The auxiliary buildings had more work than expected and I am making a lot of corrections to the main one too, on the back and south side.
Does anyone know if there is a way to install a rotating red beacon on the top of that water tower?
The auxiliary buildings had more work than expected and I am making a lot of corrections to the main one too, on the back and south side.
Does anyone know if there is a way to install a rotating red beacon on the top of that water tower?
OK, I updated my ADE to 1.50 and realised that scruffyduck has added beacons to the objects that you can add in airports. I stuck a default one on top of the water tower. The problem is that the actual one flashes red and white (as the original WWII beacons) while the default ones for modern airports are green and white. Anyway, it will do for now and I will look at it again later.
I made a few enhancements on the back (east) and south sides of the main complex, before moving on to the rest of the buildings:
East side (back entrance)
South side:
Dusk:
Dawn:
![]()
Just keeps getting better and better...
RD
One more building done. Now it's just that crummy old one in the back that is the last remaining from the default ones. Then it will be just adding stuff (like the new white maintenance hangar) and forming the surrounding area.
![]()
Great pictures
Looking forward to this one
Rick
OS: W-7 X64
Sim: FSX SP1/SP2/Acceleration
Processor: AMD Anthlon 64 X2 Dual Core 6400+ 3.2GHz
Video Card/Memory: Nividia GeForce GTX 560 Ti 1024MB Driver: GeForce Nvidia 314.07
Nvidia Inspector
Ram: 8GHb
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
Here is the latest update with the third building added and a few stuff in between (containers, garbage can etc):
A static Connie is going to be needed at some point to go next to the main entrance. Any suggestions about that would be appreciated.
We now have water:
A looong solid fence/wall:
And a main gate which needs some work on the alpha channel of a specific texture but I do not have the courage to do today:
I would appreciate anyone's suggestion about the static Connie. It looks like this:
http://www.airport-data.com/aircraft/photo/739240.html
The gate was corrected:
But what is that in the distance?
Indeed a Connie with Lufthansa livery:
Thanks to Manfred Jahn who gave me permission to convert the FS9 AI version of the Starliner to FSX static object using the SAMM program by Don Grovestine. The textures will need to be slightly altered to show more faded, US registration and without LH wording.
Now moving to the big white hangar.
Dimus,
This scenery is absolutely amazing!
It keeps getting better and better....
Great job Sir!
Rick
Last edited by papab; May 24th, 2012 at 04:03.
OS: W-7 X64
Sim: FSX SP1/SP2/Acceleration
Processor: AMD Anthlon 64 X2 Dual Core 6400+ 3.2GHz
Video Card/Memory: Nividia GeForce GTX 560 Ti 1024MB Driver: GeForce Nvidia 314.07
Nvidia Inspector
Ram: 8GHb
" Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"
Dimus
You are doing greater things here than i could ever imagine.
It is an absolute pleasure to see this project grow.
Thank you for sharing your progress with us.
best
nio
Dimus, it is just getting more and more incredible by the moment! The work you're doing is just superb, and so highly appreciated! As I've mentioned to you before, I've been longing for something like this since the earliest days of FS2004, and I could have never imagined someone doing such an excellent job recreating this airfield/museum. I love all of the details you have added into the "backlot" areas, and it is awesome that the airfield will be complete with the water features! Thank you too for continuing to share images of the progress!
Also, great news regarding the use of Manfred's Connie! It is a superb model, and it already looks great as part of the scenery.
Haven't had time to visit the forums for a while..... and then upon return I find this !!
Awesome! I've visited FoF a few times and it is the source of our Fieseler Storch of course! Looks amazing ! I mostly made pictures of what's INSIDE, so cant help you. But by the looks of it, you don't need any help .... LOL !
Wonderful stuff... will make sure Kermit sees it too ! He'll love it !
François A. 'Navman' Dumas
CEO and Chief Gopher of FSAddon Publishing
Thanks guys! I've learned a lot of things in the process and I enjoy it. It is a great subject, as all the objects that I model are so fun and beautiful in their art-deco style. My concern is the FPS hit due to all the details but I do my best to minimize it. It is good that a lot of textures are shared between the buildings.
Actually, Francois, I must say that I have been contacted by the company who handles the social media for FoF and Kermit Weeks. Its president has offered me valuable assistance in the way of providing pictures from angles I did not have and other information. I understand that Kermit might have already seen some of the initial pictures of it. I have not mentioned this so far to not create a fuss and great expectations. Now that it has progressed past the major hurdles, I am confident that I can finish it.
More to come soon...
Cool. If you need any 'inside' contacts to the PR people at FoF itself, let me know.
François A. 'Navman' Dumas
CEO and Chief Gopher of FSAddon Publishing
Connie paint adjusted to resemble the FoF craft. Registration is also correct:
This is indeed a great model. Thanks again Manfred!
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