Is there a size limit to individual weapons in a .BGL file? I've got a model (weapon rack) that I've created that has 1864 polygons, and I get a mess of "Buffer overflow" errors when I try and compile it using SCASM. If I split the model into two halves, it compiles just fine.
It doesn't seem to relate to file size, as there are other models in the BGL, and that doesn't seem to affect the compile. It just seems to relate to the size of this one model.
I'm sure this was discovered, solved, or worked around eons ago, but I don't recall this one, and I couldn't find anything with a search...
Thanks in advance!