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Thread: SOH A-26 Invader FSX Converted Files Download

  1. #136
    Members + gman5250's Avatar
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    Uploaded Finished A-26 Textues

    [QUOTE=@gman5250, great looking textures there sir ... love the wing look, very metal looking. [/QUOTE]

    Thank you for the positive feedback sir. I've uploaded two blank textures to the skins page. The B and C models are basic aircraft in high polish finish. Along with those I have uploaded the Sugarland Express texture as well. Looking forward to everyone's feed back and suggestions on these. Thank you Milton and your team for creating such an exquisite model to work with.

  2. #137
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  3. #138
    Thanks for the textures GMAN5250, just picked up all three. Great work!!
    Regards, Tom Stovall, KRDD


  4. #139
    I think that's the hot ordinance ramp, at the far end of the field, the place they send us about half the time....

    Cheers T

  5. #140
    SOH-CM-2013 papab's Avatar
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    gman,
    great repaints
    Thank you !

    Rick

    OS: W-7 X64
    Sim: FSX SP1/SP2/Acceleration
    Processor: AMD Anthlon 64 X2 Dual Core 6400+ 3.2GHz
    Video Card/Memory: Nividia GeForce GTX 560 Ti 1024MB Driver: GeForce Nvidia 314.07
    Nvidia Inspector
    Ram: 8GHb

    " Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"

  6. #141
    Just installed the Sugarland express texture. Mine has a very blury Vert Stab, did miss something or goof up the install?

    Cheers: T

  7. #142
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    Vert stab resolution issue

    Quote Originally Posted by fliger747 View Post
    Just installed the Sugarland express texture. Mine has a very blury Vert Stab, did miss something or goof up the install?

    Cheers: T

    Is it just the vert stab or horizontal also? I took a look at my art files and tuned up the tail numbers a bit. I'll reload the entire file this evening.
    Also, these are 32 bit textures rather than DXT5. I did this for the smoothness in the bump maps, but it can be taxing on a system.

    How are your frame rates? Also maybe post up a screen shot of the v/stab and let me take a look.

    I'll be posting up a complete DXT5 version for systems that can't handle the 32 bit version. Much more frame rate friendly but quite a loss on resolution. IMHO

    Thanks for the input, my goal is to put together art files worthy of the model.

    Cheers: G


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  8. #143
    SOH-CM-2013 TuFun's Avatar
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    Worn cockpit texture set for Milton's A-26 Invader. Includes instrument panel, with out the Camels pack. If you guys want the clean version, no cig, with a new seat texture, let me know.


    I've been working on different textures for the seat... will included this in the next zip file. My first cockpit textures I've done so be kind... just wanted to do something for you guys!

  9. #144
    Quote Originally Posted by TuFun View Post
    Worn cockpit texture set for Milton's A-26 Invader. Includes instrument panel, with out the Camels pack. If you guys want the clean version, no cig, with a new seat texture, let me know.


    I've been working on different textures for the seat... will included this in the next zip file. My first cockpit textures I've done so be kind... just wanted to do something for you guys!

  10. #145
    SOH-CM-2013 falcon409's Avatar
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    Quote Originally Posted by gman5250 View Post
    . . . . . .I'll be posting up a complete DXT5 version for systems that can't handle the 32 bit version. Much more frame rate friendly but quite a loss on resolution. IMHO
    Cheers: G
    Really? I've actually found just the opposite to be true. I've just finished a set of liveries for an aircraft and first reproduced them in 32bit bitmap form, then decided to go with "dds" DXT5, the difference was night and day. The dds (DXT5) was extremely sharp and even producing textures of 4096x4096 was no strain on a 4 year old dual core system.

  11. #146
    Charter Member 2011 jankees's Avatar
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    gman, very nice textures!



    now before I start slapping paint on them, do you have a layered psd version as well? And if so, are you planning to upload those too?
    Time flies like an arrow
    fruit flies like a banana

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    Quote Originally Posted by falcon409 View Post
    Really? I've actually found just the opposite to be true. I've just finished a set of liveries for an aircraft and first reproduced them in 32bit bitmap form, then decided to go with "dds" DXT5, the difference was night and day. The dds (DXT5) was extremely sharp and even producing textures of 4096x4096 was no strain on a 4 year old dual core system.

    To be honest I did not see much difference on this particular aircraft between DXT5 and 32 bit. I have experienced what looked like posterizing on a DH Vampire model when I created a black skin. It could be a model specific anomaly. When I post up the DXT5 version of the A-26 it will be 2048X2048. Take a look and compare...let me know what you think.

    What I noticed on this particular aircraft was a slight pixelated appearance in the bump reflection on the fuse when I first loaded the original texture. I already had my own bump maps done, so when I loaded those textures the reflections smoothed out. It's interesting in this medium...each project has it's own personality.

    Thanks for the input.

    Gman

  13. #148
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    Quote Originally Posted by jankees View Post
    gman, very nice textures!



    now before I start slapping paint on them, do you have a layered psd version as well? And if so, are you planning to upload those too?

    I will definitely be posting up a layered PSD. That one will be up very shortly.

    Gman

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    Attachment 65583I can post again? I CAN post again! Do I want to? Oh, what the heck...
    Brilliant job on the FSX conversion, new textures et al. Just DL`d the new interior textures. Great to have the `26 back in FSX. All the light bomber and attack groups in my sim world are in the proces of re-equiping on Invaders. Navy and Marine VB units are standing to on PB1D`s next.
    BZ!BZ!BZ!

  15. #150
    Charter Member 2011 johndetrick's Avatar
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    Quote Originally Posted by lazarus View Post
    Attachment 65583I can post again? I CAN post again! Do I want to? Oh, what the heck...
    Brilliant job on the FSX conversion, new textures et al. Just DL`d the new interior textures. Great to have the `26 back in FSX. All the light bomber and attack groups in my sim world are in the proces of re-equiping on Invaders. Navy and Marine VB units are standing to on PB1D`s next.
    BZ!BZ!BZ!
    Maybe P4D-1 would be better. The PB-1 was navy version of the B-17. It's giving me an idea for some fictional repaints. The Corps used the PBJ, so why not use the Invader?

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