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Thread: FSX Native DC10

  1. #16
    SOH-CM-2013 papab's Avatar
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    Quote Originally Posted by StormILM View Post
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.

    Thanks for all the work on this StormILM, works great!
    Rick

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  2. #17
    Quote Originally Posted by papab View Post
    Thanks for all the work on this StormILM, works great!
    Rick
    You're welcome & glad it's working good for you!

  3. #18
    Quote Originally Posted by StormILM View Post
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.
    Do you have the formula to adjust the flap drag scalar that I can use? The other adjustments are spot on for me. Thanks.


  4. #19
    Quote Originally Posted by richoday View Post
    Do you have the formula to adjust the flap drag scalar that I can use? The other adjustments are spot on for me. Thanks.

    Yes, try this

    Adjust:

    [flaps.0] drag_scalar=2.0 //<---Training edge flaps

    and

    [flaps.1] drag_scalar=1.0 //<---Leading edge slats


    That should do the trick. You can adjust more or less as you feel is needed. Let me know how it works for you.

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