
Originally Posted by
StormILM
Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.
Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.
point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear
The adjusted eyepoint:
eyepoint=89.5, -1.99, 11.34
And the revised Flight Tuning
[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.2
aileron_effectiveness=0.5
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.4
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0
You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.
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