) ______________^^
And it was fun to come in and see the enthusiasm of the crowd here push you to go back to it after "finishing" and add the bump maps too! Anyway, I can't wait to fire it up. Please know that your time and effort is is greatly appreciated!
John, thanks for the reply and for doing what you have done on this model for us! I guess that one spot (forward right wall) appeared different after the changes and I thought I screwed up something/misplaced some files. It's a minor visual and not a killer to the rest of the model. But if you don't mind me asking, if myself/some of my fellow A-26 users wanted to update the VC texture spots pointed out, is it something that can be tackled by normal painting tools or does it fall into more advanced MDL/Mapping needs? I'd be willing to take a crack at it if pointed in the right direction or help contribute.
I see what you mean... my smokes are missing?
Started tinkering with the cockpit textures... not my forte. So far that I can see the darkgray.bmp handles the seat, peddle rods, ladder, and a few buttons.
Dirty up some of the knobs, floor and sides, and console panels. Needs a lot of work... just testing to see if I can do this. Will be focusing on the seat and those knobs. Looks like the pattern has to be very tight because of the stretching effect.
This is the glass nose version
![]()
TuFun, looks good. I managed to weather some of the VC parts to attempt to give them a sun beaten look to where the paint or coatings had oxidized and then chipped/flaked off. My attempt(a very novice attempt) came out okay enough for testing/evaluating in this process of trial and error. Until you mentioned your locating the BMP which covered the seats, I was driving myself crazy trying to find that texture to also weather effect it. You're right, that particular texture is small and it's awfully hard to get a good stippling or brush/blend effect on such a size. It stretches or blurs on some parts and looks fine on others. I decided to replace that texture with a larger one that's already stippled/weathered and see how it works and if there is no ill effects on the appearance or performance FPS wise, I will go from there. As I noted before, when it comes to texturing/painting, I am a novice but learning as quick as I can but my intent is not a major overhaul of the VC, just enhance what's already there and as lightly as possible.
Will post my results later after more work and testing.
If you bump it up in size to 1024, or 2048, and your texturemaxload is high enough (ie equal) it should in theory improve it, unless its the materials LOD stretching it that way.. then it might not. That element of textures and modeling is a bit vague to me...
TANKERS
I am enjoying this A-26 update greatly. Did some flying out of McCall Idaho today. Reminded me of the 1989 film "Always", which if you haven't seen, go watch it NOW....
While are you still here? Go Watch it NOW...
Anyway, one recommendation on the A-26. It desperately needs to be compiled as one complete package. And if some of the various skins could be compiled with it, that would also be great. This aircraft deserves it fellas!
I'm still having a few minor texture issues, must not have followed the instructions perfectly...
Enjoy the shots!
Joseph
Here's what I came up with. The center pedestal parts I put the stipple effect on by hand and the seat parts were simply done by renaming one of the black bmp's to the gray version. Some of the seats I've seen were painted black over chromate yellow/green with worn through parts showing bare metal and some seats I seen painted solid gray or covered by green or blue canvas. Your work on the seat give the proper appearance of the "bucket" shape of the basic seat. TuFun, do you know what texture covers that black panel to the forward right on the B model VC?
![]()
Good work on this. Attached is a 32 bit version of the vcinterior.bmp that may be helpful for other work.
The texture in question you are looking for is vcparts.bmp. Attached is the 24 bit version, and a graphic showing the area used. I do not recall what other parts, if any, use this section of the bmp.
Milton
Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series
Website has been discontinued
There are currently 1 users browsing this thread. (0 members and 1 guests)

Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central
Bookmarks