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Thread: FSX Native DC10

  1. #1
    Charter Member 2012 CG_1976's Avatar
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    FSX Native DC10

    The DC 10 FSX native model is back for round 2 and this time it has a VC.
    Filename: tomdc10.zip License: Freeware Added: 23rd April 2012 Downloads: 114 Author: Thomas Ruth, Eric Cantu Size:
    Avsim

  2. #2
    Charter Member 2012 Dave Torkington's Avatar
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    Quote Originally Posted by CG_1976 View Post
    The DC 10 FSX native model is back for round 2 and this time it has a VC.
    Very nice VC too! Thanks for the heads up CG.

    Dave.

    Click image for larger version. 

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  3. #3
    Stunning model and VC! Only a couple of minor issues I found were that the jet seems to sit too high on it's mains and nose gear. Also the roll rate was a bit high. In the process of fixing the issues now.

  4. #4
    SOH-CM-2013 expat's Avatar
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    Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
    Well I've been to one World Fair a picnic and a rodeo and that's the stupidest thing I've ever heard come over a set of earphones.

  5. #5
    SOH-CM-2013 papab's Avatar
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    Thanks for the HU!
    Nice craft!!

    Rick

    Found a sound pack at Flight Sim..
    FSX - FSX Sound
    FSX Douglas DC-10 Sound
    [ Download | View ]

    Name: dc10sound.zip Size: 24,292,371 Date: 10-23-2011 Downloads: 1,711
    FSX Douglas DC-10 Sound for use with Thomas Ruth or SGA -10, -15, -30, -40, or any KC-10 models. Sounds compiled by Cooper Honeyman

    OS: W-7 X64
    Sim: FSX SP1/SP2/Acceleration
    Processor: AMD Anthlon 64 X2 Dual Core 6400+ 3.2GHz
    Video Card/Memory: Nividia GeForce GTX 560 Ti 1024MB Driver: GeForce Nvidia 314.07
    Nvidia Inspector
    Ram: 8GHb

    " Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"

  6. #6
    Thanks for the HU.



    Quote Originally Posted by StormILM View Post
    Also the roll rate was a bit high. In the process of fixing the issues now.
    I've flown the DC-10 simulator at the United Airlines training facility in Denver. The surprising thing about the DC-10 is how light it is on the controls, and it's brisk roll rate. Overall, easy to fly and land.

  7. #7
    Quote Originally Posted by StormILM View Post
    Also the roll rate was a bit high. In the process of fixing the issues now.
    Well, after taking it for a spin, you may be right about the excessive roll rate. I don't remember it being that good, lol.

    I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.

  8. #8
    Charter Member 2012 CG_1976's Avatar
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    Geez something strange with the IAS hold on Cat3 appr/landing. I just blew into MKE and the nose didnt even touch. more like floated while the mains down.

  9. #9
    Quote Originally Posted by Bone View Post
    I'm not thrilled that the the boom animation has changed from Shift-Q to Shift-E-3. FSrecorder recognizes Shift-Q, but not Shift-E-3. Oh well, it's free, and it is a very nice model regardless. Especially nice VC.
    Can that not be addressed with FSUIPC taking over key mappings?

  10. #10
    Quote Originally Posted by Naismith View Post
    Can that not be addressed with FSUIPC taking over key mappings?
    I don't have the full version of FSUIPC, so I have no idea what it can do or can't do.

  11. #11
    SOH-CM-2013 falcon409's Avatar
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    I don't fly Commercial types at all, but after taking this around the pattern (a very wide pattern), I'm going to keep it. I'm only keeping the KC-10 (It's from McGuire AFB after all, lol). The rest I have no interest in. Excellent job though.

  12. #12
    Thanks CG for the HU!
    "If three-holers are gas guzzlers, why are there four-holers now???"
    "But what do i know? I'm just the 800 pound guerrilla in the room."

    Fire! Fire! Your pants better not be on fire....

  13. #13
    Got the roll rate about right as well as the eyepoint adjusted and the mains contact points good. Just battling the nose gear height & compression(what a pain!). It's a nice model but regarding the KC-10, the boomers nest & mirror detail is missing and the general boom & drogue detail is low. I'm sure at some point there could be an update to this part of the KC-10 model to improve what is otherwise a very accurate model.

    I'm going to keep working away at it.

  14. #14
    Quote Originally Posted by expat View Post
    Thomas Ruth does such very fine work. Also can splice this VC into the FSX native L-1011 (adapted from the Cantu Vistaliners model).
    Absolutely! Some screenshoots to illustrate this...





    Repaints by Paul Craig, scenery by NL2000.



    To merge Tom's DC-10 VC in the Tristar, use eyepoint=89.1, -1.60, 11.34, and the usual model.cfg and texture.cfg tricks.



    FSX native Lockheed L1011-100 "Tristar" by Thomas Ruth and Erick Cantu. ANA repaint by Paul Craig.

  15. #15
    Okay, here's my landing gear contact point edits. Remember to back up your cfg file first.

    Revised Contact Points which lower the model from sitting so high. Remember to edit out point.3 for the versions without the center auxiliary landing gear. This isn't perfect and some may have a different experience or issues that I'm not having with these edits. Some of the contact point gurus may adjust this better than I have.

    point.0 = 1, 67.155, 0, -10.80, 5200, 0, 1.68, 90, 0.550, 0.559, 0.92, 8, 9, 0, 180, 250
    point.1 = 1, -12.3114, -18.2, -10.99, 5500, 1, 2.51, 0, 0.500, 0.559, 0.94, 9.9, 10.9, 2, 180, 250
    point.2 = 1, -12.3114, 18.2, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250
    point.3 = 1, -12.3114, 0.00, -10.99, 5500, 2, 2.51, 0, 0.500, 0.559, 0.94, 9.1, 10.1, 3, 180, 250 //AUX Gear


    The adjusted eyepoint:

    eyepoint=89.5, -1.99, 11.34


    And the revised Flight Tuning

    [flight_tuning]
    cruise_lift_scalar=1.0
    parasite_drag_scalar=1.0
    induced_drag_scalar=1.0
    elevator_effectiveness=1.2
    aileron_effectiveness=0.5
    rudder_effectiveness=1.0
    pitch_stability=1.0
    roll_stability=1.4
    yaw_stability=1.0
    elevator_trim_effectiveness=1.0
    aileron_trim_effectiveness=1.0
    rudder_trim_effectiveness=1.0

    You may also want to revise the flap drag scalar to have more drag when the flaps are fully down on approach as the plane seems a little too "slick" in such a draggy configuration.

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